From b9af2fe393d92b8bd8b30025e0c66aa0d031f52b Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Tue, 24 Jul 2007 05:38:21 +0000 Subject: * SendLayerData overload including coords now uses patch number rather than coords directly. --- OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index 126b636..571cead 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs @@ -58,32 +58,26 @@ namespace OpenSim.Region.Environment.Scenes case 0: // flatten terrain Terrain.FlattenTerrain(north, west, size, (double)seconds / 5.0); - RegenerateTerrain(true, (int)north, (int)west); break; case 1: // raise terrain Terrain.RaiseTerrain(north, west, size, (double)seconds / 5.0); - RegenerateTerrain(true, (int)north, (int)west); break; case 2: //lower terrain Terrain.LowerTerrain(north, west, size, (double)seconds / 5.0); - RegenerateTerrain(true, (int)north, (int)west); break; case 3: // smooth terrain Terrain.SmoothTerrain(north, west, size, (double)seconds / 5.0); - RegenerateTerrain(true, (int)north, (int)west); break; case 4: // noise Terrain.NoiseTerrain(north, west, size, (double)seconds / 5.0); - RegenerateTerrain(true, (int)north, (int)west); break; case 5: // revert Terrain.RevertTerrain(north, west, size, (double)seconds / 5.0); - RegenerateTerrain(true, (int)north, (int)west); break; // CLIENT EXTENSIONS GO HERE @@ -97,6 +91,9 @@ namespace OpenSim.Region.Environment.Scenes // erode-hydraulic break; } + + RegenerateTerrain(true, (int)(north / 16.0f), (int)(west / 16.0f)); + return; } -- cgit v1.1