From 40fd37f95af68a213b0c3a465858c27fa7c8cfdf Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Mon, 10 Dec 2007 15:08:44 +0000 Subject: Refactored animation handling in ScenePresence. Now maintains a list of current animations. * Fixes weirdness when typing and sitting at the same time * Should fix bug #32 (getting stuck in edit appearance pose) * Crouchwalk and possibly jump may need more looking into --- OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | 5 ----- 1 file changed, 5 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index 4fdfc32..07e5362 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs @@ -133,11 +133,6 @@ namespace OpenSim.Region.Environment.Scenes } } - public void StartAnimation(LLUUID animID, int seq, LLUUID agentId) - { - Broadcast(delegate(IClientAPI client) { client.SendAnimation(animID, seq, agentId); }); - } - public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) { EventManager.TriggerObjectGrab(localID, offsetPos, remoteClient); -- cgit v1.1