From f3067ce6f9f2ea992f0e601ab120f3a1ff89cf94 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Sat, 24 May 2008 22:45:13 +0000 Subject: * Refactor: Change previous commits Object methods to SceneObject methods instead, on the basis that this is less likely to cause confusion with c#'s base object type --- OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 81ab733..816b01d 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs @@ -1502,7 +1502,7 @@ namespace OpenSim.Region.Environment.Scenes group.ResetIDs(); - AddObject(group); + AddSceneObject(group); // if attachment we set it's asset id so object updates can reflect that // if not, we set it's position in world. @@ -1614,7 +1614,7 @@ namespace OpenSim.Region.Environment.Scenes } group.ResetIDs(); - AddObject(group); + AddSceneObject(group); // Set the startup parameter for on_rez event and llGetStartParameter() function group.StartParameter = param; -- cgit v1.1