From eadfbf3ba294a36280e52e174aeaea2ae7fca6f0 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Mon, 7 Jan 2008 03:09:00 +0000 Subject: Very minor refactoring. Remove unused prim inventory bool returns for now --- OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 1 - 1 file changed, 1 deletion(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index bfde643..2e8f5f7 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs @@ -562,7 +562,6 @@ namespace OpenSim.Region.Environment.Scenes SceneObjectGroup group = GetGroupByPrim(localID); if (group != null) { - // TODO: do we care about the value of this bool? group.AddInventoryItem(remoteClient, localID, item, copyID); group.StartScript(localID, copyID); group.GetProperites(remoteClient); -- cgit v1.1