From ca35b49b7043b6625e3fb02f0bfdd23bd3f16ae2 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Thu, 13 Nov 2008 19:00:46 +0000 Subject: Make scripts in objects rezzed from script compile synchronously to close a timing gap. Still not 100%, but getting there --- OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 0e28b0c..19c9d08 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs @@ -2171,7 +2171,7 @@ namespace OpenSim.Region.Environment.Scenes group.UpdateGroupRotation(rot); //group.ApplyPhysics(m_physicalPrim); group.Velocity = vel; - group.CreateScriptInstances(param, true, DefaultScriptEngine, 0); + group.CreateScriptInstances(param, true, DefaultScriptEngine, 2); rootPart.ScheduleFullUpdate(); if (!ExternalChecks.ExternalChecksBypassPermissions()) -- cgit v1.1