From 630ce5b26446883043aa5e6541a4550d0e918659 Mon Sep 17 00:00:00 2001 From: Dahlia Trimble Date: Sat, 10 Jan 2009 09:15:23 +0000 Subject: Revert progressive texture patch from r8001 until issues can be addressed --- .../Region/Environment/Scenes/Scene.Inventory.cs | 139 +++++++++++---------- 1 file changed, 70 insertions(+), 69 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index bcc0d19..a8387c4 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs @@ -31,6 +31,7 @@ using System.Reflection; using System.Text; using System.Timers; using OpenMetaverse; +using OpenMetaverse.Packets; using log4net; using OpenSim.Framework; using OpenSim.Framework.Communications.Cache; @@ -42,12 +43,12 @@ namespace OpenSim.Region.Environment.Scenes public partial class Scene { private static readonly ILog m_log - = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - + = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + /// /// Allows asynchronous derezzing of objects from the scene into a client's inventory. /// - protected AsyncSceneObjectGroupDeleter m_asyncSceneObjectDeleter; + protected AsyncSceneObjectGroupDeleter m_asyncSceneObjectDeleter; /// /// Start all the scripts in the scene which should be started. @@ -60,14 +61,14 @@ namespace OpenSim.Region.Environment.Scenes { if (group is SceneObjectGroup) { - ((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0); + ((SceneObjectGroup)group).CreateScriptInstances(0, false, DefaultScriptEngine, 0); } } } public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item) { - IMoneyModule money=RequestModuleInterface(); + IMoneyModule money = RequestModuleInterface(); if (money != null) { money.ApplyUploadCharge(agentID); @@ -145,9 +146,9 @@ namespace OpenSim.Region.Environment.Scenes else { m_log.ErrorFormat( - "[AGENT INVENTORY]: Could not resolve user {0} for adding an inventory item", + "[AGENT INVENTORY]: Could not resolve user {0} for adding an inventory item", remoteClient.AgentId); - } + } } /// @@ -175,7 +176,7 @@ namespace OpenSim.Region.Environment.Scenes remoteClient.SendAgentAlertMessage("Insufficient permissions to edit notecard", false); return UUID.Zero; } - + remoteClient.SendAgentAlertMessage("Notecard saved", false); } else if ((InventoryType)item.InvType == InventoryType.LSL) @@ -185,7 +186,7 @@ namespace OpenSim.Region.Environment.Scenes remoteClient.SendAgentAlertMessage("Insufficient permissions to edit script", false); return UUID.Zero; } - + remoteClient.SendAgentAlertMessage("Script saved", false); } @@ -204,10 +205,10 @@ namespace OpenSim.Region.Environment.Scenes else { m_log.ErrorFormat( - "[AGENT INVENTORY]: Could not resolve user {0} for caps inventory update", + "[AGENT INVENTORY]: Could not resolve user {0} for caps inventory update", remoteClient.AgentId); - } - + } + return UUID.Zero; } @@ -283,7 +284,7 @@ namespace OpenSim.Region.Environment.Scenes { part.Inventory.RemoveScriptInstance(item.ItemID); } - + // Update item with new asset item.AssetID = asset.FullID; group.UpdateInventoryItem(item); @@ -335,9 +336,9 @@ namespace OpenSim.Region.Environment.Scenes /// The name of the updated item /// The description of the updated item /// The permissions of the updated item -/* public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID, - UUID itemID, string name, string description, - uint nextOwnerMask)*/ + /* public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID, + UUID itemID, string name, string description, + uint nextOwnerMask)*/ public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID, UUID itemID, InventoryItemBase itemUpd) { @@ -426,7 +427,7 @@ namespace OpenSim.Region.Environment.Scenes { return GiveInventoryItem(recipient, senderId, itemId, UUID.Zero); } - + /// /// Give an inventory item from one user to another /// @@ -485,7 +486,7 @@ namespace OpenSim.Region.Environment.Scenes itemCopy.AssetType = item.AssetType; itemCopy.InvType = item.InvType; itemCopy.Folder = recipientFolderId; - + if (Permissions.PropagatePermissions()) { if (item.InvType == 6) @@ -502,7 +503,7 @@ namespace OpenSim.Region.Environment.Scenes if ((item.CurrentPermissions & 8) != 0) // Propagate slam bit { itemCopy.CurrentPermissions = item.NextPermissions; - itemCopy.BasePermissions=itemCopy.CurrentPermissions; + itemCopy.BasePermissions = itemCopy.CurrentPermissions; itemCopy.CurrentPermissions |= 8; } @@ -557,10 +558,10 @@ namespace OpenSim.Region.Environment.Scenes m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemId.ToString() + ", no root folder"); return null; } - + return null; } - + /// /// Give an entire inventory folder from one user to another. The entire contents (including all descendent /// folders) is given. @@ -588,24 +589,24 @@ namespace OpenSim.Region.Environment.Scenes return null; } - + if (!senderUserInfo.HasReceivedInventory) { m_log.DebugFormat( "[AGENT INVENTORY]: Could not give inventory folder - have not yet received inventory for {0}", senderId); - + return null; } - + InventoryFolderImpl folder = senderUserInfo.RootFolder.FindFolder(folderId); - + if (null == folder) { m_log.ErrorFormat( "[AGENT INVENTORY]: Could not find inventory folder {0} to give", folderId); - return null; + return null; } CachedUserInfo recipientUserInfo @@ -618,30 +619,30 @@ namespace OpenSim.Region.Environment.Scenes return null; } - + if (recipientParentFolderId == UUID.Zero) recipientParentFolderId = recipientUserInfo.RootFolder.ID; - + UUID newFolderId = UUID.Random(); recipientUserInfo.CreateFolder(folder.Name, newFolderId, (ushort)folder.Type, recipientParentFolderId); - + // XXX: Messy - we should really get this back in the CreateFolder call InventoryFolderImpl copiedFolder = recipientUserInfo.RootFolder.FindFolder(newFolderId); - + // Give all the subfolders List subFolders = folder.RequestListOfFolderImpls(); foreach (InventoryFolderImpl childFolder in subFolders) { GiveInventoryFolder(recipientId, senderId, childFolder.ID, copiedFolder.ID); - } - + } + // Give all the items List items = folder.RequestListOfItems(); foreach (InventoryItemBase item in items) { GiveInventoryItem(recipientId, senderId, item.ID, copiedFolder.ID); } - + return copiedFolder; } @@ -879,7 +880,7 @@ namespace OpenSim.Region.Environment.Scenes if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) return; - + if (transactionID == UUID.Zero) { CachedUserInfo userInfo @@ -890,7 +891,7 @@ namespace OpenSim.Region.Environment.Scenes ScenePresence presence; TryGetAvatar(remoteClient.AgentId, out presence); byte[] data = null; - + if (invType == 3 && presence != null) // OpenMetaverse.asset.assettype.landmark = 3 - needs to be turned into an enum { Vector3 pos = presence.AbsolutePosition; @@ -989,8 +990,8 @@ namespace OpenSim.Region.Environment.Scenes { if (ent is SceneObjectGroup) { - if (((SceneObjectGroup) ent).HasChildPrim(localID)) - return (SceneObjectGroup) ent; + if (((SceneObjectGroup)ent).HasChildPrim(localID)) + return (SceneObjectGroup)ent; } } return null; @@ -1425,7 +1426,7 @@ namespace OpenSim.Region.Environment.Scenes } } else // Updating existing item with new perms etc - { + { IAgentAssetTransactions agentTransactions = this.RequestModuleInterface(); if (agentTransactions != null) { @@ -1507,7 +1508,7 @@ namespace OpenSim.Region.Environment.Scenes } } else // script has been rezzed directly into a prim's inventory - { + { SceneObjectPart part = GetSceneObjectPart(itemBase.Folder); if (part == null) return; @@ -1517,10 +1518,10 @@ namespace OpenSim.Region.Environment.Scenes if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) return; - + if (!Permissions.CanCreateObjectInventory( - itemBase.InvType, part.UUID, remoteClient.AgentId)) - return; + itemBase.InvType, part.UUID, remoteClient.AgentId)) + return; AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}")); AssetCache.AddAsset(asset); @@ -1733,7 +1734,7 @@ namespace OpenSim.Region.Environment.Scenes grp.UUID, remoteClient.AgentId); permissionToDelete = permissionToTake; - + if (permissionToDelete) { AddReturn(grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return"); @@ -1803,7 +1804,7 @@ namespace OpenSim.Region.Environment.Scenes // CachedUserInfo userInfo; - if (action == DeRezAction.Take || action == DeRezAction.TakeCopy || + if (action == DeRezAction.Take || action == DeRezAction.TakeCopy || action == DeRezAction.SaveToExistingUserInventoryItem) { // Take or take copy require a taker @@ -1846,18 +1847,18 @@ namespace OpenSim.Region.Environment.Scenes // InventoryFolderBase folder = null; - InventoryItemBase item = null; + InventoryItemBase item = null; if (DeRezAction.SaveToExistingUserInventoryItem == action) { item = userInfo.RootFolder.FindItem( objectGroup.RootPart.FromUserInventoryItemID); - + if (null == item) { m_log.DebugFormat( - "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.", - objectGroup.Name, objectGroup.UUID); + "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.", + objectGroup.Name, objectGroup.UUID); return UUID.Zero; } } @@ -1936,7 +1937,7 @@ namespace OpenSim.Region.Environment.Scenes item.InvType = (int)InventoryType.Object; item.Folder = folder.ID; item.Owner = userInfo.UserProfile.ID; - + } AssetBase asset = CreateAsset( @@ -1946,10 +1947,10 @@ namespace OpenSim.Region.Environment.Scenes Utils.StringToBytes(sceneObjectXml)); AssetCache.AddAsset(asset); assetID = asset.FullID; - + if (DeRezAction.SaveToExistingUserInventoryItem == action) - { - item.AssetID = asset.FullID; + { + item.AssetID = asset.FullID; userInfo.UpdateItem(item); } else @@ -1958,8 +1959,8 @@ namespace OpenSim.Region.Environment.Scenes if (remoteClient != null && (remoteClient.AgentId != objectGroup.RootPart.OwnerID) && Permissions.PropagatePermissions()) { - uint perms=objectGroup.GetEffectivePermissions(); - uint nextPerms=(perms & 7) << 13; + uint perms = objectGroup.GetEffectivePermissions(); + uint nextPerms = (perms & 7) << 13; if ((nextPerms & (uint)PermissionMask.Copy) == 0) perms &= ~(uint)PermissionMask.Copy; if ((nextPerms & (uint)PermissionMask.Transfer) == 0) @@ -1990,7 +1991,7 @@ namespace OpenSim.Region.Environment.Scenes item.AssetType = asset.Type; userInfo.AddItem(item); - + if (remoteClient != null && item.Owner == remoteClient.AgentId) { remoteClient.SendInventoryItemCreateUpdate(item); @@ -2002,10 +2003,10 @@ namespace OpenSim.Region.Environment.Scenes { notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item); } - } + } } } - + return assetID; } @@ -2019,11 +2020,11 @@ namespace OpenSim.Region.Environment.Scenes m_log.InfoFormat("[ATTACHMENT]: Save request for {0} which is unchanged", grp.UUID); return; } - + m_log.InfoFormat( - "[ATTACHMENT]: Updating asset for attachment {0}, attachpoint {1}", + "[ATTACHMENT]: Updating asset for attachment {0}, attachpoint {1}", grp.UUID, grp.GetAttachmentPoint()); - + string sceneObjectXml = objectGroup.ToXmlString(); CachedUserInfo userInfo = @@ -2213,7 +2214,7 @@ namespace OpenSim.Region.Environment.Scenes Vector3 pos = GetNewRezLocation( RayStart, RayEnd, RayTargetID, Quaternion.Identity, - BypassRayCast, bRayEndIsIntersection,true,scale, false); + BypassRayCast, bRayEndIsIntersection, true, scale, false); // Rez object CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); @@ -2235,20 +2236,20 @@ namespace OpenSim.Region.Environment.Scenes if (rezAsset != null) { UUID itemId = UUID.Zero; - + // If we have permission to copy then link the rezzed object back to the user inventory // item that it came from. This allows us to enable 'save object to inventory' if (!Permissions.BypassPermissions()) { if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy) - { + { itemId = item.ID; } } - + string xmlData = Utils.BytesToString(rezAsset.Data); SceneObjectGroup group = new SceneObjectGroup(itemId, xmlData, true); - + if (!Permissions.CanRezObject( group.Children.Count, remoteClient.AgentId, pos) && !attachment) @@ -2345,12 +2346,12 @@ namespace OpenSim.Region.Environment.Scenes group.ClearPartAttachmentData(); } } - + if (!attachment) { // Fire on_rez group.CreateScriptInstances(0, true, DefaultScriptEngine, 0); - + rootPart.ScheduleFullUpdate(); } @@ -2489,7 +2490,7 @@ namespace OpenSim.Region.Environment.Scenes DeRezObject(null, grp.RootPart.LocalId, grp.RootPart.GroupID, DeRezAction.Return, UUID.Zero); } - + return true; } @@ -2621,7 +2622,7 @@ namespace OpenSim.Region.Environment.Scenes } } - + m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient); } -- cgit v1.1