From 0cb05c19529a110c996387bae8ba2047c3232851 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Fri, 21 Mar 2008 05:54:56 +0000 Subject: * Updated ray tracing code. It's now good enough to use when the XYZ vector components of the scale have a difference of less then 4.5 meters. * When a new prim is created and raytracing is called for, raytrace from the camera position to the ground in the direction of the Norm(RayEnd - RayStart). * If we got a hit based on our camera, create the new prim at the edge of the prim we hit. * Don't raytrace if the difference between any component of the vector exceeds 4.5meters. --- OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 046332b..3ce7955 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs @@ -27,6 +27,7 @@ using System; using System.Collections.Generic; +using Axiom.Math; using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework; -- cgit v1.1