From 07b0e2df6fadf6b2ce720a13d555028f03f73fe8 Mon Sep 17 00:00:00 2001 From: MW Date: Fri, 13 Jul 2007 17:52:11 +0000 Subject: Part two of Darok's Bullet physics plugin: added the actual plugin, although haven't added the project to prebuild.xml yet. Also might have messed up some of the SVN properties on some of the folders, so if the cleaning lady has to come in again, I just hope she doesn't moan. --- OpenSim/Region/Environment/Scenes/Primitive.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Scenes/Primitive.cs') diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs index 53314e3..ab50373 100644 --- a/OpenSim/Region/Environment/Scenes/Primitive.cs +++ b/OpenSim/Region/Environment/Scenes/Primitive.cs @@ -174,7 +174,7 @@ namespace OpenSim.Region.Environment.Scenes dupe.Rotation = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); dupe.Pos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z); rootParent.AddChildToList(dupe); - + foreach (Primitive prim in this.children) { Primitive primClone = prim.Copy(this, rootParent); -- cgit v1.1