From a534257b0e0861bb7656389675044fa905a11bf4 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Fri, 25 Apr 2008 21:41:55 +0000 Subject: * Fixes prim crossing. See bug 1050. * Causes the internal handling of attachments to put the prim group conceptually at the position of the avatar instead of 0,0,0 --- OpenSim/Region/Environment/Scenes/InnerScene.cs | 3 +++ 1 file changed, 3 insertions(+) (limited to 'OpenSim/Region/Environment/Scenes/InnerScene.cs') diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 668e50f..2aa51b8 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs @@ -314,6 +314,9 @@ namespace OpenSim.Region.Environment.Scenes { List EntityList = GetEntities(); + if (AttachmentPt == 0) + AttachmentPt = (uint)AttachmentPoint.LeftHand; + foreach (EntityBase obj in EntityList) { if (obj is SceneObjectGroup) -- cgit v1.1