From a522d7844b44534136475c5f45dd8608ee37ef1f Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Mon, 14 Jan 2008 18:29:04 +0000 Subject: * First pass at collidable linksets * There will be bugs, you can count on that. To avoid them, set the linksets phantom * After region restart, the linksets restore in a non collidable state. * Linksets can but shouldn't be made physical with the physical checkbox or when you unlink them, they tend to explode. * After creating a linkset, you have to move the linkset or set it phantom and not phantom for it to become collidable. * There's a few ParentGroup references that need to be refactored. --- OpenSim/Region/Environment/Scenes/InnerScene.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/Environment/Scenes/InnerScene.cs') diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 8c0ba3c..0116428 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs @@ -170,6 +170,7 @@ namespace OpenSim.Region.Environment.Scenes foreach (SceneObjectPart part in sceneObject.Children.Values) { part.LocalID = m_parentScene.PrimIDAllocate(); + } sceneObject.UpdateParentIDs(); AddEntity(sceneObject); -- cgit v1.1