From 56b4f5a2ea582d347c69ce30405e078270090dfa Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Thu, 1 May 2008 15:17:49 +0000 Subject: * committing what I've got so far for DuplicateOnRay so I don't fight the conflict monster later. Not done yet, doesn't crash the server. --- OpenSim/Region/Environment/Scenes/InnerScene.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/InnerScene.cs') diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 5434a88..da286ad 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs @@ -853,7 +853,7 @@ namespace OpenSim.Region.Environment.Scenes return null; } - public EntityIntersection GetClosestIntersectingPrim(Ray hray, bool frontFacesOnly) + public EntityIntersection GetClosestIntersectingPrim(Ray hray, bool frontFacesOnly, bool faceCenters) { // Primitive Ray Tracing float closestDistance = 280f; @@ -863,7 +863,7 @@ namespace OpenSim.Region.Environment.Scenes if (ent is SceneObjectGroup) { SceneObjectGroup reportingG = (SceneObjectGroup)ent; - EntityIntersection result = reportingG.TestIntersection(hray, frontFacesOnly); + EntityIntersection result = reportingG.TestIntersection(hray, frontFacesOnly, faceCenters); if (result.HitTF) { if (result.distance < closestDistance) -- cgit v1.1