From d95918f2288967de3937ec7aa648a5303eba4027 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Tue, 17 Jul 2007 17:47:23 +0000 Subject: * Changed SimpleApp to use EventManager and Scene timer * Refactored a lot of m_* and public -> wrappers --- OpenSim/Region/Environment/Scenes/EntityBase.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/EntityBase.cs') diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs index 04cf595..fc75bdc 100644 --- a/OpenSim/Region/Environment/Scenes/EntityBase.cs +++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs @@ -6,9 +6,9 @@ namespace OpenSim.Region.Environment.Scenes { public abstract class EntityBase { - public LLUUID uuid; + public LLUUID m_uuid; - protected List children; + protected List m_children; protected Scene m_world; protected string m_name; @@ -82,13 +82,13 @@ namespace OpenSim.Region.Environment.Scenes /// public EntityBase() { - uuid = new LLUUID(); + m_uuid = new LLUUID(); m_pos = new LLVector3(); m_velocity = new LLVector3(); Rotation = new Quaternion(); m_name = "(basic entity)"; - children = new List(); + m_children = new List(); } /// @@ -96,7 +96,7 @@ namespace OpenSim.Region.Environment.Scenes /// public virtual void updateMovement() { - foreach (EntityBase child in children) + foreach (EntityBase child in m_children) { child.updateMovement(); } @@ -105,12 +105,12 @@ namespace OpenSim.Region.Environment.Scenes /// /// Performs any updates that need to be done at each frame. This function is overridable from it's children. /// - public virtual void update() + public virtual void Update() { // Do any per-frame updates needed that are applicable to every type of entity - foreach (EntityBase child in children) + foreach (EntityBase child in m_children) { - child.update(); + child.Update(); } } -- cgit v1.1