From efe3f3eb2a0a31b1da474974c7d8193c2b28e13f Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Sat, 18 Oct 2008 05:51:36 +0000 Subject: Megapatch. :) Fix skull attachment editing. Streamline Object terse updates. Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts. --- .../Environment/Scenes/AsyncSceneObjectGroupDeleter.cs | 17 ++++++++--------- 1 file changed, 8 insertions(+), 9 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs') diff --git a/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs index 21fa71b..bd81a6d 100644 --- a/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs +++ b/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs @@ -38,8 +38,7 @@ namespace OpenSim.Region.Environment.Scenes { class DeleteToInventoryHolder { - public DeRezObjectPacket DeRezPacket; - public EntityBase selectedEnt; + public int destination; public IClientAPI remoteClient; public SceneObjectGroup objectGroup; public UUID folderID; @@ -70,20 +69,19 @@ namespace OpenSim.Region.Environment.Scenes /// /// Delete the given object from the scene /// - public void DeleteToInventory( - DeRezObjectPacket DeRezPacket, UUID folderID, SceneObjectGroup objectGroup, IClientAPI remoteClient, - EntityBase selectedEnt, bool permissionToDelete) + public void DeleteToInventory(int destination, UUID folderID, + SceneObjectGroup objectGroup, IClientAPI remoteClient, + bool permissionToDelete) { m_inventoryTicker.Stop(); lock (m_inventoryDeletes) { DeleteToInventoryHolder dtis = new DeleteToInventoryHolder(); - dtis.DeRezPacket = DeRezPacket; + dtis.destination = destination; dtis.folderID = folderID; dtis.objectGroup = objectGroup; dtis.remoteClient = remoteClient; - dtis.selectedEnt = selectedEnt; dtis.permissionToDelete = permissionToDelete; m_inventoryDeletes.Enqueue(dtis); @@ -121,8 +119,9 @@ namespace OpenSim.Region.Environment.Scenes "[SCENE]: Sending deleted object to user's inventory, {0} item(s) remaining.", left); x = m_inventoryDeletes.Dequeue(); - m_scene.DeleteToInventory( - x.DeRezPacket, x.selectedEnt, x.remoteClient, x.objectGroup, x.folderID, x.permissionToDelete); + m_scene.DeleteToInventory(x.destination, + x.folderID, x.objectGroup, x.remoteClient, + x.permissionToDelete); return true; } -- cgit v1.1