From c41903077d2429f2360fe94a6f33ca647addec6b Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Mon, 17 Nov 2008 16:06:50 +0000 Subject: * Eliminate SOG.FakeDeleteGroup() since it is now identical with DeleteGroup() (except that is didn't lock the parts, which was a potential race condition) * Removed fake delete code from LSL_Api.SetFlexi - this code was never activiated anyway and didn't appear to make much sense on the surface --- OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs') diff --git a/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs index 7ff78a5..b011600 100644 --- a/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs +++ b/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs @@ -96,7 +96,7 @@ namespace OpenSim.Region.Environment.Scenes // Visually remove it, even if it isnt really gone yet. if (permissionToDelete) - objectGroup.FakeDeleteGroup(); + objectGroup.DeleteGroup(false); } private void InventoryRunDeleteTimer(object sender, ElapsedEventArgs e) -- cgit v1.1