From edc572dacf3ff65c5584f8c02bb291abce0c7122 Mon Sep 17 00:00:00 2001 From: MW Date: Wed, 1 Aug 2007 16:50:20 +0000 Subject: Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 /Part2). Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional). Added SendLoadURL method to IClientAPI. --- .../Region/Environment/Scenes/AllNewSceneObjectGroup2.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs') diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs index a4b3852..f932b70 100644 --- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs +++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs @@ -23,7 +23,7 @@ namespace OpenSim.Region.Environment.Scenes /// /// /// - public int primCount + public int PrimCount { get { @@ -99,7 +99,7 @@ namespace OpenSim.Region.Environment.Scenes { foreach (AllNewSceneObjectPart2 part in this.m_parts.Values) { - if (part.m_localID == localID) + if (part.LocalID == localID) { return part; } @@ -185,7 +185,7 @@ namespace OpenSim.Region.Environment.Scenes AllNewSceneObjectPart2 part = this.GetChildPrim(localID); if (part != null) { - if (part.uuid == this.m_rootPart.uuid) + if (part.UUID == this.m_rootPart.UUID) { this.UpdateRootPosition(pos); } @@ -210,7 +210,7 @@ namespace OpenSim.Region.Environment.Scenes foreach (AllNewSceneObjectPart2 obPart in this.m_parts.Values) { - if (obPart.uuid != this.m_rootPart.uuid) + if (obPart.UUID != this.m_rootPart.UUID) { obPart.OffsetPosition = obPart.OffsetPosition + diff; } @@ -244,7 +244,7 @@ namespace OpenSim.Region.Environment.Scenes AllNewSceneObjectPart2 part = this.GetChildPrim(localID); if (part != null) { - if (part.uuid == this.m_rootPart.uuid) + if (part.UUID == this.m_rootPart.UUID) { this.UpdateRootRotation(rot); } @@ -262,7 +262,7 @@ namespace OpenSim.Region.Environment.Scenes foreach (AllNewSceneObjectPart2 prim in this.m_parts.Values) { - if (prim.uuid != this.m_rootPart.uuid) + if (prim.UUID != this.m_rootPart.UUID) { Vector3 axPos = new Vector3(prim.OffsetPosition.X, prim.OffsetPosition.Y, prim.OffsetPosition.Z); axPos = oldParentRot * axPos; @@ -283,8 +283,8 @@ namespace OpenSim.Region.Environment.Scenes private void SetPartAsRoot(AllNewSceneObjectPart2 part) { this.m_rootPart = part; - this.m_uuid = part.uuid; - this.m_localId = part.m_localID; + this.m_uuid = part.UUID; + this.m_localId = part.LocalID; } /// -- cgit v1.1