From 96dfb33bca20c44202a9c0dd6393d78fec53416f Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Mon, 2 Jul 2007 23:42:38 +0000 Subject: Attempted workaround for Mono's insistence on compiling BasicTerrain incorrectly --- OpenSim/Region/Environment/ParcelManager.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Environment/ParcelManager.cs') diff --git a/OpenSim/Region/Environment/ParcelManager.cs b/OpenSim/Region/Environment/ParcelManager.cs index 1cab4ab..3afbe6e 100644 --- a/OpenSim/Region/Environment/ParcelManager.cs +++ b/OpenSim/Region/Environment/ParcelManager.cs @@ -682,8 +682,8 @@ namespace OpenSim.Region.Environment } } } - parcelData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), m_world.Terrain[(min_x * 4), (min_y * 4)]); - parcelData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), m_world.Terrain[(max_x * 4), (max_y * 4)]); + parcelData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), (float)m_world.Terrain.get((min_x * 4), (min_y * 4))); + parcelData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), (float)m_world.Terrain.get((max_x * 4), (max_y * 4))); parcelData.area = tempArea; } -- cgit v1.1