From cec112c87a0e9b259ddff215422bde3fc5dd4dc2 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Wed, 12 Nov 2008 20:16:46 +0000 Subject: * refactor: as per a recent opensim-dev thread, rename InnerScene to SceneGraph to make it more descriptive of its intended function --- OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs | 2 +- .../Modules/World/Archiver/ArchiveWriteRequestPreparation.cs | 2 +- .../Region/Environment/Modules/World/Estate/EstateManagementModule.cs | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Environment/Modules') diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs index e58d945..5229489 100644 --- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs +++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs @@ -261,7 +261,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement ((SceneObjectGroup)scene.Entities[uuid]).DetachFromBackup(); scene.PhysicsScene.RemovePrim(((SceneObjectGroup)scene.Entities[uuid]).RootPart.PhysActor); scene.SendKillObject(scene.Entities[uuid].LocalId); - scene.m_innerScene.DeleteSceneObject(uuid, false); + scene.m_sceneGraph.DeleteSceneObject(uuid, false); ((SceneObjectGroup)scene.Entities[uuid]).DeleteGroup(false); } catch(Exception e) diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs index 0202841..bb3a18d 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs @@ -260,7 +260,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver List sceneObjects = new List(); // Filter entities so that we only have scene objects. - // FIXME: Would be nicer to have this as a proper list in InnerScene, since lots of methods + // FIXME: Would be nicer to have this as a proper list in SceneGraph, since lots of methods // end up having to do this foreach (EntityBase entity in entities) { diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs index c38d502..52175f4 100644 --- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs @@ -490,7 +490,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate } else if (reportType == 0) { - SceneData = m_scene.m_innerScene.GetTopScripts(); + SceneData = m_scene.m_sceneGraph.GetTopScripts(); } List SceneReport = new List(); -- cgit v1.1