From ca611c6668c5a063ce92feb72ce14866fc3322a3 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Thu, 20 Sep 2007 23:47:32 +0000 Subject: * even more renaming and refactoring; the cleaning woman is on call. --- OpenSim/Region/Environment/Modules/ChatModule.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/Environment/Modules') diff --git a/OpenSim/Region/Environment/Modules/ChatModule.cs b/OpenSim/Region/Environment/Modules/ChatModule.cs index dfbb2bb..d19bae5 100644 --- a/OpenSim/Region/Environment/Modules/ChatModule.cs +++ b/OpenSim/Region/Environment/Modules/ChatModule.cs @@ -124,7 +124,7 @@ namespace OpenSim.Region.Environment.Modules string mess = inputLine.Substring(inputLine.IndexOf(m_channel)); m_scene.ForEachScenePresence(delegate(ScenePresence presence) { - presence.ControllingClient.SendChatMessage( + presence._ControllingClient.SendChatMessage( Helpers.StringToField(mess), 255, pos, "IRC:", LLUUID.Zero); }); @@ -159,7 +159,7 @@ namespace OpenSim.Region.Environment.Modules int dis = -1000; //err ??? the following code seems to be request a scenePresence when it already has a ref to it - avatar = m_scene.GetScenePresence(presence.ControllingClient.AgentId); + avatar = m_scene.GetScenePresence(presence._ControllingClient.AgentId); if (avatar != null) { dis = (int) avatar.AbsolutePosition.GetDistanceTo(fromPos); @@ -171,7 +171,7 @@ namespace OpenSim.Region.Environment.Modules if ((dis < 10) && (dis > -10)) { //should change so the message is sent through the avatar rather than direct to the ClientView - presence.ControllingClient.SendChatMessage(message, + presence._ControllingClient.SendChatMessage(message, type, fromPos, fromName, @@ -182,7 +182,7 @@ namespace OpenSim.Region.Environment.Modules if ((dis < 30) && (dis > -30)) { //Console.WriteLine("sending chat"); - presence.ControllingClient.SendChatMessage(message, + presence._ControllingClient.SendChatMessage(message, type, fromPos, fromName, @@ -192,7 +192,7 @@ namespace OpenSim.Region.Environment.Modules case 2: // Shout if ((dis < 100) && (dis > -100)) { - presence.ControllingClient.SendChatMessage(message, + presence._ControllingClient.SendChatMessage(message, type, fromPos, fromName, @@ -201,7 +201,7 @@ namespace OpenSim.Region.Environment.Modules break; case 0xff: // Broadcast - presence.ControllingClient.SendChatMessage(message, type, + presence._ControllingClient.SendChatMessage(message, type, fromPos, fromName, fromAgentID); -- cgit v1.1