From 795a339af5accc19f5ff82b2013e79312d15eea2 Mon Sep 17 00:00:00 2001 From: MW Date: Wed, 16 Jan 2008 17:31:07 +0000 Subject: First part of changing prim's permission flags to use the correct enum (libsl PermissionMask) --- OpenSim/Region/Environment/Modules/TextureDownloadModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Modules') diff --git a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs index 98a3287..fc31283 100644 --- a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs +++ b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs @@ -41,7 +41,6 @@ namespace OpenSim.Region.Environment.Modules //this is a first attempt, to start breaking the mess thats called the assetcache up. // basically this should be the texture sending (to clients) code moved out of assetcache //and some small clean up - // but on first tests it didn't seem to work very well so is currently not in use. public class TextureDownloadModule : IRegionModule { private Scene m_scene; @@ -173,5 +172,6 @@ namespace OpenSim.Region.Environment.Modules sender.Sending = false; m_scene.AddPendingDownloads(-1); } + } } \ No newline at end of file -- cgit v1.1