From 5cc0bbd4196b9467645189c251b1fc63867ca9a8 Mon Sep 17 00:00:00 2001 From: MW Date: Sat, 16 Feb 2008 13:13:40 +0000 Subject: Renamed AgentAgentTransactionModule to the correct name of AgentAssetTransactionModule --- .../Modules/AgentAgentTransactionModule.cs | 244 --------------------- .../Modules/AgentAssetTransactionModule.cs | 244 +++++++++++++++++++++ 2 files changed, 244 insertions(+), 244 deletions(-) delete mode 100644 OpenSim/Region/Environment/Modules/AgentAgentTransactionModule.cs create mode 100644 OpenSim/Region/Environment/Modules/AgentAssetTransactionModule.cs (limited to 'OpenSim/Region/Environment/Modules') diff --git a/OpenSim/Region/Environment/Modules/AgentAgentTransactionModule.cs b/OpenSim/Region/Environment/Modules/AgentAgentTransactionModule.cs deleted file mode 100644 index 2374964..0000000 --- a/OpenSim/Region/Environment/Modules/AgentAgentTransactionModule.cs +++ /dev/null @@ -1,244 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using libsecondlife; -using Nini.Config; -using OpenSim.Framework; -using OpenSim.Region.Environment.Interfaces; -using OpenSim.Region.Environment.Scenes; - -namespace OpenSim.Region.Environment.Modules -{ - public class AgentAgentTransactionModule : IRegionModule, IAgentAssetTransactions - { - private Dictionary RegisteredScenes = new Dictionary(); - private Scene m_scene = null; - private bool m_dumpAssetsToFile = false; - - private AgentAssetTransactionsManager m_transactionManager; - - public void Initialise(Scene scene, IConfigSource config) - { - if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) - { - RegisteredScenes.Add(scene.RegionInfo.RegionID, scene); - scene.RegisterModuleInterface(this); - - scene.EventManager.OnNewClient += NewClient; - - try - { - m_dumpAssetsToFile = config.Configs["StandAlone"].GetBoolean("dump_assets_to_file", false); - } - catch (Exception) - { - } - } - - if (m_scene == null) - { - m_scene = scene; - m_transactionManager = new AgentAssetTransactionsManager(m_scene, m_dumpAssetsToFile); - } - } - - public void PostInitialise() - { - - } - - public void Close() - { - } - - public string Name - { - get { return "AgentTransactionModule"; } - } - - public bool IsSharedModule - { - get { return true; } - } - - public void NewClient(IClientAPI client) - { - client.OnAssetUploadRequest += m_transactionManager.HandleUDPUploadRequest; - client.OnXferReceive += m_transactionManager.HandleXfer; - } - - public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, - uint callbackID, string description, string name, sbyte invType, - sbyte type, byte wearableType, uint nextOwnerMask) - { - m_transactionManager.HandleItemCreationFromTransaction(remoteClient, transactionID, folderID, callbackID, description, name, invType, type, wearableType, nextOwnerMask); - } - - public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID, - InventoryItemBase item) - { - m_transactionManager.HandleItemUpdateFromTransaction(remoteClient, transactionID, item); - } - - public void RemoveAgentAssetTransactions(LLUUID userID) - { - m_transactionManager.RemoveAgentAssetTransactions(userID); - } - } - - //should merge this classes and clean up - public class AgentAssetTransactionsManager - { - private static readonly log4net.ILog m_log - = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); - - // Fields - public Scene MyScene; - - /// - /// Each agent has its own singleton collection of transactions - /// - private Dictionary AgentTransactions = - new Dictionary(); - - /// - /// Should we dump uploaded assets to the filesystem? - /// - private bool m_dumpAssetsToFile; - - public AgentAssetTransactionsManager(Scene scene, bool dumpAssetsToFile) - { - MyScene = scene; - m_dumpAssetsToFile = dumpAssetsToFile; - } - - /// - /// Get the collection of asset transactions for the given user. If one does not already exist, it - /// is created. - /// - /// - /// - private AgentAssetTransactions GetUserTransactions(LLUUID userID) - { - lock (AgentTransactions) - { - if (!AgentTransactions.ContainsKey(userID)) - { - AgentAssetTransactions transactions - = new AgentAssetTransactions(userID, this, m_dumpAssetsToFile); - AgentTransactions.Add(userID, transactions); - } - - return AgentTransactions[userID]; - } - } - - /// - /// Remove the given agent asset transactions. This should be called when a client is departing - /// from a scene (and hence won't be making any more transactions here). - /// - /// - public void RemoveAgentAssetTransactions(LLUUID userID) - { - // m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID); - - lock (AgentTransactions) - { - AgentTransactions.Remove(userID); - } - } - - /// - /// Create an inventory item from data that has been received through a transaction. - /// - /// This is called when new clothing or body parts are created. It may also be called in other - /// situations. - /// - /// - /// - /// - /// - /// - /// - /// - /// - /// - /// - public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, - uint callbackID, string description, string name, sbyte invType, - sbyte type, byte wearableType, uint nextOwnerMask) - { - m_log.DebugFormat( - "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name); - - AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); - - transactions.RequestCreateInventoryItem( - remoteClient, transactionID, folderID, callbackID, description, - name, invType, type, wearableType, nextOwnerMask); - } - - /// - /// Update an inventory item with data that has been received through a transaction. - /// - /// This is called when clothing or body parts are updated (for instance, with new textures or - /// colours). It may also be called in other situations. - /// - /// - /// - /// - public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID, - InventoryItemBase item) - { - m_log.DebugFormat( - "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}", - item.inventoryName); - - AgentAssetTransactions transactions - = GetUserTransactions(remoteClient.AgentId); - - transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item); - } - - /// - /// Request that a client (agent) begin an asset transfer. - /// - /// - /// - /// - /// - /// - /// - public void HandleUDPUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, - byte[] data, bool storeLocal, bool tempFile) - { - // Console.WriteLine("asset upload of " + assetID); - AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); - - AgentAssetTransactions.AssetXferUploader uploader = transactions.RequestXferUploader(transaction); - if (uploader != null) - { - - if (uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile)) - { - - } - } - } - - /// - /// Handle asset transfer data packets received in response to the asset upload request in - /// HandleUDPUploadRequest() - /// - /// - /// - /// - /// - public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data) - { - AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); - - transactions.HandleXfer(xferID, packetID, data); - } - } -} diff --git a/OpenSim/Region/Environment/Modules/AgentAssetTransactionModule.cs b/OpenSim/Region/Environment/Modules/AgentAssetTransactionModule.cs new file mode 100644 index 0000000..f19ba32 --- /dev/null +++ b/OpenSim/Region/Environment/Modules/AgentAssetTransactionModule.cs @@ -0,0 +1,244 @@ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; +using Nini.Config; +using OpenSim.Framework; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Scenes; + +namespace OpenSim.Region.Environment.Modules +{ + public class AgentAssetTransactionModule : IRegionModule, IAgentAssetTransactions + { + private Dictionary RegisteredScenes = new Dictionary(); + private Scene m_scene = null; + private bool m_dumpAssetsToFile = false; + + private AgentAssetTransactionsManager m_transactionManager; + + public void Initialise(Scene scene, IConfigSource config) + { + if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) + { + RegisteredScenes.Add(scene.RegionInfo.RegionID, scene); + scene.RegisterModuleInterface(this); + + scene.EventManager.OnNewClient += NewClient; + + try + { + m_dumpAssetsToFile = config.Configs["StandAlone"].GetBoolean("dump_assets_to_file", false); + } + catch (Exception) + { + } + } + + if (m_scene == null) + { + m_scene = scene; + m_transactionManager = new AgentAssetTransactionsManager(m_scene, m_dumpAssetsToFile); + } + } + + public void PostInitialise() + { + + } + + public void Close() + { + } + + public string Name + { + get { return "AgentTransactionModule"; } + } + + public bool IsSharedModule + { + get { return true; } + } + + public void NewClient(IClientAPI client) + { + client.OnAssetUploadRequest += m_transactionManager.HandleUDPUploadRequest; + client.OnXferReceive += m_transactionManager.HandleXfer; + } + + public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, + uint callbackID, string description, string name, sbyte invType, + sbyte type, byte wearableType, uint nextOwnerMask) + { + m_transactionManager.HandleItemCreationFromTransaction(remoteClient, transactionID, folderID, callbackID, description, name, invType, type, wearableType, nextOwnerMask); + } + + public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID, + InventoryItemBase item) + { + m_transactionManager.HandleItemUpdateFromTransaction(remoteClient, transactionID, item); + } + + public void RemoveAgentAssetTransactions(LLUUID userID) + { + m_transactionManager.RemoveAgentAssetTransactions(userID); + } + } + + //should merge this classes and clean up + public class AgentAssetTransactionsManager + { + private static readonly log4net.ILog m_log + = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); + + // Fields + public Scene MyScene; + + /// + /// Each agent has its own singleton collection of transactions + /// + private Dictionary AgentTransactions = + new Dictionary(); + + /// + /// Should we dump uploaded assets to the filesystem? + /// + private bool m_dumpAssetsToFile; + + public AgentAssetTransactionsManager(Scene scene, bool dumpAssetsToFile) + { + MyScene = scene; + m_dumpAssetsToFile = dumpAssetsToFile; + } + + /// + /// Get the collection of asset transactions for the given user. If one does not already exist, it + /// is created. + /// + /// + /// + private AgentAssetTransactions GetUserTransactions(LLUUID userID) + { + lock (AgentTransactions) + { + if (!AgentTransactions.ContainsKey(userID)) + { + AgentAssetTransactions transactions + = new AgentAssetTransactions(userID, this, m_dumpAssetsToFile); + AgentTransactions.Add(userID, transactions); + } + + return AgentTransactions[userID]; + } + } + + /// + /// Remove the given agent asset transactions. This should be called when a client is departing + /// from a scene (and hence won't be making any more transactions here). + /// + /// + public void RemoveAgentAssetTransactions(LLUUID userID) + { + // m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID); + + lock (AgentTransactions) + { + AgentTransactions.Remove(userID); + } + } + + /// + /// Create an inventory item from data that has been received through a transaction. + /// + /// This is called when new clothing or body parts are created. It may also be called in other + /// situations. + /// + /// + /// + /// + /// + /// + /// + /// + /// + /// + /// + public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, + uint callbackID, string description, string name, sbyte invType, + sbyte type, byte wearableType, uint nextOwnerMask) + { + m_log.DebugFormat( + "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name); + + AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); + + transactions.RequestCreateInventoryItem( + remoteClient, transactionID, folderID, callbackID, description, + name, invType, type, wearableType, nextOwnerMask); + } + + /// + /// Update an inventory item with data that has been received through a transaction. + /// + /// This is called when clothing or body parts are updated (for instance, with new textures or + /// colours). It may also be called in other situations. + /// + /// + /// + /// + public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID, + InventoryItemBase item) + { + m_log.DebugFormat( + "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}", + item.inventoryName); + + AgentAssetTransactions transactions + = GetUserTransactions(remoteClient.AgentId); + + transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item); + } + + /// + /// Request that a client (agent) begin an asset transfer. + /// + /// + /// + /// + /// + /// + /// + public void HandleUDPUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, + byte[] data, bool storeLocal, bool tempFile) + { + // Console.WriteLine("asset upload of " + assetID); + AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); + + AgentAssetTransactions.AssetXferUploader uploader = transactions.RequestXferUploader(transaction); + if (uploader != null) + { + + if (uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile)) + { + + } + } + } + + /// + /// Handle asset transfer data packets received in response to the asset upload request in + /// HandleUDPUploadRequest() + /// + /// + /// + /// + /// + public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data) + { + AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); + + transactions.HandleXfer(xferID, packetID, data); + } + } +} -- cgit v1.1