From 58d79b33ff507a1d861d1196a925d2d09ad1c3f2 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Sun, 7 Sep 2008 20:09:11 +0000 Subject: Mantis #2142 Thank you, HomerHorwitz, for a patch that fixes landmark teleport and about landmarks with the new OMV types. --- OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Modules') diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs index e5bdafc..f4ba9a3 100644 --- a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs @@ -1111,7 +1111,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land { // if you do a "About Landmark" on a landmark a second time, the viewer sends the // region_handle it got earlier via RegionHandleRequest - ulong regionHandle = Helpers.BytesToUInt64((byte[])hash["region_handle"]); + ulong regionHandle = Util.BytesToUInt64Big((byte[])hash["region_handle"]); parcelID = Util.BuildFakeParcelID(regionHandle, x, y); } else if (regionID == m_scene.RegionInfo.RegionID) -- cgit v1.1