From 066b350d207f9410b2198726bdd71555b08c2d6d Mon Sep 17 00:00:00 2001 From: Charles Krinke Date: Fri, 23 May 2008 02:45:52 +0000 Subject: Thank you kindly, Melanie, for: Nothing huge, but the new button code for producing a new script does well, but the script will not allow for name change once created. It reverts back to new script. --- .../Region/Environment/Modules/World/Permissions/PermissionsModule.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Modules') diff --git a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs index a319119..9dcb88c 100644 --- a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs @@ -301,13 +301,14 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions LLObject.ObjectFlags.ObjectMove | // tells client that you can move the object (only, no mod) LLObject.ObjectFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it LLObject.ObjectFlags.ObjectYouOwner | // Tells client that you're the owner of the object + LLObject.ObjectFlags.ObjectOwnerModify | // Tells client that you're the owner of the object LLObject.ObjectFlags.ObjectYouOfficer // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set ); // Creating the three ObjectFlags options for this method to choose from. // Customize the OwnerMask uint objectOwnerMask = ApplyObjectModifyMasks(task.OwnerMask, objflags); - objectOwnerMask |= (uint)LLObject.ObjectFlags.ObjectYouOwner; + objectOwnerMask |= (uint)LLObject.ObjectFlags.ObjectYouOwner | (uint)LLObject.ObjectFlags.ObjectOwnerModify; // Customize the GroupMask uint objectGroupMask = ApplyObjectModifyMasks(task.GroupMask, objflags); -- cgit v1.1