From ebd9f22b29bfbe0cfb0689405984f856e0413405 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 7 Nov 2008 18:46:11 +0000 Subject: * refactor: allocate local ids to prims only when an object is attached to a scene --- .../Modules/World/Archiver/ArchiveWriteRequestPreparation.cs | 2 +- OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/World') diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs index 1fbc20f..0202841 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs @@ -176,7 +176,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver if (null != objectAsset) { string xml = Utils.BytesToString(objectAsset.Data); - SceneObjectGroup sog = new SceneObjectGroup(m_scene, m_scene.RegionInfo.RegionHandle, xml); + SceneObjectGroup sog = new SceneObjectGroup(xml, true); GetSceneObjectAssetUuids(sog, assetUuids); } } diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs index af69707..a069ac3 100644 --- a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs +++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs @@ -58,7 +58,7 @@ namespace OpenSim.Region.Environment.Scenes rootNode = doc.FirstChild; foreach (XmlNode aPrimNode in rootNode.ChildNodes) { - SceneObjectGroup obj = new SceneObjectGroup(scene, scene.RegionInfo.RegionHandle, aPrimNode.OuterXml); + SceneObjectGroup obj = new SceneObjectGroup(aPrimNode.OuterXml, true); if (newIDS) { -- cgit v1.1