From de243802334c44967273be2d1455a5f191f75955 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Mon, 23 Jun 2008 18:01:58 +0000 Subject: * Remove all use of asset.InvType, as outlined in mailing list discussion * This is stage 1, the field will be removed from AssetType and the assets table if this change doesn't prove problematic --- OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs | 1 - OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs | 3 --- 2 files changed, 4 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/World') diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs index 4f4a3c3..8b4708c 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs @@ -96,7 +96,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver xtw.WriteElementString("name", asset.Name); xtw.WriteElementString("description", asset.Description); xtw.WriteElementString("asset-type", asset.Type.ToString()); - xtw.WriteElementString("inventory-type", asset.InvType.ToString()); xtw.WriteEndElement(); } diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs index 98364d3..527d544 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs @@ -109,7 +109,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver metadata.Name = reader.ReadElementString("name"); metadata.Description = reader.ReadElementString("description"); metadata.AssetType = Convert.ToSByte(reader.ReadElementString("asset-type")); - metadata.AssetType = Convert.ToSByte(reader.ReadElementString("inventory-type")); m_metadata[filename] = metadata; @@ -161,7 +160,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver AssetBase asset = new AssetBase(new LLUUID(filename), metadata.Name); asset.Description = metadata.Description; asset.Type = metadata.AssetType; - asset.InvType = metadata.InventoryType; asset.Data = data; m_cache.AddAsset(asset); @@ -182,7 +180,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver public string Name; public string Description; public sbyte AssetType; - public sbyte InventoryType; } } } -- cgit v1.1