From d04443b4fe0fb3993b53086d95be97a766b409f6 Mon Sep 17 00:00:00 2001 From: mingchen Date: Fri, 23 May 2008 15:12:15 +0000 Subject: *Refactor of the LandManagementModule that allows OpenSim to run without it --- .../Environment/Modules/World/Land/LandChannel.cs | 878 +------------------ .../Modules/World/Land/LandManagementModule.cs | 955 ++++++++++++++++++++- 2 files changed, 965 insertions(+), 868 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/World') diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs b/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs index 82341a9..77c70a8 100644 --- a/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs +++ b/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs @@ -27,12 +27,10 @@ using System; using System.Collections.Generic; -using Axiom.Math; using libsecondlife; using OpenSim.Framework; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Scenes; -using OpenSim.Region.Physics.Manager; namespace OpenSim.Region.Environment.Modules.World.Land { @@ -66,68 +64,17 @@ namespace OpenSim.Region.Environment.Modules.World.Land #endregion - private readonly int[,] landIDList = new int[64,64]; - private readonly Dictionary landList = new Dictionary(); - - private bool landPrimCountTainted; - private int lastLandLocalID = START_LAND_LOCAL_ID - 1; - - private bool m_allowedForcefulBans = true; private readonly Scene m_scene; + private readonly LandManagementModule m_landManagementModule; - public LandChannel(Scene scene) + public LandChannel(Scene scene, LandManagementModule landManagementMod) { m_scene = scene; - landIDList.Initialize(); + m_landManagementModule = landManagementMod; } - #region Land Object From Storage Functions - - public void IncomingLandObjectsFromStorage(List data) - { - for (int i = 0; i < data.Count; i++) - { - //try - //{ - IncomingLandObjectFromStorage(data[i]); - //} - //catch (Exception ex) - //{ - //m_log.Error("[LandManager]: IncomingLandObjectsFromStorage: Exception: " + ex.ToString()); - //throw ex; - //} - } - //foreach (LandData parcel in data) - //{ - // IncomingLandObjectFromStorage(parcel); - //} - } - - public void IncomingLandObjectFromStorage(LandData data) - { - ILandObject new_land = new LandObject(data.ownerID, data.isGroupOwned, m_scene); - new_land.landData = data.Copy(); - new_land.setLandBitmapFromByteArray(); - AddLandObject(new_land); - } - - public void NoLandDataFromStorage() - { - ResetSimLandObjects(); - } - - #endregion - - #region Parcel Add/Remove/Get/Create + #region ILandChannel Members - public void UpdateLandObject(int local_id, LandData newData) - { - if (landList.ContainsKey(local_id)) - { - landList[local_id].landData = newData.Copy(); - m_scene.EventManager.TriggerLandObjectUpdated((uint) local_id, landList[local_id]); - } - } /// /// Get the land object at the specified point @@ -137,834 +84,65 @@ namespace OpenSim.Region.Environment.Modules.World.Land /// Land object at the point supplied public ILandObject GetLandObject(float x_float, float y_float) { - int x; - int y; - - try + if (m_landManagementModule != null) { - x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / Convert.ToDouble(4.0))); - y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / Convert.ToDouble(4.0))); + return m_landManagementModule.GetLandObject(x_float, y_float); } - catch (OverflowException) - { - return null; - } - - if (x >= 64 || y >= 64 || x < 0 || y < 0) - { - return null; - } - return landList[landIDList[x, y]]; + ILandObject obj = new LandObject(LLUUID.Zero, false, m_scene); + obj.landData.landName = "NO LAND"; + return obj; } public ILandObject GetLandObject(int x, int y) { - if (x >= Convert.ToInt32(Constants.RegionSize) || y >= Convert.ToInt32(Constants.RegionSize) || x < 0 || y < 0) - { - // These exceptions here will cause a lot of complaints from the users specifically because - // they happen every time at border crossings - throw new Exception("Error: Parcel not found at point " + x + ", " + y); - } - return landList[landIDList[x / 4, y / 4]]; - } - - /// - /// Creates a basic Parcel object without an owner (a zeroed key) - /// - /// - public ILandObject CreateBaseLand() - { - return new LandObject(LLUUID.Zero, false, m_scene); - } - - /// - /// Adds a land object to the stored list and adds them to the landIDList to what they own - /// - /// The land object being added - public ILandObject AddLandObject(ILandObject new_land) - { - lastLandLocalID++; - new_land.landData.localID = lastLandLocalID; - landList.Add(lastLandLocalID, new_land.Copy()); - - - bool[,] landBitmap = new_land.getLandBitmap(); - int x; - for (x = 0; x < 64; x++) - { - int y; - for (y = 0; y < 64; y++) - { - if (landBitmap[x, y]) - { - landIDList[x, y] = lastLandLocalID; - } - } - } - landList[lastLandLocalID].forceUpdateLandInfo(); - m_scene.EventManager.TriggerLandObjectAdded(new_land); - return new_land; - } - - /// - /// Removes a land object from the list. Will not remove if local_id is still owning an area in landIDList - /// - /// Land.localID of the peice of land to remove. - public void removeLandObject(int local_id) - { - int x; - for (x = 0; x < 64; x++) - { - int y; - for (y = 0; y < 64; y++) - { - if (landIDList[x, y] == local_id) - { - return; - //throw new Exception("Could not remove land object. Still being used at " + x + ", " + y); - } - } - } - - m_scene.EventManager.TriggerLandObjectRemoved(landList[local_id].landData.globalID); - landList.Remove(local_id); - } - private void performFinalLandJoin(ILandObject master, ILandObject slave) - { - int x; - bool[,] landBitmapSlave = slave.getLandBitmap(); - for (x = 0; x < 64; x++) + if (m_landManagementModule != null) { - int y; - for (y = 0; y < 64; y++) - { - if (landBitmapSlave[x, y]) - { - landIDList[x, y] = master.landData.localID; - } - } + return m_landManagementModule.GetLandObject(x, y); } - - removeLandObject(slave.landData.localID); - UpdateLandObject(master.landData.localID, master.landData); - } - - public ILandObject GetLandObject(int parcelLocalID) - { - lock (landList) - { - if (landList.ContainsKey(parcelLocalID)) - { - return landList[parcelLocalID]; - } - } - return null; - } - - #endregion - - #region Parcel Modification - - public void ResetAllLandPrimCounts() - { - foreach (LandObject p in landList.Values) - { - p.resetLandPrimCounts(); - } - } - - public void SetPrimsTainted() - { - landPrimCountTainted = true; - } - - public bool IsLandPrimCountTainted() - { - return landPrimCountTainted; - } - - public void AddPrimToLandPrimCounts(SceneObjectGroup obj) - { - LLVector3 position = obj.AbsolutePosition; - ILandObject landUnderPrim = GetLandObject(position.X, position.Y); - if (landUnderPrim != null) - { - landUnderPrim.addPrimToCount(obj); - } - } - - public void RemovePrimFromLandPrimCounts(SceneObjectGroup obj) - { - foreach (LandObject p in landList.Values) - { - p.removePrimFromCount(obj); - } - } - - public void FinalizeLandPrimCountUpdate() - { - //Get Simwide prim count for owner - Dictionary> landOwnersAndParcels = new Dictionary>(); - foreach (LandObject p in landList.Values) - { - if (!landOwnersAndParcels.ContainsKey(p.landData.ownerID)) - { - List tempList = new List(); - tempList.Add(p); - landOwnersAndParcels.Add(p.landData.ownerID, tempList); - } - else - { - landOwnersAndParcels[p.landData.ownerID].Add(p); - } - } - - foreach (LLUUID owner in landOwnersAndParcels.Keys) - { - int simArea = 0; - int simPrims = 0; - foreach (LandObject p in landOwnersAndParcels[owner]) - { - simArea += p.landData.area; - simPrims += p.landData.ownerPrims + p.landData.otherPrims + p.landData.groupPrims + - p.landData.selectedPrims; - } - - foreach (LandObject p in landOwnersAndParcels[owner]) - { - p.landData.simwideArea = simArea; - p.landData.simwidePrims = simPrims; - } - } - } - - public void UpdateLandPrimCounts() - { - foreach (EntityBase obj in m_scene.Entities.Values) - { - if (obj is SceneObjectGroup) - { - m_scene.EventManager.TriggerParcelPrimCountAdd((SceneObjectGroup) obj); - } - } - } - - public void PerformParcelPrimCountUpdate() - { - ResetAllLandPrimCounts(); - m_scene.EventManager.TriggerParcelPrimCountUpdate(); - FinalizeLandPrimCountUpdate(); - landPrimCountTainted = false; - } - - /// - /// Subdivides a piece of land - /// - /// West Point - /// South Point - /// East Point - /// North Point - /// LLUUID of user who is trying to subdivide - /// Returns true if successful - private void subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) - { - //First, lets loop through the points and make sure they are all in the same peice of land - //Get the land object at start - - ILandObject startLandObject = GetLandObject(start_x, start_y); - - if (startLandObject == null) return; - - //Loop through the points - try - { - int totalX = end_x - start_x; - int totalY = end_y - start_y; - int y; - for (y = 0; y < totalY; y++) - { - int x; - for (x = 0; x < totalX; x++) - { - ILandObject tempLandObject = GetLandObject(start_x + x, start_y + y); - if (tempLandObject == null) return; - if (tempLandObject != startLandObject) return; - } - } - } - catch (Exception) - { - return; - } - - //If we are still here, then they are subdividing within one piece of land - //Check owner - if (!m_scene.ExternalChecks.ExternalChecksCanEditParcel(attempting_user_id,startLandObject)) - { - return; - } - - //Lets create a new land object with bitmap activated at that point (keeping the old land objects info) - ILandObject newLand = startLandObject.Copy(); - newLand.landData.landName = "Subdivision of " + newLand.landData.landName; - newLand.landData.globalID = LLUUID.Random(); - - newLand.setLandBitmap(newLand.getSquareLandBitmap(start_x, start_y, end_x, end_y)); - - //Now, lets set the subdivision area of the original to false - int startLandObjectIndex = startLandObject.landData.localID; - landList[startLandObjectIndex].setLandBitmap( - newLand.modifyLandBitmapSquare(startLandObject.getLandBitmap(), start_x, start_y, end_x, end_y, false)); - landList[startLandObjectIndex].forceUpdateLandInfo(); - - SetPrimsTainted(); - - //Now add the new land object - ILandObject result = AddLandObject(newLand); - UpdateLandObject(startLandObject.landData.localID, startLandObject.landData); - result.sendLandUpdateToAvatarsOverMe(); - - - return; - } - - /// - /// Join 2 land objects together - /// - /// x value in first piece of land - /// y value in first piece of land - /// x value in second peice of land - /// y value in second peice of land - /// LLUUID of the avatar trying to join the land objects - /// Returns true if successful - private void join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) - { - end_x -= 4; - end_y -= 4; - - List selectedLandObjects = new List(); - int stepYSelected; - for (stepYSelected = start_y; stepYSelected <= end_y; stepYSelected += 4) - { - int stepXSelected; - for (stepXSelected = start_x; stepXSelected <= end_x; stepXSelected += 4) - { - ILandObject p = GetLandObject(stepXSelected, stepYSelected); - - if (p != null) - { - if (!selectedLandObjects.Contains(p)) - { - selectedLandObjects.Add(p); - } - } - } - } - ILandObject masterLandObject = selectedLandObjects[0]; - selectedLandObjects.RemoveAt(0); - - - if (selectedLandObjects.Count < 1) - { - return; - } - if (!m_scene.ExternalChecks.ExternalChecksCanEditParcel(attempting_user_id, masterLandObject)) - { - return; - } - foreach (ILandObject p in selectedLandObjects) - { - if (p.landData.ownerID != masterLandObject.landData.ownerID) - { - return; - } - } - foreach (ILandObject slaveLandObject in selectedLandObjects) - { - landList[masterLandObject.landData.localID].setLandBitmap( - slaveLandObject.mergeLandBitmaps(masterLandObject.getLandBitmap(), slaveLandObject.getLandBitmap())); - performFinalLandJoin(masterLandObject, slaveLandObject); - } - - - SetPrimsTainted(); - - masterLandObject.sendLandUpdateToAvatarsOverMe(); - - return; - } - - #endregion - - #region Parcel Updating - - /// - /// Where we send the ParcelOverlay packet to the client - /// - /// The object representing the client - public void SendParcelOverlay(IClientAPI remote_client) - { - const int LAND_BLOCKS_PER_PACKET = 1024; - - byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET]; - int byteArrayCount = 0; - int sequenceID = 0; - - int y; - for (y = 0; y < 64; y++) - { - int x; - for (x = 0; x < 64; x++) - { - byte tempByte = 0; //This represents the byte for the current 4x4 - - ILandObject currentParcelBlock = GetLandObject(x * 4, y * 4); - - - if (currentParcelBlock != null) - { - if (currentParcelBlock.landData.ownerID == remote_client.AgentId) - { - //Owner Flag - tempByte = Convert.ToByte(tempByte | LAND_TYPE_OWNED_BY_REQUESTER); - } - else if (currentParcelBlock.landData.salePrice > 0 && - (currentParcelBlock.landData.authBuyerID == LLUUID.Zero || - currentParcelBlock.landData.authBuyerID == remote_client.AgentId)) - { - //Sale Flag - tempByte = Convert.ToByte(tempByte | LAND_TYPE_IS_FOR_SALE); - } - else if (currentParcelBlock.landData.ownerID == LLUUID.Zero) - { - //Public Flag - tempByte = Convert.ToByte(tempByte | LAND_TYPE_PUBLIC); - } - else - { - //Other Flag - tempByte = Convert.ToByte(tempByte | LAND_TYPE_OWNED_BY_OTHER); - } - - - //Now for border control - - ILandObject westParcel = null; - ILandObject southParcel = null; - if (x > 0) - { - westParcel = GetLandObject((x - 1) * 4, y * 4); - } - if (y > 0) - { - southParcel = GetLandObject(x * 4, (y - 1) * 4); - } - - if (x == 0) - { - tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST); - } - else if (westParcel != null && westParcel != currentParcelBlock) - { - tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST); - } - - if (y == 0) - { - tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH); - } - else if (southParcel != null && southParcel != currentParcelBlock) - { - tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH); - } - - byteArray[byteArrayCount] = tempByte; - byteArrayCount++; - if (byteArrayCount >= LAND_BLOCKS_PER_PACKET) - { - remote_client.sendLandParcelOverlay(byteArray, sequenceID); - byteArrayCount = 0; - sequenceID++; - byteArray = new byte[LAND_BLOCKS_PER_PACKET]; - } - } - } - } - } - - public void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, - bool snap_selection, IClientAPI remote_client) - { - //Get the land objects within the bounds - List temp = new List(); - int x; - int i; - int inc_x = end_x - start_x; - int inc_y = end_y - start_y; - for (x = 0; x < inc_x; x++) - { - int y; - for (y = 0; y < inc_y; y++) - { - ILandObject currentParcel = GetLandObject(start_x + x, start_y + y); - - if (currentParcel != null) - { - if (!temp.Contains(currentParcel)) - { - currentParcel.forceUpdateLandInfo(); - temp.Add(currentParcel); - } - } - } - } - - int requestResult = LAND_RESULT_SINGLE; - if (temp.Count > 1) - { - requestResult = LAND_RESULT_MULTIPLE; - } - - for (i = 0; i < temp.Count; i++) - { - temp[i].sendLandProperties(sequence_id, snap_selection, requestResult, remote_client); - } - - - SendParcelOverlay(remote_client); - } - - public void handleParcelPropertiesUpdateRequest(LandUpdateArgs args, int localID, IClientAPI remote_client) - { - if (landList.ContainsKey(localID)) - { - landList[localID].updateLandProperties(args, remote_client); - } - } - - public void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client) - { - subdivide(west, south, east, north, remote_client.AgentId); - } - - public void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client) - { - join(west, south, east, north, remote_client.AgentId); - } - - public void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client) - { - - landList[local_id].sendForceObjectSelect(local_id, request_type, remote_client); - } - - public void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client) - { - landList[local_id].sendLandObjectOwners(remote_client); - } - - public void handleParcelAbandonRequest(int local_id, IClientAPI remote_client) - { - if (landList.ContainsKey(local_id)) - { - if (m_scene.ExternalChecks.ExternalChecksCanAbandonParcel(remote_client.AgentId, landList[local_id])) - { - landList[local_id].landData.ownerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; - m_scene.Broadcast(SendParcelOverlay); - } - } - - } - #endregion - - #region ILandChannel Members - - public bool AllowedForcefulBans - { - get { return m_allowedForcefulBans; } - set { m_allowedForcefulBans = value; } - } - - /// - /// Resets the sim to the default land object (full sim piece of land owned by the default user) - /// - public void ResetSimLandObjects() - { - //Remove all the land objects in the sim and add a blank, full sim land object set to public - landList.Clear(); - lastLandLocalID = START_LAND_LOCAL_ID - 1; - landIDList.Initialize(); - - ILandObject fullSimParcel = new LandObject(LLUUID.Zero, false, m_scene); - - fullSimParcel.setLandBitmap(fullSimParcel.getSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize)); - fullSimParcel.landData.ownerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; - - AddLandObject(fullSimParcel); + ILandObject obj = new LandObject(LLUUID.Zero, false, m_scene); + obj.landData.landName = "NO LAND"; + return obj; } public List ParcelsNearPoint(LLVector3 position) { - List parcelsNear = new List(); - int x; - for (x = -4; x <= 4; x += 4) + if (m_landManagementModule != null) { - int y; - for (y = -4; y <= 4; y += 4) - { - ILandObject check = GetLandObject(position.X + x, position.Y + y); - if (check != null) - { - if (!parcelsNear.Contains(check)) - { - parcelsNear.Add(check); - } - } - } + return m_landManagementModule.ParcelsNearPoint(position); } - return parcelsNear; + return new List(); } - public void SendYouAreBannedNotice(ScenePresence avatar) - { - if (AllowedForcefulBans) - { - avatar.ControllingClient.SendAlertMessage( - "You are not allowed on this parcel because you are banned. Please go away. <3 OpenSim Developers"); - - avatar.PhysicsActor.Position = - new PhysicsVector(avatar.lastKnownAllowedPosition.x, avatar.lastKnownAllowedPosition.y, - avatar.lastKnownAllowedPosition.z); - avatar.PhysicsActor.Velocity = new PhysicsVector(0, 0, 0); - } - else - { - avatar.ControllingClient.SendAlertMessage( - "You are not allowed on this parcel because you are banned; however, the grid administrator has disabled ban lines globally. Please obey the land owner's requests or you can be banned from the entire sim! <3 OpenSim Developers"); - } - } - - public void handleAvatarChangingParcel(ScenePresence avatar, int localLandID, LLUUID regionID) - { - if (m_scene.RegionInfo.RegionID == regionID) - { - if (landList[localLandID] != null) - { - ILandObject parcelAvatarIsEntering = landList[localLandID]; - if (avatar.AbsolutePosition.Z < BAN_LINE_SAFETY_HIEGHT) - { - if (parcelAvatarIsEntering.isBannedFromLand(avatar.UUID)) - { - SendYouAreBannedNotice(avatar); - } - else if (parcelAvatarIsEntering.isRestrictedFromLand(avatar.UUID)) - { - avatar.ControllingClient.SendAlertMessage( - "You are not allowed on this parcel because the land owner has restricted access. For now, you can enter, but please respect the land owner's decisions (or he can ban you!). <3 OpenSim Developers"); - } - else - { - avatar.sentMessageAboutRestrictedParcelFlyingDown = true; - } - } - else - { - avatar.sentMessageAboutRestrictedParcelFlyingDown = true; - } - } - } - } - - public void SendOutNearestBanLine(IClientAPI avatar) - { - List avatars = m_scene.GetAvatars(); - foreach (ScenePresence presence in avatars) - { - if (presence.UUID == avatar.AgentId) - { - List checkLandParcels = ParcelsNearPoint(presence.AbsolutePosition); - foreach (ILandObject checkBan in checkLandParcels) - { - if (checkBan.isBannedFromLand(avatar.AgentId)) - { - checkBan.sendLandProperties(-30000, false, (int) ParcelManager.ParcelResult.Single, avatar); - return; //Only send one - } - if (checkBan.isRestrictedFromLand(avatar.AgentId)) - { - checkBan.sendLandProperties(-40000, false, (int) ParcelManager.ParcelResult.Single, avatar); - return; //Only send one - } - } - return; - } - } - } - - public void SendLandUpdate(ScenePresence avatar, bool force) + public bool IsLandPrimCountTainted() { - ILandObject over = GetLandObject((int) Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), - (int) Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); - - - if (over != null) + if (m_landManagementModule != null) { - if (force) - { - if (!avatar.IsChildAgent) - { - over.sendLandUpdateToClient(avatar.ControllingClient); - m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.localID, - m_scene.RegionInfo.RegionID); - } - } - - if (avatar.currentParcelUUID != over.landData.globalID) - { - if (!avatar.IsChildAgent) - { - over.sendLandUpdateToClient(avatar.ControllingClient); - avatar.currentParcelUUID = over.landData.globalID; - m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.localID, - m_scene.RegionInfo.RegionID); - } - } + return m_landManagementModule.IsLandPrimCountTainted(); } - } - public void SendLandUpdate(ScenePresence avatar) - { - SendLandUpdate(avatar, false); + return false; } - public void handleSignificantClientMovement(IClientAPI remote_client) + public bool IsForcefulBansAllowed() { - ScenePresence clientAvatar = m_scene.GetScenePresence(remote_client.AgentId); - - if (clientAvatar != null) + if (m_landManagementModule != null) { - SendLandUpdate(clientAvatar); - SendOutNearestBanLine(remote_client); - ILandObject parcel = GetLandObject(clientAvatar.AbsolutePosition.X, clientAvatar.AbsolutePosition.Y); - if (parcel != null) - { - if (clientAvatar.AbsolutePosition.Z < BAN_LINE_SAFETY_HIEGHT && - clientAvatar.sentMessageAboutRestrictedParcelFlyingDown) - { - handleAvatarChangingParcel(clientAvatar, parcel.landData.localID, m_scene.RegionInfo.RegionID); - //They are going below the safety line! - if (!parcel.isBannedFromLand(clientAvatar.UUID)) - { - clientAvatar.sentMessageAboutRestrictedParcelFlyingDown = false; - } - } - else if (clientAvatar.AbsolutePosition.Z < BAN_LINE_SAFETY_HIEGHT && - parcel.isBannedFromLand(clientAvatar.UUID)) - { - SendYouAreBannedNotice(clientAvatar); - } - } + return m_landManagementModule.AllowedForcefulBans; } - } - public void handleAnyClientMovement(ScenePresence avatar) - //Like handleSignificantClientMovement, but called with an AgentUpdate regardless of distance. - { - ILandObject over = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); - if (over != null) - { - if (!over.isBannedFromLand(avatar.UUID) || avatar.AbsolutePosition.Z >= BAN_LINE_SAFETY_HIEGHT) - { - avatar.lastKnownAllowedPosition = - new Vector3(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z); - } - } + return false; } - - public void handleParcelAccessRequest(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, - int landLocalID, IClientAPI remote_client) + public void UpdateLandObject(int localID, LandData data) { - if (landList.ContainsKey(landLocalID)) + if (m_landManagementModule != null) { - landList[landLocalID].sendAccessList(agentID, sessionID, flags, sequenceID, remote_client); + m_landManagementModule.UpdateLandObject(localID, data); } } - - public void handleParcelAccessUpdateRequest(LLUUID agentID, LLUUID sessionID, uint flags, int landLocalID, - List entries, - IClientAPI remote_client) - { - if (landList.ContainsKey(landLocalID)) - { - if (agentID == landList[landLocalID].landData.ownerID) - { - landList[landLocalID].updateAccessList(flags, entries, remote_client); - } - } - else - { - Console.WriteLine("INVALID LOCAL LAND ID"); - } - } - #endregion - // If the economy has been validated by the economy module, - // and land has been validated as well, this method transfers - // the land ownership - - public void handleLandBuyRequest(Object o, EventManager.LandBuyArgs e) - { - if (e.economyValidated && e.landValidated) - { - lock (landList) - { - if (landList.ContainsKey(e.parcelLocalID)) - { - landList[e.parcelLocalID].updateLandSold(e.agentId, e.groupId, e.groupOwned, (uint) e.transactionID, e.parcelPrice, e.parcelArea); - return; - } - } - } - } - - // After receiving a land buy packet, first the data needs to - // be validated. This method validates the right to buy the - // parcel - - public void handleLandValidationRequest(Object o, EventManager.LandBuyArgs e) - { - if (e.landValidated == false) - { - ILandObject lob = null; - lock (landList) - { - if (landList.ContainsKey(e.parcelLocalID)) - { - lob = landList[e.parcelLocalID]; - } - } - if (lob != null) - { - LLUUID AuthorizedID = lob.landData.authBuyerID; - int saleprice = lob.landData.salePrice; - LLUUID pOwnerID = lob.landData.ownerID; - - bool landforsale = ((lob.landData.landFlags & - (uint) (Parcel.ParcelFlags.ForSale | Parcel.ParcelFlags.ForSaleObjects | Parcel.ParcelFlags.SellParcelObjects)) != 0); - if ((AuthorizedID == LLUUID.Zero || AuthorizedID == e.agentId) && e.parcelPrice >= saleprice && landforsale) - { - lock (e) - { - e.parcelOwnerID = pOwnerID; - e.landValidated = true; - } - } - } - } - } } } \ No newline at end of file diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs index 2719a20..7163769 100644 --- a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs @@ -25,10 +25,15 @@ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ +using System; +using System.Collections.Generic; +using libsecondlife; using Nini.Config; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Scenes; using OpenSim.Framework; +using OpenSim.Region.Physics.Manager; +using Axiom.Math; namespace OpenSim.Region.Environment.Modules.World.Land { @@ -37,21 +42,40 @@ namespace OpenSim.Region.Environment.Modules.World.Land private LandChannel landChannel; private Scene m_scene; + + + private readonly int[,] landIDList = new int[64, 64]; + private readonly Dictionary landList = new Dictionary(); + + private bool landPrimCountTainted; + private int lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; + + private bool m_allowedForcefulBans = true; + #region IRegionModule Members public void Initialise(Scene scene, IConfigSource source) { m_scene = scene; - landChannel = new LandChannel(scene); - - m_scene.EventManager.OnParcelPrimCountAdd += landChannel.AddPrimToLandPrimCounts; - m_scene.EventManager.OnParcelPrimCountUpdate += landChannel.UpdateLandPrimCounts; - m_scene.EventManager.OnAvatarEnteringNewParcel += new EventManager.AvatarEnteringNewParcel(landChannel.handleAvatarChangingParcel); - m_scene.EventManager.OnClientMovement += new EventManager.ClientMovement(landChannel.handleAnyClientMovement); - m_scene.EventManager.OnValidateLandBuy += landChannel.handleLandValidationRequest; - m_scene.EventManager.OnLandBuy += landChannel.handleLandBuyRequest; + landIDList.Initialize(); + landChannel = new LandChannel(scene, this); + + m_scene.EventManager.OnParcelPrimCountAdd += AddPrimToLandPrimCounts; + m_scene.EventManager.OnParcelPrimCountUpdate += UpdateLandPrimCounts; + m_scene.EventManager.OnAvatarEnteringNewParcel += new EventManager.AvatarEnteringNewParcel(handleAvatarChangingParcel); + m_scene.EventManager.OnClientMovement += new EventManager.ClientMovement(handleAnyClientMovement); + m_scene.EventManager.OnValidateLandBuy += handleLandValidationRequest; + m_scene.EventManager.OnLandBuy += handleLandBuyRequest; m_scene.EventManager.OnNewClient += new EventManager.OnNewClientDelegate(EventManager_OnNewClient); - m_scene.EventManager.OnSignificantClientMovement += landChannel.handleSignificantClientMovement; + m_scene.EventManager.OnSignificantClientMovement += handleSignificantClientMovement; + m_scene.EventManager.OnObjectBeingRemovedFromScene += RemovePrimFromLandPrimCounts; + + m_scene.EventManager.OnNoticeNoLandDataFromStorage += this.NoLandDataFromStorage; + m_scene.EventManager.OnIncomingLandDataFromStorage += this.IncomingLandObjectsFromStorage; + m_scene.EventManager.OnSetAllowForcefulBan += this.SetAllowedForcefulBans; + m_scene.EventManager.OnRequestParcelPrimCountUpdate += this.PerformParcelPrimCountUpdate; + m_scene.EventManager.OnParcelPrimCountTainted += this.SetPrimsTainted; + lock (m_scene) { m_scene.LandChannel = (ILandChannel) landChannel; @@ -61,15 +85,21 @@ namespace OpenSim.Region.Environment.Modules.World.Land void EventManager_OnNewClient(IClientAPI client) { //Register some client events - client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(landChannel.handleParcelPropertiesRequest); - client.OnParcelDivideRequest += new ParcelDivideRequest(landChannel.handleParcelDivideRequest); - client.OnParcelJoinRequest += new ParcelJoinRequest(landChannel.handleParcelJoinRequest); - client.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(landChannel.handleParcelPropertiesUpdateRequest); - client.OnParcelSelectObjects += new ParcelSelectObjects(landChannel.handleParcelSelectObjectsRequest); - client.OnParcelObjectOwnerRequest += new ParcelObjectOwnerRequest(landChannel.handleParcelObjectOwnersRequest); - client.OnParcelAccessListRequest += new ParcelAccessListRequest(landChannel.handleParcelAccessRequest); - client.OnParcelAccessListUpdateRequest += new ParcelAccessListUpdateRequest(landChannel.handleParcelAccessUpdateRequest); - client.OnParcelAbandonRequest += new ParcelAbandonRequest(landChannel.handleParcelAbandonRequest); + client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(handleParcelPropertiesRequest); + client.OnParcelDivideRequest += new ParcelDivideRequest(handleParcelDivideRequest); + client.OnParcelJoinRequest += new ParcelJoinRequest(handleParcelJoinRequest); + client.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(handleParcelPropertiesUpdateRequest); + client.OnParcelSelectObjects += new ParcelSelectObjects(handleParcelSelectObjectsRequest); + client.OnParcelObjectOwnerRequest += new ParcelObjectOwnerRequest(handleParcelObjectOwnersRequest); + client.OnParcelAccessListRequest += new ParcelAccessListRequest(handleParcelAccessRequest); + client.OnParcelAccessListUpdateRequest += new ParcelAccessListUpdateRequest(handleParcelAccessUpdateRequest); + client.OnParcelAbandonRequest += new ParcelAbandonRequest(handleParcelAbandonRequest); + + if (m_scene.Entities.ContainsKey(client.AgentId)) + { + SendLandUpdate((ScenePresence)m_scene.Entities[client.AgentId], true); + SendParcelOverlay(client); + } } @@ -93,5 +123,894 @@ namespace OpenSim.Region.Environment.Modules.World.Land } #endregion + + #region Parcel Add/Remove/Get/Create + + public void SetAllowedForcefulBans(bool forceful) + { + AllowedForcefulBans = forceful; + } + + public void UpdateLandObject(int local_id, LandData newData) + { + if (landList.ContainsKey(local_id)) + { + landList[local_id].landData = newData.Copy(); + m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, landList[local_id]); + } + } + + + + public bool AllowedForcefulBans + { + get { return m_allowedForcefulBans; } + set { m_allowedForcefulBans = value; } + } + + /// + /// Resets the sim to the default land object (full sim piece of land owned by the default user) + /// + public void ResetSimLandObjects() + { + //Remove all the land objects in the sim and add a blank, full sim land object set to public + landList.Clear(); + lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; + landIDList.Initialize(); + + ILandObject fullSimParcel = new LandObject(LLUUID.Zero, false, m_scene); + + fullSimParcel.setLandBitmap(fullSimParcel.getSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); + fullSimParcel.landData.ownerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; + + AddLandObject(fullSimParcel); + } + + public List ParcelsNearPoint(LLVector3 position) + { + List parcelsNear = new List(); + int x; + for (x = -4; x <= 4; x += 4) + { + int y; + for (y = -4; y <= 4; y += 4) + { + ILandObject check = GetLandObject(position.X + x, position.Y + y); + if (check != null) + { + if (!parcelsNear.Contains(check)) + { + parcelsNear.Add(check); + } + } + } + } + + return parcelsNear; + } + + public void SendYouAreBannedNotice(ScenePresence avatar) + { + if (AllowedForcefulBans) + { + avatar.ControllingClient.SendAlertMessage( + "You are not allowed on this parcel because you are banned. Please go away. <3 OpenSim Developers"); + + avatar.PhysicsActor.Position = + new PhysicsVector(avatar.lastKnownAllowedPosition.x, avatar.lastKnownAllowedPosition.y, + avatar.lastKnownAllowedPosition.z); + avatar.PhysicsActor.Velocity = new PhysicsVector(0, 0, 0); + } + else + { + avatar.ControllingClient.SendAlertMessage( + "You are not allowed on this parcel because you are banned; however, the grid administrator has disabled ban lines globally. Please obey the land owner's requests or you can be banned from the entire sim! <3 OpenSim Developers"); + } + } + + public void handleAvatarChangingParcel(ScenePresence avatar, int localLandID, LLUUID regionID) + { + if (m_scene.RegionInfo.RegionID == regionID) + { + if (landList[localLandID] != null) + { + ILandObject parcelAvatarIsEntering = landList[localLandID]; + if (avatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT) + { + if (parcelAvatarIsEntering.isBannedFromLand(avatar.UUID)) + { + SendYouAreBannedNotice(avatar); + } + else if (parcelAvatarIsEntering.isRestrictedFromLand(avatar.UUID)) + { + avatar.ControllingClient.SendAlertMessage( + "You are not allowed on this parcel because the land owner has restricted access. For now, you can enter, but please respect the land owner's decisions (or he can ban you!). <3 OpenSim Developers"); + } + else + { + avatar.sentMessageAboutRestrictedParcelFlyingDown = true; + } + } + else + { + avatar.sentMessageAboutRestrictedParcelFlyingDown = true; + } + } + } + } + + public void SendOutNearestBanLine(IClientAPI avatar) + { + List avatars = m_scene.GetAvatars(); + foreach (ScenePresence presence in avatars) + { + if (presence.UUID == avatar.AgentId) + { + List checkLandParcels = ParcelsNearPoint(presence.AbsolutePosition); + foreach (ILandObject checkBan in checkLandParcels) + { + if (checkBan.isBannedFromLand(avatar.AgentId)) + { + checkBan.sendLandProperties(-30000, false, (int)ParcelManager.ParcelResult.Single, avatar); + return; //Only send one + } + if (checkBan.isRestrictedFromLand(avatar.AgentId)) + { + checkBan.sendLandProperties(-40000, false, (int)ParcelManager.ParcelResult.Single, avatar); + return; //Only send one + } + } + return; + } + } + } + + public void SendLandUpdate(ScenePresence avatar, bool force) + { + ILandObject over = GetLandObject((int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), + (int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); + + + if (over != null) + { + if (force) + { + if (!avatar.IsChildAgent) + { + over.sendLandUpdateToClient(avatar.ControllingClient); + m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.localID, + m_scene.RegionInfo.RegionID); + } + } + + if (avatar.currentParcelUUID != over.landData.globalID) + { + if (!avatar.IsChildAgent) + { + over.sendLandUpdateToClient(avatar.ControllingClient); + avatar.currentParcelUUID = over.landData.globalID; + m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.localID, + m_scene.RegionInfo.RegionID); + } + } + } + } + + public void SendLandUpdate(ScenePresence avatar) + { + SendLandUpdate(avatar, false); + } + + public void handleSignificantClientMovement(IClientAPI remote_client) + { + ScenePresence clientAvatar = m_scene.GetScenePresence(remote_client.AgentId); + + if (clientAvatar != null) + { + SendLandUpdate(clientAvatar); + SendOutNearestBanLine(remote_client); + ILandObject parcel = GetLandObject(clientAvatar.AbsolutePosition.X, clientAvatar.AbsolutePosition.Y); + if (parcel != null) + { + if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT && + clientAvatar.sentMessageAboutRestrictedParcelFlyingDown) + { + handleAvatarChangingParcel(clientAvatar, parcel.landData.localID, m_scene.RegionInfo.RegionID); + //They are going below the safety line! + if (!parcel.isBannedFromLand(clientAvatar.UUID)) + { + clientAvatar.sentMessageAboutRestrictedParcelFlyingDown = false; + } + } + else if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT && + parcel.isBannedFromLand(clientAvatar.UUID)) + { + SendYouAreBannedNotice(clientAvatar); + } + } + } + } + + public void handleAnyClientMovement(ScenePresence avatar) + //Like handleSignificantClientMovement, but called with an AgentUpdate regardless of distance. + { + ILandObject over = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); + if (over != null) + { + if (!over.isBannedFromLand(avatar.UUID) || avatar.AbsolutePosition.Z >= LandChannel.BAN_LINE_SAFETY_HIEGHT) + { + avatar.lastKnownAllowedPosition = + new Vector3(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z); + } + } + } + + + public void handleParcelAccessRequest(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, + int landLocalID, IClientAPI remote_client) + { + if (landList.ContainsKey(landLocalID)) + { + landList[landLocalID].sendAccessList(agentID, sessionID, flags, sequenceID, remote_client); + } + } + + public void handleParcelAccessUpdateRequest(LLUUID agentID, LLUUID sessionID, uint flags, int landLocalID, + List entries, + IClientAPI remote_client) + { + if (landList.ContainsKey(landLocalID)) + { + if (agentID == landList[landLocalID].landData.ownerID) + { + landList[landLocalID].updateAccessList(flags, entries, remote_client); + } + } + else + { + Console.WriteLine("INVALID LOCAL LAND ID"); + } + } + /// + /// Creates a basic Parcel object without an owner (a zeroed key) + /// + /// + public ILandObject CreateBaseLand() + { + return new LandObject(LLUUID.Zero, false, m_scene); + } + + /// + /// Adds a land object to the stored list and adds them to the landIDList to what they own + /// + /// The land object being added + public ILandObject AddLandObject(ILandObject new_land) + { + lastLandLocalID++; + new_land.landData.localID = lastLandLocalID; + landList.Add(lastLandLocalID, new_land.Copy()); + + + bool[,] landBitmap = new_land.getLandBitmap(); + int x; + for (x = 0; x < 64; x++) + { + int y; + for (y = 0; y < 64; y++) + { + if (landBitmap[x, y]) + { + landIDList[x, y] = lastLandLocalID; + } + } + } + landList[lastLandLocalID].forceUpdateLandInfo(); + m_scene.EventManager.TriggerLandObjectAdded(new_land); + return new_land; + } + + /// + /// Removes a land object from the list. Will not remove if local_id is still owning an area in landIDList + /// + /// Land.localID of the peice of land to remove. + public void removeLandObject(int local_id) + { + int x; + for (x = 0; x < 64; x++) + { + int y; + for (y = 0; y < 64; y++) + { + if (landIDList[x, y] == local_id) + { + return; + //throw new Exception("Could not remove land object. Still being used at " + x + ", " + y); + } + } + } + + m_scene.EventManager.TriggerLandObjectRemoved(landList[local_id].landData.globalID); + landList.Remove(local_id); + } + + private void performFinalLandJoin(ILandObject master, ILandObject slave) + { + int x; + bool[,] landBitmapSlave = slave.getLandBitmap(); + for (x = 0; x < 64; x++) + { + int y; + for (y = 0; y < 64; y++) + { + if (landBitmapSlave[x, y]) + { + landIDList[x, y] = master.landData.localID; + } + } + } + + removeLandObject(slave.landData.localID); + UpdateLandObject(master.landData.localID, master.landData); + } + + public ILandObject GetLandObject(int parcelLocalID) + { + lock (landList) + { + if (landList.ContainsKey(parcelLocalID)) + { + return landList[parcelLocalID]; + } + } + return null; + } + + /// + /// Get the land object at the specified point + /// + /// Value between 0 - 256 on the x axis of the point + /// Value between 0 - 256 on the y axis of the point + /// Land object at the point supplied + public ILandObject GetLandObject(float x_float, float y_float) + { + int x; + int y; + + try + { + x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / Convert.ToDouble(4.0))); + y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / Convert.ToDouble(4.0))); + } + catch (OverflowException) + { + return null; + } + + if (x >= 64 || y >= 64 || x < 0 || y < 0) + { + return null; + } + return landList[landIDList[x, y]]; + } + + public ILandObject GetLandObject(int x, int y) + { + if (x >= Convert.ToInt32(Constants.RegionSize) || y >= Convert.ToInt32(Constants.RegionSize) || x < 0 || y < 0) + { + // These exceptions here will cause a lot of complaints from the users specifically because + // they happen every time at border crossings + throw new Exception("Error: Parcel not found at point " + x + ", " + y); + } + return landList[landIDList[x / 4, y / 4]]; + } + #endregion + + #region Parcel Modification + + public void ResetAllLandPrimCounts() + { + foreach (LandObject p in landList.Values) + { + p.resetLandPrimCounts(); + } + } + + public void SetPrimsTainted() + { + landPrimCountTainted = true; + } + + public bool IsLandPrimCountTainted() + { + return landPrimCountTainted; + } + + public void AddPrimToLandPrimCounts(SceneObjectGroup obj) + { + LLVector3 position = obj.AbsolutePosition; + ILandObject landUnderPrim = GetLandObject(position.X, position.Y); + if (landUnderPrim != null) + { + landUnderPrim.addPrimToCount(obj); + } + } + + public void RemovePrimFromLandPrimCounts(SceneObjectGroup obj) + { + foreach (LandObject p in landList.Values) + { + p.removePrimFromCount(obj); + } + } + + public void FinalizeLandPrimCountUpdate() + { + //Get Simwide prim count for owner + Dictionary> landOwnersAndParcels = new Dictionary>(); + foreach (LandObject p in landList.Values) + { + if (!landOwnersAndParcels.ContainsKey(p.landData.ownerID)) + { + List tempList = new List(); + tempList.Add(p); + landOwnersAndParcels.Add(p.landData.ownerID, tempList); + } + else + { + landOwnersAndParcels[p.landData.ownerID].Add(p); + } + } + + foreach (LLUUID owner in landOwnersAndParcels.Keys) + { + int simArea = 0; + int simPrims = 0; + foreach (LandObject p in landOwnersAndParcels[owner]) + { + simArea += p.landData.area; + simPrims += p.landData.ownerPrims + p.landData.otherPrims + p.landData.groupPrims + + p.landData.selectedPrims; + } + + foreach (LandObject p in landOwnersAndParcels[owner]) + { + p.landData.simwideArea = simArea; + p.landData.simwidePrims = simPrims; + } + } + } + + public void UpdateLandPrimCounts() + { + foreach (EntityBase obj in m_scene.Entities.Values) + { + if (obj is SceneObjectGroup) + { + m_scene.EventManager.TriggerParcelPrimCountAdd((SceneObjectGroup)obj); + } + } + } + + public void PerformParcelPrimCountUpdate() + { + ResetAllLandPrimCounts(); + m_scene.EventManager.TriggerParcelPrimCountUpdate(); + FinalizeLandPrimCountUpdate(); + landPrimCountTainted = false; + } + + /// + /// Subdivides a piece of land + /// + /// West Point + /// South Point + /// East Point + /// North Point + /// LLUUID of user who is trying to subdivide + /// Returns true if successful + private void subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) + { + //First, lets loop through the points and make sure they are all in the same peice of land + //Get the land object at start + + ILandObject startLandObject = GetLandObject(start_x, start_y); + + if (startLandObject == null) return; + + //Loop through the points + try + { + int totalX = end_x - start_x; + int totalY = end_y - start_y; + int y; + for (y = 0; y < totalY; y++) + { + int x; + for (x = 0; x < totalX; x++) + { + ILandObject tempLandObject = GetLandObject(start_x + x, start_y + y); + if (tempLandObject == null) return; + if (tempLandObject != startLandObject) return; + } + } + } + catch (Exception) + { + return; + } + + //If we are still here, then they are subdividing within one piece of land + //Check owner + if (!m_scene.ExternalChecks.ExternalChecksCanEditParcel(attempting_user_id, startLandObject)) + { + return; + } + + //Lets create a new land object with bitmap activated at that point (keeping the old land objects info) + ILandObject newLand = startLandObject.Copy(); + newLand.landData.landName = "Subdivision of " + newLand.landData.landName; + newLand.landData.globalID = LLUUID.Random(); + + newLand.setLandBitmap(newLand.getSquareLandBitmap(start_x, start_y, end_x, end_y)); + + //Now, lets set the subdivision area of the original to false + int startLandObjectIndex = startLandObject.landData.localID; + landList[startLandObjectIndex].setLandBitmap( + newLand.modifyLandBitmapSquare(startLandObject.getLandBitmap(), start_x, start_y, end_x, end_y, false)); + landList[startLandObjectIndex].forceUpdateLandInfo(); + + SetPrimsTainted(); + + //Now add the new land object + ILandObject result = AddLandObject(newLand); + UpdateLandObject(startLandObject.landData.localID, startLandObject.landData); + result.sendLandUpdateToAvatarsOverMe(); + + + return; + } + + /// + /// Join 2 land objects together + /// + /// x value in first piece of land + /// y value in first piece of land + /// x value in second peice of land + /// y value in second peice of land + /// LLUUID of the avatar trying to join the land objects + /// Returns true if successful + private void join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) + { + end_x -= 4; + end_y -= 4; + + List selectedLandObjects = new List(); + int stepYSelected; + for (stepYSelected = start_y; stepYSelected <= end_y; stepYSelected += 4) + { + int stepXSelected; + for (stepXSelected = start_x; stepXSelected <= end_x; stepXSelected += 4) + { + ILandObject p = GetLandObject(stepXSelected, stepYSelected); + + if (p != null) + { + if (!selectedLandObjects.Contains(p)) + { + selectedLandObjects.Add(p); + } + } + } + } + ILandObject masterLandObject = selectedLandObjects[0]; + selectedLandObjects.RemoveAt(0); + + + if (selectedLandObjects.Count < 1) + { + return; + } + if (!m_scene.ExternalChecks.ExternalChecksCanEditParcel(attempting_user_id, masterLandObject)) + { + return; + } + foreach (ILandObject p in selectedLandObjects) + { + if (p.landData.ownerID != masterLandObject.landData.ownerID) + { + return; + } + } + foreach (ILandObject slaveLandObject in selectedLandObjects) + { + landList[masterLandObject.landData.localID].setLandBitmap( + slaveLandObject.mergeLandBitmaps(masterLandObject.getLandBitmap(), slaveLandObject.getLandBitmap())); + performFinalLandJoin(masterLandObject, slaveLandObject); + } + + + SetPrimsTainted(); + + masterLandObject.sendLandUpdateToAvatarsOverMe(); + + return; + } + + #endregion + + #region Parcel Updating + + /// + /// Where we send the ParcelOverlay packet to the client + /// + /// The object representing the client + public void SendParcelOverlay(IClientAPI remote_client) + { + const int LAND_BLOCKS_PER_PACKET = 1024; + + byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET]; + int byteArrayCount = 0; + int sequenceID = 0; + + int y; + for (y = 0; y < 64; y++) + { + int x; + for (x = 0; x < 64; x++) + { + byte tempByte = 0; //This represents the byte for the current 4x4 + + ILandObject currentParcelBlock = GetLandObject(x * 4, y * 4); + + + if (currentParcelBlock != null) + { + if (currentParcelBlock.landData.ownerID == remote_client.AgentId) + { + //Owner Flag + tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER); + } + else if (currentParcelBlock.landData.salePrice > 0 && + (currentParcelBlock.landData.authBuyerID == LLUUID.Zero || + currentParcelBlock.landData.authBuyerID == remote_client.AgentId)) + { + //Sale Flag + tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_IS_FOR_SALE); + } + else if (currentParcelBlock.landData.ownerID == LLUUID.Zero) + { + //Public Flag + tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_PUBLIC); + } + else + { + //Other Flag + tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_OTHER); + } + + + //Now for border control + + ILandObject westParcel = null; + ILandObject southParcel = null; + if (x > 0) + { + westParcel = GetLandObject((x - 1) * 4, y * 4); + } + if (y > 0) + { + southParcel = GetLandObject(x * 4, (y - 1) * 4); + } + + if (x == 0) + { + tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST); + } + else if (westParcel != null && westParcel != currentParcelBlock) + { + tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST); + } + + if (y == 0) + { + tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH); + } + else if (southParcel != null && southParcel != currentParcelBlock) + { + tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH); + } + + byteArray[byteArrayCount] = tempByte; + byteArrayCount++; + if (byteArrayCount >= LAND_BLOCKS_PER_PACKET) + { + remote_client.sendLandParcelOverlay(byteArray, sequenceID); + byteArrayCount = 0; + sequenceID++; + byteArray = new byte[LAND_BLOCKS_PER_PACKET]; + } + } + } + } + } + + public void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, + bool snap_selection, IClientAPI remote_client) + { + //Get the land objects within the bounds + List temp = new List(); + int x; + int i; + int inc_x = end_x - start_x; + int inc_y = end_y - start_y; + for (x = 0; x < inc_x; x++) + { + int y; + for (y = 0; y < inc_y; y++) + { + ILandObject currentParcel = GetLandObject(start_x + x, start_y + y); + + if (currentParcel != null) + { + if (!temp.Contains(currentParcel)) + { + currentParcel.forceUpdateLandInfo(); + temp.Add(currentParcel); + } + } + } + } + + int requestResult = LandChannel.LAND_RESULT_SINGLE; + if (temp.Count > 1) + { + requestResult = LandChannel.LAND_RESULT_MULTIPLE; + } + + for (i = 0; i < temp.Count; i++) + { + temp[i].sendLandProperties(sequence_id, snap_selection, requestResult, remote_client); + } + + + SendParcelOverlay(remote_client); + } + + public void handleParcelPropertiesUpdateRequest(LandUpdateArgs args, int localID, IClientAPI remote_client) + { + if (landList.ContainsKey(localID)) + { + landList[localID].updateLandProperties(args, remote_client); + } + } + + public void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client) + { + subdivide(west, south, east, north, remote_client.AgentId); + } + + public void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client) + { + join(west, south, east, north, remote_client.AgentId); + } + + public void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client) + { + + landList[local_id].sendForceObjectSelect(local_id, request_type, remote_client); + } + + public void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client) + { + landList[local_id].sendLandObjectOwners(remote_client); + } + + public void handleParcelAbandonRequest(int local_id, IClientAPI remote_client) + { + if (landList.ContainsKey(local_id)) + { + if (m_scene.ExternalChecks.ExternalChecksCanAbandonParcel(remote_client.AgentId, landList[local_id])) + { + landList[local_id].landData.ownerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; + m_scene.Broadcast(SendParcelOverlay); + } + } + + } + #endregion + + // If the economy has been validated by the economy module, + // and land has been validated as well, this method transfers + // the land ownership + + public void handleLandBuyRequest(Object o, EventManager.LandBuyArgs e) + { + if (e.economyValidated && e.landValidated) + { + lock (landList) + { + if (landList.ContainsKey(e.parcelLocalID)) + { + landList[e.parcelLocalID].updateLandSold(e.agentId, e.groupId, e.groupOwned, (uint)e.transactionID, e.parcelPrice, e.parcelArea); + return; + } + } + } + } + + // After receiving a land buy packet, first the data needs to + // be validated. This method validates the right to buy the + // parcel + + public void handleLandValidationRequest(Object o, EventManager.LandBuyArgs e) + { + if (e.landValidated == false) + { + ILandObject lob = null; + lock (landList) + { + if (landList.ContainsKey(e.parcelLocalID)) + { + lob = landList[e.parcelLocalID]; + } + } + if (lob != null) + { + LLUUID AuthorizedID = lob.landData.authBuyerID; + int saleprice = lob.landData.salePrice; + LLUUID pOwnerID = lob.landData.ownerID; + + bool landforsale = ((lob.landData.landFlags & + (uint)(Parcel.ParcelFlags.ForSale | Parcel.ParcelFlags.ForSaleObjects | Parcel.ParcelFlags.SellParcelObjects)) != 0); + if ((AuthorizedID == LLUUID.Zero || AuthorizedID == e.agentId) && e.parcelPrice >= saleprice && landforsale) + { + lock (e) + { + e.parcelOwnerID = pOwnerID; + e.landValidated = true; + } + } + } + } + } + + #region Land Object From Storage Functions + + public void IncomingLandObjectsFromStorage(List data) + { + for (int i = 0; i < data.Count; i++) + { + //try + //{ + IncomingLandObjectFromStorage(data[i]); + //} + //catch (Exception ex) + //{ + //m_log.Error("[LandManager]: IncomingLandObjectsFromStorage: Exception: " + ex.ToString()); + //throw ex; + //} + } + //foreach (LandData parcel in data) + //{ + // IncomingLandObjectFromStorage(parcel); + //} + } + + public void IncomingLandObjectFromStorage(LandData data) + { + ILandObject new_land = new LandObject(data.ownerID, data.isGroupOwned, m_scene); + new_land.landData = data.Copy(); + new_land.setLandBitmapFromByteArray(); + AddLandObject(new_land); + } + + public void NoLandDataFromStorage() + { + ResetSimLandObjects(); + } + + #endregion + } + } \ No newline at end of file -- cgit v1.1