From 915593bfbc2f0d6729efe4dfe8d4c8a3f0fc9fbe Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 21 Nov 2008 21:16:42 +0000 Subject: * refactor: Rip out SOP inventory from the partial into a separate class * SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date --- .../Environment/Modules/World/Permissions/PermissionsModule.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/World') diff --git a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs index e41f975..d7865b2 100644 --- a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs @@ -796,7 +796,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) return false; - TaskInventoryItem ti = part.GetInventoryItem(notecard); + TaskInventoryItem ti = part.Inventory.GetInventoryItem(notecard); if (ti == null) return false; @@ -1188,7 +1188,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) return false; - TaskInventoryItem ti = part.GetInventoryItem(script); + TaskInventoryItem ti = part.Inventory.GetInventoryItem(script); if (ti == null) return false; @@ -1266,7 +1266,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) return false; - TaskInventoryItem ti = part.GetInventoryItem(notecard); + TaskInventoryItem ti = part.Inventory.GetInventoryItem(notecard); if (ti == null) return false; -- cgit v1.1