From 230835dbaab80bc672b5cbd9f12e09930ed516e1 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Wed, 15 Oct 2008 17:06:47 +0000 Subject: * refactor: Remove OutPacket from the IClientAPI * I believe this is reasonable since code outside the Linden client stack shouldn't be aware of the packet format being used * I would love to have made the method protected, but the LoadBalancerPlugin is still calling it and resolving that would require more work --- OpenSim/Region/Environment/Modules/World/Land/LandObject.cs | 2 +- OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs | 6 +----- 2 files changed, 2 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/World') diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs index 14f43b4..097e55f 100644 --- a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs +++ b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs @@ -172,7 +172,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land // regionFlags |= (uint)RegionFlags.AllowLandmark; // if (landData.OwnerID == remote_client.AgentId) // regionFlags |= (uint)RegionFlags.AllowSetHome; - remote_client.SendLandProperties(remote_client, sequence_id, + remote_client.SendLandProperties(sequence_id, snap_selection, request_result, landData, (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, getParcelMaxPrimCount(this), diff --git a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs index 86f3288..e5e6a79 100644 --- a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs @@ -414,10 +414,6 @@ namespace OpenSim.Region.Environment.Modules.World.NPC get { return 1; } } - public virtual void OutPacket(Packet newPack, ThrottleOutPacketType packType) - { - } - public virtual void SendWearables(AvatarWearable[] wearables, int serial) { } @@ -840,7 +836,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC { } - public void SendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor,int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) + public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor,int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) { } public void SendLandAccessListData(List avatars, uint accessFlag, int localLandID) -- cgit v1.1