From 0e31eb831409c7f2f9f1ba88dec13dfef4dd3ac1 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Sun, 4 May 2008 21:59:29 +0000 Subject: Update svn properties. --- .../Modules/World/Estate/EstateManagementModule.cs | 772 ++++++++++----------- .../Modules/World/WorldMap/MapImageModule.cs | 332 ++++----- 2 files changed, 552 insertions(+), 552 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/World') diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs index 3e466dc..403ab5b 100644 --- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs @@ -1,387 +1,387 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSim Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System.Collections.Generic; -using System.Reflection; -using libsecondlife; -using log4net; -using Nini.Config; -using OpenSim.Framework; -using OpenSim.Region.Environment.Interfaces; -using OpenSim.Region.Environment.Scenes; - -namespace OpenSim.Region.Environment.Modules.World.Estate -{ - public class EstateManagementModule : IRegionModule - { - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - - private Scene m_scene; - - #region Packet Data Responders - - private static void sendDetailedEstateData(IClientAPI remote_client, LLUUID invoice) - { - remote_client.sendDetailedEstateData(invoice); - remote_client.sendEstateManagersList(invoice); - } - - private void estateSetRegionInfoHandler(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor, - int matureLevel, bool restrictPushObject, bool allowParcelChanges) - { - m_scene.RegionInfo.EstateSettings.regionFlags = Simulator.RegionFlags.None; - - if (blockTerraform) - { - m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | - Simulator.RegionFlags.BlockTerraform; - } - - if (noFly) - { - m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | - Simulator.RegionFlags.NoFly; - } - - if (allowDamage) - { - m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | - Simulator.RegionFlags.AllowDamage; - } - - if (blockLandResell) - { - m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | - Simulator.RegionFlags.BlockLandResell; - } - - m_scene.RegionInfo.EstateSettings.maxAgents = (byte) maxAgents; - - m_scene.RegionInfo.EstateSettings.objectBonusFactor = objectBonusFactor; - - m_scene.RegionInfo.EstateSettings.simAccess = (Simulator.SimAccess) matureLevel; - - - if (restrictPushObject) - { - m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | - Simulator.RegionFlags.RestrictPushObject; - } - - if (allowParcelChanges) - { - m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | - Simulator.RegionFlags.AllowParcelChanges; - } - - sendRegionInfoPacketToAll(); - } - - public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, LLUUID texture) - { - switch (corner) - { - case 0: - m_scene.RegionInfo.EstateSettings.terrainBase0 = texture; - break; - case 1: - m_scene.RegionInfo.EstateSettings.terrainBase1 = texture; - break; - case 2: - m_scene.RegionInfo.EstateSettings.terrainBase2 = texture; - break; - case 3: - m_scene.RegionInfo.EstateSettings.terrainBase3 = texture; - break; - } - } - - public void setEstateTerrainDetailTexture(IClientAPI client, int corner, LLUUID textureUUID) - { - switch (corner) - { - case 0: - m_scene.RegionInfo.EstateSettings.terrainDetail0 = textureUUID; - break; - case 1: - m_scene.RegionInfo.EstateSettings.terrainDetail1 = textureUUID; - break; - case 2: - m_scene.RegionInfo.EstateSettings.terrainDetail2 = textureUUID; - break; - case 3: - m_scene.RegionInfo.EstateSettings.terrainDetail3 = textureUUID; - break; - } - } - - public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue) - { - switch (corner) - { - case 0: - m_scene.RegionInfo.EstateSettings.terrainStartHeight0 = lowValue; - m_scene.RegionInfo.EstateSettings.terrainHeightRange0 = highValue; - break; - case 1: - m_scene.RegionInfo.EstateSettings.terrainStartHeight1 = lowValue; - m_scene.RegionInfo.EstateSettings.terrainHeightRange1 = highValue; - break; - case 2: - m_scene.RegionInfo.EstateSettings.terrainStartHeight2 = lowValue; - m_scene.RegionInfo.EstateSettings.terrainHeightRange2 = highValue; - break; - case 3: - m_scene.RegionInfo.EstateSettings.terrainStartHeight3 = lowValue; - m_scene.RegionInfo.EstateSettings.terrainHeightRange3 = highValue; - break; - } - } - - private void handleCommitEstateTerrainTextureRequest(IClientAPI remoteClient) - { - sendRegionHandshakeToAll(); - } - - public void setRegionTerrainSettings(float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit, - bool UseFixedSun, float SunHour) - { - // Water Height - m_scene.RegionInfo.EstateSettings.waterHeight = WaterHeight; - - // Terraforming limits - m_scene.RegionInfo.EstateSettings.terrainRaiseLimit = TerrainRaiseLimit; - m_scene.RegionInfo.EstateSettings.terrainLowerLimit = TerrainLowerLimit; - - // Time of day / fixed sun - m_scene.RegionInfo.EstateSettings.useFixedSun = UseFixedSun; - m_scene.RegionInfo.EstateSettings.sunHour = SunHour; - - sendRegionInfoPacketToAll(); - } - - private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds) - { - m_scene.Restart(timeInSeconds); - } - - private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, LLUUID estateCovenantID) - { - m_scene.RegionInfo.CovenantID = estateCovenantID; - m_scene.RegionInfo.SaveEstatecovenantUUID(estateCovenantID); - } - - private void handleEstateAccessDeltaRequest(IClientAPI remote_client, LLUUID invoice, int estateAccessType, LLUUID user) - { - // EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc. - - switch (estateAccessType) - { - case 256: - - // This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml - // So make sure you really trust your region owners. because they can add other estate manaagers to your other estates - if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions) - { - m_scene.RegionInfo.EstateSettings.AddEstateManager(user); - remote_client.sendEstateManagersList(invoice); - } - else - { - remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); - } - - break; - case 512: - // This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml - // So make sure you really trust your region owners. because they can add other estate manaagers to your other estates - if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions) - { - m_scene.RegionInfo.EstateSettings.RemoveEstateManager(user); - remote_client.sendEstateManagersList(invoice); - } - else - { - remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); - } - break; - - default: - - m_log.Error("EstateOwnerMessage: Unknown EstateAccessType requested in estateAccessDelta"); - break; - } - } - - private void SendSimulatorBlueBoxMessage(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, LLUUID sessionID, string senderName, string message) - { - m_scene.SendRegionMessageFromEstateTools(senderID, sessionID, senderName, message); - } - - private void SendEstateBlueBoxMessage(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, LLUUID sessionID, string senderName, string message) - { - m_scene.SendEstateMessageFromEstateTools(senderID, sessionID, senderName, message); - } - - private void handleEstateDebugRegionRequest(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, bool scripted, bool collisionEvents, bool physics) - { - if (physics) - { - m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipPhysics; - } - else - { - m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipPhysics; - } - - if (scripted) - { - m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipScripts; - } - else - { - m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipScripts; - } - - - m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics); - } - - private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, LLUUID invoice, LLUUID senderID, LLUUID prey) - { - if (prey != LLUUID.Zero) - { - ScenePresence s = m_scene.GetScenePresence(prey); - if (s != null) - { - m_scene.TeleportClientHome(prey, s.ControllingClient); - } - } - } - - private static void HandleRegionInfoRequest(IClientAPI remote_client) - { - remote_client.sendRegionInfoToEstateMenu(); - } - - private static void HandleEstateCovenantRequest(IClientAPI remote_client) - { - remote_client.sendEstateCovenantInformation(); - } - - #endregion - - #region Outgoing Packets - - public void sendRegionInfoPacketToAll() - { - List avatars = m_scene.GetAvatars(); - - for (int i = 0; i < avatars.Count; i++) - { - avatars[i].ControllingClient.sendRegionInfoToEstateMenu(); - } - } - - public void sendRegionHandshake(IClientAPI remoteClient) - { - remoteClient.SendRegionHandshake(m_scene.RegionInfo); - } - - public void sendRegionHandshakeToAll() - { - m_scene.Broadcast( - sendRegionHandshake - ); - } - - #endregion - - #region IRegionModule Members - - public void Initialise(Scene scene, IConfigSource source) - { - m_scene = scene; - m_scene.EventManager.OnNewClient += EventManager_OnNewClient; - m_scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight; - } - - - public void PostInitialise() - { - } - - public void Close() - { - } - - public string Name - { - get { return "EstateManagementModule"; } - } - - public bool IsSharedModule - { - get { return false; } - } - - #endregion - - #region Other Functions - - public void changeWaterHeight(float height) - { - setRegionTerrainSettings(height, m_scene.RegionInfo.EstateSettings.terrainRaiseLimit, m_scene.RegionInfo.EstateSettings.terrainLowerLimit, - m_scene.RegionInfo.EstateSettings.useFixedSun, m_scene.RegionInfo.EstateSettings.sunHour); - sendRegionInfoPacketToAll(); - } - - #endregion - - private void EventManager_OnNewClient(IClientAPI client) - { - client.OnDetailedEstateDataRequest += sendDetailedEstateData; - client.OnSetEstateFlagsRequest += estateSetRegionInfoHandler; - client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture; - client.OnSetEstateTerrainDetailTexture += setEstateTerrainDetailTexture; - client.OnSetEstateTerrainTextureHeights += setEstateTerrainTextureHeights; - client.OnCommitEstateTerrainTextureRequest += handleCommitEstateTerrainTextureRequest; - client.OnSetRegionTerrainSettings += setRegionTerrainSettings; - client.OnEstateRestartSimRequest += handleEstateRestartSimRequest; - client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest; - client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest; - client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage; - client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage; - client.OnEstateDebugRegionRequest += handleEstateDebugRegionRequest; - client.OnEstateTeleportOneUserHomeRequest += handleEstateTeleportOneUserHomeRequest; - - client.OnRegionInfoRequest += HandleRegionInfoRequest; - client.OnEstateCovenantRequest += HandleEstateCovenantRequest; - sendRegionHandshake(client); - } - } +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System.Collections.Generic; +using System.Reflection; +using libsecondlife; +using log4net; +using Nini.Config; +using OpenSim.Framework; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Scenes; + +namespace OpenSim.Region.Environment.Modules.World.Estate +{ + public class EstateManagementModule : IRegionModule + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + private Scene m_scene; + + #region Packet Data Responders + + private static void sendDetailedEstateData(IClientAPI remote_client, LLUUID invoice) + { + remote_client.sendDetailedEstateData(invoice); + remote_client.sendEstateManagersList(invoice); + } + + private void estateSetRegionInfoHandler(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor, + int matureLevel, bool restrictPushObject, bool allowParcelChanges) + { + m_scene.RegionInfo.EstateSettings.regionFlags = Simulator.RegionFlags.None; + + if (blockTerraform) + { + m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | + Simulator.RegionFlags.BlockTerraform; + } + + if (noFly) + { + m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | + Simulator.RegionFlags.NoFly; + } + + if (allowDamage) + { + m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | + Simulator.RegionFlags.AllowDamage; + } + + if (blockLandResell) + { + m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | + Simulator.RegionFlags.BlockLandResell; + } + + m_scene.RegionInfo.EstateSettings.maxAgents = (byte) maxAgents; + + m_scene.RegionInfo.EstateSettings.objectBonusFactor = objectBonusFactor; + + m_scene.RegionInfo.EstateSettings.simAccess = (Simulator.SimAccess) matureLevel; + + + if (restrictPushObject) + { + m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | + Simulator.RegionFlags.RestrictPushObject; + } + + if (allowParcelChanges) + { + m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | + Simulator.RegionFlags.AllowParcelChanges; + } + + sendRegionInfoPacketToAll(); + } + + public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, LLUUID texture) + { + switch (corner) + { + case 0: + m_scene.RegionInfo.EstateSettings.terrainBase0 = texture; + break; + case 1: + m_scene.RegionInfo.EstateSettings.terrainBase1 = texture; + break; + case 2: + m_scene.RegionInfo.EstateSettings.terrainBase2 = texture; + break; + case 3: + m_scene.RegionInfo.EstateSettings.terrainBase3 = texture; + break; + } + } + + public void setEstateTerrainDetailTexture(IClientAPI client, int corner, LLUUID textureUUID) + { + switch (corner) + { + case 0: + m_scene.RegionInfo.EstateSettings.terrainDetail0 = textureUUID; + break; + case 1: + m_scene.RegionInfo.EstateSettings.terrainDetail1 = textureUUID; + break; + case 2: + m_scene.RegionInfo.EstateSettings.terrainDetail2 = textureUUID; + break; + case 3: + m_scene.RegionInfo.EstateSettings.terrainDetail3 = textureUUID; + break; + } + } + + public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue) + { + switch (corner) + { + case 0: + m_scene.RegionInfo.EstateSettings.terrainStartHeight0 = lowValue; + m_scene.RegionInfo.EstateSettings.terrainHeightRange0 = highValue; + break; + case 1: + m_scene.RegionInfo.EstateSettings.terrainStartHeight1 = lowValue; + m_scene.RegionInfo.EstateSettings.terrainHeightRange1 = highValue; + break; + case 2: + m_scene.RegionInfo.EstateSettings.terrainStartHeight2 = lowValue; + m_scene.RegionInfo.EstateSettings.terrainHeightRange2 = highValue; + break; + case 3: + m_scene.RegionInfo.EstateSettings.terrainStartHeight3 = lowValue; + m_scene.RegionInfo.EstateSettings.terrainHeightRange3 = highValue; + break; + } + } + + private void handleCommitEstateTerrainTextureRequest(IClientAPI remoteClient) + { + sendRegionHandshakeToAll(); + } + + public void setRegionTerrainSettings(float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit, + bool UseFixedSun, float SunHour) + { + // Water Height + m_scene.RegionInfo.EstateSettings.waterHeight = WaterHeight; + + // Terraforming limits + m_scene.RegionInfo.EstateSettings.terrainRaiseLimit = TerrainRaiseLimit; + m_scene.RegionInfo.EstateSettings.terrainLowerLimit = TerrainLowerLimit; + + // Time of day / fixed sun + m_scene.RegionInfo.EstateSettings.useFixedSun = UseFixedSun; + m_scene.RegionInfo.EstateSettings.sunHour = SunHour; + + sendRegionInfoPacketToAll(); + } + + private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds) + { + m_scene.Restart(timeInSeconds); + } + + private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, LLUUID estateCovenantID) + { + m_scene.RegionInfo.CovenantID = estateCovenantID; + m_scene.RegionInfo.SaveEstatecovenantUUID(estateCovenantID); + } + + private void handleEstateAccessDeltaRequest(IClientAPI remote_client, LLUUID invoice, int estateAccessType, LLUUID user) + { + // EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc. + + switch (estateAccessType) + { + case 256: + + // This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml + // So make sure you really trust your region owners. because they can add other estate manaagers to your other estates + if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions) + { + m_scene.RegionInfo.EstateSettings.AddEstateManager(user); + remote_client.sendEstateManagersList(invoice); + } + else + { + remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); + } + + break; + case 512: + // This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml + // So make sure you really trust your region owners. because they can add other estate manaagers to your other estates + if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions) + { + m_scene.RegionInfo.EstateSettings.RemoveEstateManager(user); + remote_client.sendEstateManagersList(invoice); + } + else + { + remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); + } + break; + + default: + + m_log.Error("EstateOwnerMessage: Unknown EstateAccessType requested in estateAccessDelta"); + break; + } + } + + private void SendSimulatorBlueBoxMessage(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, LLUUID sessionID, string senderName, string message) + { + m_scene.SendRegionMessageFromEstateTools(senderID, sessionID, senderName, message); + } + + private void SendEstateBlueBoxMessage(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, LLUUID sessionID, string senderName, string message) + { + m_scene.SendEstateMessageFromEstateTools(senderID, sessionID, senderName, message); + } + + private void handleEstateDebugRegionRequest(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, bool scripted, bool collisionEvents, bool physics) + { + if (physics) + { + m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipPhysics; + } + else + { + m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipPhysics; + } + + if (scripted) + { + m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipScripts; + } + else + { + m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipScripts; + } + + + m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics); + } + + private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, LLUUID invoice, LLUUID senderID, LLUUID prey) + { + if (prey != LLUUID.Zero) + { + ScenePresence s = m_scene.GetScenePresence(prey); + if (s != null) + { + m_scene.TeleportClientHome(prey, s.ControllingClient); + } + } + } + + private static void HandleRegionInfoRequest(IClientAPI remote_client) + { + remote_client.sendRegionInfoToEstateMenu(); + } + + private static void HandleEstateCovenantRequest(IClientAPI remote_client) + { + remote_client.sendEstateCovenantInformation(); + } + + #endregion + + #region Outgoing Packets + + public void sendRegionInfoPacketToAll() + { + List avatars = m_scene.GetAvatars(); + + for (int i = 0; i < avatars.Count; i++) + { + avatars[i].ControllingClient.sendRegionInfoToEstateMenu(); + } + } + + public void sendRegionHandshake(IClientAPI remoteClient) + { + remoteClient.SendRegionHandshake(m_scene.RegionInfo); + } + + public void sendRegionHandshakeToAll() + { + m_scene.Broadcast( + sendRegionHandshake + ); + } + + #endregion + + #region IRegionModule Members + + public void Initialise(Scene scene, IConfigSource source) + { + m_scene = scene; + m_scene.EventManager.OnNewClient += EventManager_OnNewClient; + m_scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight; + } + + + public void PostInitialise() + { + } + + public void Close() + { + } + + public string Name + { + get { return "EstateManagementModule"; } + } + + public bool IsSharedModule + { + get { return false; } + } + + #endregion + + #region Other Functions + + public void changeWaterHeight(float height) + { + setRegionTerrainSettings(height, m_scene.RegionInfo.EstateSettings.terrainRaiseLimit, m_scene.RegionInfo.EstateSettings.terrainLowerLimit, + m_scene.RegionInfo.EstateSettings.useFixedSun, m_scene.RegionInfo.EstateSettings.sunHour); + sendRegionInfoPacketToAll(); + } + + #endregion + + private void EventManager_OnNewClient(IClientAPI client) + { + client.OnDetailedEstateDataRequest += sendDetailedEstateData; + client.OnSetEstateFlagsRequest += estateSetRegionInfoHandler; + client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture; + client.OnSetEstateTerrainDetailTexture += setEstateTerrainDetailTexture; + client.OnSetEstateTerrainTextureHeights += setEstateTerrainTextureHeights; + client.OnCommitEstateTerrainTextureRequest += handleCommitEstateTerrainTextureRequest; + client.OnSetRegionTerrainSettings += setRegionTerrainSettings; + client.OnEstateRestartSimRequest += handleEstateRestartSimRequest; + client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest; + client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest; + client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage; + client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage; + client.OnEstateDebugRegionRequest += handleEstateDebugRegionRequest; + client.OnEstateTeleportOneUserHomeRequest += handleEstateTeleportOneUserHomeRequest; + + client.OnRegionInfoRequest += HandleRegionInfoRequest; + client.OnEstateCovenantRequest += HandleEstateCovenantRequest; + sendRegionHandshake(client); + } + } } \ No newline at end of file diff --git a/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs index 8ebe33e..68c8046 100644 --- a/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs +++ b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs @@ -1,167 +1,167 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSim Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Drawing; -using Nini.Config; -using OpenJPEGNet; -using OpenSim.Region.Environment.Interfaces; -using OpenSim.Region.Environment.Scenes; - -namespace OpenSim.Region.Environment.Modules.World.WorldMap -{ - internal class MapImageModule : IMapImageGenerator, IRegionModule - { - private Scene m_scene; - - #region IMapImageGenerator Members - - public byte[] WriteJpeg2000Image(string gradientmap) - { - byte[] imageData = null; - - Bitmap bmp = TerrainToBitmap(gradientmap); - - try - { - imageData = OpenJPEG.EncodeFromImage(bmp, true); - } - catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke - { - Console.WriteLine("Failed generating terrain map: " + e); - } - - return imageData; - } - - #endregion - - #region IRegionModule Members - - public void Initialise(Scene scene, IConfigSource source) - { - m_scene = scene; - m_scene.RegisterModuleInterface(this); - } - - public void PostInitialise() - { - } - - public void Close() - { - } - - public string Name - { - get { return "MapImageModule"; } - } - - public bool IsSharedModule - { - get { return false; } - } - - #endregion - - private void ShadeBuildings(Bitmap map) - { - lock (map) - { - lock (m_scene.Entities) - { - foreach (EntityBase entity in m_scene.Entities.Values) - { - if (entity is SceneObjectGroup) - { - SceneObjectGroup sog = (SceneObjectGroup) entity; - - foreach (SceneObjectPart primitive in sog.Children.Values) - { - int x = (int) (primitive.AbsolutePosition.X - (primitive.Scale.X / 2)); - int y = (int) (primitive.AbsolutePosition.Y - (primitive.Scale.Y / 2)); - int w = (int) primitive.Scale.X; - int h = (int) primitive.Scale.Y; - - int dx; - for (dx = x; dx < x + w; dx++) - { - int dy; - for (dy = y; dy < y + h; dy++) - { - if (x < 0 || y < 0) - continue; - if (x >= map.Width || y >= map.Height) - continue; - - map.SetPixel(dx, dy, Color.DarkGray); - } - } - } - } - } - } - } - } - - private Bitmap TerrainToBitmap(string gradientmap) - { - Bitmap gradientmapLd = new Bitmap(gradientmap); - - int pallete = gradientmapLd.Height; - - Bitmap bmp = new Bitmap(m_scene.Heightmap.Width, m_scene.Heightmap.Height); - Color[] colours = new Color[pallete]; - - for (int i = 0; i < pallete; i++) - { - colours[i] = gradientmapLd.GetPixel(0, i); - } - - lock (m_scene.Heightmap) - { - ITerrainChannel copy = m_scene.Heightmap; - for (int y = 0; y < copy.Height; y++) - { - for (int x = 0; x < copy.Width; x++) - { - // 512 is the largest possible height before colours clamp - int colorindex = (int) (Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1)); - - // Handle error conditions - if (colorindex > pallete - 1 || colorindex < 0) - bmp.SetPixel(x, copy.Height - y - 1, Color.Red); - else - bmp.SetPixel(x, copy.Height - y - 1, colours[colorindex]); - } - } - ShadeBuildings(bmp); - return bmp; - } - } - } +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Drawing; +using Nini.Config; +using OpenJPEGNet; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Scenes; + +namespace OpenSim.Region.Environment.Modules.World.WorldMap +{ + internal class MapImageModule : IMapImageGenerator, IRegionModule + { + private Scene m_scene; + + #region IMapImageGenerator Members + + public byte[] WriteJpeg2000Image(string gradientmap) + { + byte[] imageData = null; + + Bitmap bmp = TerrainToBitmap(gradientmap); + + try + { + imageData = OpenJPEG.EncodeFromImage(bmp, true); + } + catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke + { + Console.WriteLine("Failed generating terrain map: " + e); + } + + return imageData; + } + + #endregion + + #region IRegionModule Members + + public void Initialise(Scene scene, IConfigSource source) + { + m_scene = scene; + m_scene.RegisterModuleInterface(this); + } + + public void PostInitialise() + { + } + + public void Close() + { + } + + public string Name + { + get { return "MapImageModule"; } + } + + public bool IsSharedModule + { + get { return false; } + } + + #endregion + + private void ShadeBuildings(Bitmap map) + { + lock (map) + { + lock (m_scene.Entities) + { + foreach (EntityBase entity in m_scene.Entities.Values) + { + if (entity is SceneObjectGroup) + { + SceneObjectGroup sog = (SceneObjectGroup) entity; + + foreach (SceneObjectPart primitive in sog.Children.Values) + { + int x = (int) (primitive.AbsolutePosition.X - (primitive.Scale.X / 2)); + int y = (int) (primitive.AbsolutePosition.Y - (primitive.Scale.Y / 2)); + int w = (int) primitive.Scale.X; + int h = (int) primitive.Scale.Y; + + int dx; + for (dx = x; dx < x + w; dx++) + { + int dy; + for (dy = y; dy < y + h; dy++) + { + if (x < 0 || y < 0) + continue; + if (x >= map.Width || y >= map.Height) + continue; + + map.SetPixel(dx, dy, Color.DarkGray); + } + } + } + } + } + } + } + } + + private Bitmap TerrainToBitmap(string gradientmap) + { + Bitmap gradientmapLd = new Bitmap(gradientmap); + + int pallete = gradientmapLd.Height; + + Bitmap bmp = new Bitmap(m_scene.Heightmap.Width, m_scene.Heightmap.Height); + Color[] colours = new Color[pallete]; + + for (int i = 0; i < pallete; i++) + { + colours[i] = gradientmapLd.GetPixel(0, i); + } + + lock (m_scene.Heightmap) + { + ITerrainChannel copy = m_scene.Heightmap; + for (int y = 0; y < copy.Height; y++) + { + for (int x = 0; x < copy.Width; x++) + { + // 512 is the largest possible height before colours clamp + int colorindex = (int) (Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1)); + + // Handle error conditions + if (colorindex > pallete - 1 || colorindex < 0) + bmp.SetPixel(x, copy.Height - y - 1, Color.Red); + else + bmp.SetPixel(x, copy.Height - y - 1, colours[colorindex]); + } + } + ShadeBuildings(bmp); + return bmp; + } + } + } } \ No newline at end of file -- cgit v1.1