From eaeed632e062860c168e8b54174504a467245ee4 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Mon, 18 Aug 2008 10:58:54 +0000 Subject: * maptile - just flatten it.. we'll worry about projection later.. --- .../Environment/Modules/World/WorldMap/MapImageModule.cs | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs') diff --git a/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs index 6d51c88..7a1c516 100644 --- a/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs +++ b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs @@ -712,10 +712,13 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap { Point returnpt = new Point(); //originpos = point3d; - Vector3 topos = new Vector3(255, 255, 255);//(originpos.x * 256) / originpos.x); - float z = -point3d.z - topos.z; - returnpt.X = (int)((topos.x - point3d.x) / z * 255) + 255; - returnpt.Y = (int)(255 - (((topos.y - point3d.y) / z * 255) + 255)); + //int d = (int)(256f / 1.5f); + + //Vector3 topos = new Vector3(0, 0, 0); + // float z = -point3d.z - topos.z; + + returnpt.X = (int)point3d.x;//(int)((topos.x - point3d.x) / z * d); + returnpt.Y = (int)(255 - point3d.y);//(int)(255 - (((topos.y - point3d.y) / z * d))); return returnpt; -- cgit v1.1