From 0ee69707ea8c0948b79aeba5dbe078fe28dc6482 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Sat, 24 May 2008 23:11:07 +0000 Subject: * Refactor: Collapse some multiple remove object paths * Push some delete functionality into InnerScene to match what's already there for adding objects --- .../Environment/Modules/World/TreePopulator/TreePopulatorModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs') diff --git a/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs index c56ed08..fc3b9dd 100644 --- a/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs +++ b/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs @@ -179,7 +179,7 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator if (Util.RandomClass.NextDouble() < killLikelyhood) { - m_scene.RemoveSceneObject(selectedTree.ParentGroup); + m_scene.DeleteSceneObject(selectedTree.ParentGroup); m_trees.Remove(selectedTree.ParentGroup.UUID); m_scene.ForEachClient(delegate(IClientAPI controller) -- cgit v1.1