From 0d69e06779e23f10aba1a6bc38c1074ce3e133fc Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Mon, 27 Oct 2008 14:27:45 +0000 Subject: * Temporarily revert terrain changes in r6976 and reinstate unit test from r6977. * If a change is going to affect a unit test, then please could we change the unit test at the same time? Otherwise this will never get done * It also seems a bad idea to disable tests which start failing unless there's a very good reason --- .../Modules/World/Terrain/Tests/TerrainTest.cs | 56 +++++++++++----------- 1 file changed, 28 insertions(+), 28 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/World/Terrain/Tests/TerrainTest.cs') diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/Tests/TerrainTest.cs b/OpenSim/Region/Environment/Modules/World/Terrain/Tests/TerrainTest.cs index 4d9cf61..5b4bc8c 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/Tests/TerrainTest.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/Tests/TerrainTest.cs @@ -34,34 +34,34 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.Tests [TestFixture] public class TerrainTest { -// [Test] -// public void BrushTest() -// { -// TerrainChannel map = new TerrainChannel(256, 256); -// bool[,] allowMask = new bool[map.Width,map.Height]; -// int x; -// int y; -// for (x=0; x 0.0, "Raise brush not raising values."); -// Assert.That(map[0, 128] > 0.0, "Raise brush lowering edge values."); -// -// map = new TerrainChannel(256, 256); -// effect = new LowerSphere(); -// -// effect.PaintEffect(map, allowMask, 128.0, 128.0, -1, 100, 0.1); -// Assert.That(map[128, 128] < 0.0, "Lower not lowering values."); -// Assert.That(map[0, 128] < 0.0, "Lower brush affecting edge values."); -// } + [Test] + public void BrushTest() + { + TerrainChannel map = new TerrainChannel(256, 256); + bool[,] allowMask = new bool[map.Width,map.Height]; + int x; + int y; + for (x=0; x 0.0, "Raise brush not raising values."); + Assert.That(map[0, 128] > 0.0, "Raise brush lowering edge values."); + + map = new TerrainChannel(256, 256); + effect = new LowerSphere(); + + effect.PaintEffect(map, allowMask, 128.0, 128.0, -1, 100, 0.1); + Assert.That(map[128, 128] < 0.0, "Lower not lowering values."); + Assert.That(map[0, 128] < 0.0, "Lower brush affecting edge values."); + } [Test] public void TerrainChannelTest() -- cgit v1.1