From e575ef7ad2245aad17f57273f6bd7b774f99f057 Mon Sep 17 00:00:00 2001 From: Charles Krinke Date: Mon, 6 Oct 2008 00:58:43 +0000 Subject: Revert r6697 patch as the build fails. --- .../Modules/World/Terrain/TerrainModule.cs | 97 ++++++---------------- 1 file changed, 25 insertions(+), 72 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs') diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs index 3b8debb..ed4075c 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs @@ -40,7 +40,6 @@ using OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes; using OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes; using OpenSim.Region.Environment.Scenes; - namespace OpenSim.Region.Environment.Modules.World.Terrain { public class TerrainModule : IRegionModule, ICommandableModule, ITerrainModule @@ -260,18 +259,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain } /// - /// Modify Land - /// - /// Land-position (X,Y,0) - /// The size of the brush (0=small, 1=medium, 2=large) - /// 0=LAND_LEVEL, 1=LAND_RAISE, 2=LAND_LOWER, 3=LAND_SMOOTH, 4=LAND_NOISE, 5=LAND_REVERT - /// UUID of script-owner - public void ModifyTerrain(Vector3 pos, byte size, byte action, UUID agentId) - { - client_OnModifyTerrain((float)pos.Z, (float)0.25, size, action, pos.Y, pos.X, pos.Y, pos.X, agentId); - } - - /// /// Saves the current heightmap to a specified stream. /// /// The destination filename. Used here only to identify the image type @@ -600,92 +587,58 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain ); } - private void client_OnModifyTerrain(float height, float seconds, byte size, byte action, - float north, float west, float south, float east, UUID agentId) + private void client_OnModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, + float south, float east, IClientAPI remoteClient) { - bool allowed = false; - if (north == south && east == west) + // Not a good permissions check, if in area mode, need to check the entire area. + if (m_scene.ExternalChecks.ExternalChecksCanTerraformLand(remoteClient.AgentId, new Vector3(north, west, 0))) { - if (m_painteffects.ContainsKey((StandardTerrainEffects) action)) + if (north == south && east == west) { - bool[,] allowMask = new bool[m_channel.Width,m_channel.Height]; - allowMask.Initialize(); - int n = size + 1; - if (n > 2) - n = 4; - - int zx = (int) (west + 0.5); - int zy = (int) (north + 0.5); - - int dx; - for (dx=-n; dx<=n; dx++) - { - int dy; - for (dy=-n; dy<=n; dy++) - { - int x = zx + dx; - int y = zy + dy; - if (x>=0 && y>=0 && x west) + int y; + for (y = 0; y < m_channel.Height; y++) { - if (y < north && y > south) + if (x < east && x > west) { - if (m_scene.ExternalChecks.ExternalChecksCanTerraformLand(agentId, new Vector3(x,y,0))) + if (y < north && y > south) { fillArea[x, y] = true; - allowed = true; } } } } - } - if (allowed) - { m_floodeffects[(StandardTerrainEffects) action].FloodEffect( m_channel, fillArea, size); CheckForTerrainUpdates(true); //revert changes outside estate limits } - } - else - { - m_log.Debug("Unknown terrain flood type " + action); + else + { + m_log.Debug("Unknown terrain flood type " + action); + } } } } -- cgit v1.1