From 4a8c1e4393ac64c84b03aeb16bacb9ddd0a2fae6 Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Wed, 30 Apr 2008 21:22:29 +0000
Subject: * Commiting a bunch of missed files.
---
.../Modules/World/Terrain/TerrainModule.cs | 737 +++++++++++++++++++++
1 file changed, 737 insertions(+)
create mode 100644 OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
(limited to 'OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs')
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
new file mode 100644
index 0000000..cf85aa4
--- /dev/null
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
@@ -0,0 +1,737 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Reflection;
+using libsecondlife;
+using log4net;
+using Nini.Config;
+using OpenSim.Framework;
+using OpenSim.Region.Environment.Interfaces;
+using OpenSim.Region.Environment.Modules.Framework;
+using OpenSim.Region.Environment.Modules.World.Terrain;
+using OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders;
+using OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes;
+using OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes;
+using OpenSim.Region.Environment.Scenes;
+
+namespace OpenSim.Region.Environment.Modules.World.Terrain
+{
+ public class TerrainModule : IRegionModule, ICommandableModule, ITerrainModule
+ {
+ #region StandardTerrainEffects enum
+
+ ///
+ /// A standard set of terrain brushes and effects recognised by viewers
+ ///
+ public enum StandardTerrainEffects : byte
+ {
+ Flatten = 0,
+ Raise = 1,
+ Lower = 2,
+ Smooth = 3,
+ Noise = 4,
+ Revert = 5,
+
+ // Extended brushes
+ Erode = 255,
+ Weather = 254,
+ Olsen = 253
+ }
+
+ #endregion
+
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ private readonly Commander m_commander = new Commander("Terrain");
+
+ private readonly Dictionary m_floodeffects =
+ new Dictionary();
+
+ private readonly Dictionary m_loaders = new Dictionary();
+
+ private readonly Dictionary m_painteffects =
+ new Dictionary();
+
+ private Dictionary m_channels;
+
+ private ITerrainChannel m_channel;
+ private Dictionary m_plugineffects;
+ private ITerrainChannel m_revert;
+ private Scene m_scene;
+ private bool m_tainted = false;
+
+ #region ICommandableModule Members
+
+ public ICommander CommandInterface
+ {
+ get { return m_commander; }
+ }
+
+ #endregion
+
+ #region IRegionModule Members
+
+ ///
+ /// Creates and initialises a terrain module for a region
+ ///
+ /// Region initialising
+ /// Config for the region
+ public void Initialise(Scene scene, IConfigSource config)
+ {
+ m_scene = scene;
+
+ // Install terrain module in the simulator
+ if (m_scene.Heightmap == null)
+ {
+ lock (m_scene)
+ {
+ m_channel = new TerrainChannel();
+ m_scene.Heightmap = m_channel;
+ m_revert = new TerrainChannel();
+ UpdateRevertMap();
+ }
+ }
+ else
+ {
+ m_channel = m_scene.Heightmap;
+ m_revert = new TerrainChannel();
+ UpdateRevertMap();
+ }
+
+ m_scene.RegisterModuleInterface(this);
+ m_scene.EventManager.OnNewClient += EventManager_OnNewClient;
+ m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
+ m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick;
+ }
+
+ ///
+ /// Enables terrain module when called
+ ///
+ public void PostInitialise()
+ {
+ InstallDefaultEffects();
+ InstallInterfaces();
+ LoadPlugins();
+ }
+
+ public void Close()
+ {
+ }
+
+ public string Name
+ {
+ get { return "TerrainModule"; }
+ }
+
+ public bool IsSharedModule
+ {
+ get { return false; }
+ }
+
+ #endregion
+
+ #region ITerrainModule Members
+
+ ///
+ /// Loads a terrain file from disk and installs it in the scene.
+ ///
+ /// Filename to terrain file. Type is determined by extension.
+ public void LoadFromFile(string filename)
+ {
+ foreach (KeyValuePair loader in m_loaders)
+ {
+ if (filename.EndsWith(loader.Key))
+ {
+ lock (m_scene)
+ {
+ try
+ {
+ ITerrainChannel channel = loader.Value.LoadFile(filename);
+ m_scene.Heightmap = channel;
+ m_channel = channel;
+ UpdateRevertMap();
+ }
+ catch (NotImplementedException)
+ {
+ m_log.Error("[TERRAIN]: Unable to load heightmap, the " + loader.Value +
+ " parser does not support file loading. (May be save only)");
+ throw new TerrainException(String.Format("unable to load heightmap: parser {0} does not support loading", loader.Value));
+ }
+ catch (FileNotFoundException)
+ {
+ m_log.Error(
+ "[TERRAIN]: Unable to load heightmap, file not found. (A directory permissions error may also cause this)");
+ throw new TerrainException(
+ String.Format("unable to load heightmap: file {0} not found (or permissions do not allow access", filename));
+ }
+ }
+ CheckForTerrainUpdates();
+ m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully");
+ return;
+ }
+ }
+ m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader availible for that format.");
+ throw new TerrainException(String.Format("unable to load heightmap from file {0}: no loader available for that format", filename));
+ }
+
+ ///
+ /// Saves the current heightmap to a specified file.
+ ///
+ /// The destination filename
+ public void SaveToFile(string filename)
+ {
+ try
+ {
+ foreach (KeyValuePair loader in m_loaders)
+ {
+ if (filename.EndsWith(loader.Key))
+ {
+ loader.Value.SaveFile(filename, m_channel);
+ return;
+ }
+ }
+ }
+ catch (NotImplementedException)
+ {
+ m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented.");
+ throw new TerrainException(String.Format("Unable to save heightmap: saving of this file format not implemented"));
+ }
+ }
+
+ #region Plugin Loading Methods
+
+ private void LoadPlugins()
+ {
+ m_plugineffects = new Dictionary();
+ // Load the files in the Terrain/ dir
+ string[] files = Directory.GetFiles("Terrain");
+ foreach (string file in files)
+ {
+ m_log.Info("Loading effects in " + file);
+ try
+ {
+ Assembly library = Assembly.LoadFrom(file);
+ foreach (Type pluginType in library.GetTypes())
+ {
+ try
+ {
+ if (pluginType.IsAbstract || pluginType.IsNotPublic)
+ continue;
+
+ if (pluginType.GetInterface("ITerrainEffect", false) != null)
+ {
+ ITerrainEffect terEffect = (ITerrainEffect) Activator.CreateInstance(library.GetType(pluginType.ToString()));
+ if (!m_plugineffects.ContainsKey(pluginType.Name))
+ {
+ m_plugineffects.Add(pluginType.Name, terEffect);
+ m_log.Info("E ... " + pluginType.Name);
+ } else
+ {
+ m_log.Warn("E ... " + pluginType.Name + " (Already added)");
+ }
+ }
+ else if (pluginType.GetInterface("ITerrainLoader", false) != null)
+ {
+ ITerrainLoader terLoader = (ITerrainLoader) Activator.CreateInstance(library.GetType(pluginType.ToString()));
+ m_loaders[terLoader.FileExtension] = terLoader;
+ m_log.Info("L ... " + pluginType.Name);
+ }
+ }
+ catch (AmbiguousMatchException)
+ {
+ }
+ }
+ }
+ catch (BadImageFormatException)
+ {
+ }
+ }
+ }
+
+ #endregion
+
+ #endregion
+
+ ///
+ /// Installs into terrain module the standard suite of brushes
+ ///
+ private void InstallDefaultEffects()
+ {
+ // Draggable Paint Brush Effects
+ m_painteffects[StandardTerrainEffects.Raise] = new RaiseSphere();
+ m_painteffects[StandardTerrainEffects.Lower] = new LowerSphere();
+ m_painteffects[StandardTerrainEffects.Smooth] = new SmoothSphere();
+ m_painteffects[StandardTerrainEffects.Noise] = new NoiseSphere();
+ m_painteffects[StandardTerrainEffects.Flatten] = new FlattenSphere();
+ m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_revert);
+ m_painteffects[StandardTerrainEffects.Erode] = new ErodeSphere();
+ m_painteffects[StandardTerrainEffects.Weather] = new WeatherSphere();
+ m_painteffects[StandardTerrainEffects.Olsen] = new OlsenSphere();
+
+ // Area of effect selection effects
+ m_floodeffects[StandardTerrainEffects.Raise] = new RaiseArea();
+ m_floodeffects[StandardTerrainEffects.Lower] = new LowerArea();
+ m_floodeffects[StandardTerrainEffects.Smooth] = new SmoothArea();
+ m_floodeffects[StandardTerrainEffects.Noise] = new NoiseArea();
+ m_floodeffects[StandardTerrainEffects.Flatten] = new FlattenArea();
+ m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_revert);
+
+ // Filesystem load/save loaders
+ m_loaders[".r32"] = new RAW32();
+ m_loaders[".f32"] = m_loaders[".r32"];
+ m_loaders[".ter"] = new Terragen();
+ m_loaders[".raw"] = new LLRAW();
+ m_loaders[".jpg"] = new JPEG();
+ m_loaders[".jpeg"] = m_loaders[".jpg"];
+ m_loaders[".bmp"] = new BMP();
+ m_loaders[".png"] = new PNG();
+ m_loaders[".gif"] = new GIF();
+ m_loaders[".tif"] = new TIFF();
+ m_loaders[".tiff"] = m_loaders[".tif"];
+ }
+
+ ///
+ /// Saves the current state of the region into the revert map buffer.
+ ///
+ public void UpdateRevertMap()
+ {
+ int x;
+ for (x = 0; x < m_channel.Width; x++)
+ {
+ int y;
+ for (y = 0; y < m_channel.Height; y++)
+ {
+ m_revert[x, y] = m_channel[x, y];
+ }
+ }
+ }
+
+ ///
+ /// Loads a tile from a larger terrain file and installs it into the region.
+ ///
+ /// The terrain file to load
+ /// The width of the file in units
+ /// The height of the file in units
+ /// Where to begin our slice
+ /// Where to begin our slice
+ public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
+ {
+ int offsetX = (int) m_scene.RegionInfo.RegionLocX - fileStartX;
+ int offsetY = (int) m_scene.RegionInfo.RegionLocY - fileStartY;
+
+ if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight)
+ {
+ // this region is included in the tile request
+ foreach (KeyValuePair loader in m_loaders)
+ {
+ if (filename.EndsWith(loader.Key))
+ {
+ lock (m_scene)
+ {
+ ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY,
+ fileWidth, fileHeight,
+ (int) Constants.RegionSize,
+ (int) Constants.RegionSize);
+ m_scene.Heightmap = channel;
+ m_channel = channel;
+ UpdateRevertMap();
+ }
+ return;
+ }
+ }
+ }
+ }
+
+ ///
+ /// Performs updates to the region periodically, synchronising physics and other heightmap aware sections
+ ///
+ private void EventManager_OnTerrainTick()
+ {
+ if (m_tainted)
+ {
+ m_tainted = false;
+ m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised());
+ m_scene.SaveTerrain();
+ m_scene.CreateTerrainTexture(true);
+ }
+ }
+
+ ///
+ /// Processes commandline input. Do not call directly.
+ ///
+ /// Commandline arguments
+ private void EventManager_OnPluginConsole(string[] args)
+ {
+ if (args[0] == "terrain")
+ {
+ string[] tmpArgs = new string[args.Length - 2];
+ int i;
+ for (i = 2; i < args.Length; i++)
+ tmpArgs[i - 2] = args[i];
+
+ m_commander.ProcessConsoleCommand(args[1], tmpArgs);
+ }
+ }
+
+ ///
+ /// Installs terrain brush hook to IClientAPI
+ ///
+ ///
+ private void EventManager_OnNewClient(IClientAPI client)
+ {
+ client.OnModifyTerrain += client_OnModifyTerrain;
+ }
+
+ ///
+ /// Checks to see if the terrain has been modified since last check
+ ///
+ private void CheckForTerrainUpdates()
+ {
+ bool shouldTaint = false;
+ float[] serialised = m_channel.GetFloatsSerialised();
+ int x;
+ for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize)
+ {
+ int y;
+ for (y = 0; y < m_channel.Height; y += Constants.TerrainPatchSize)
+ {
+ if (m_channel.Tainted(x, y))
+ {
+ SendToClients(serialised, x, y);
+ shouldTaint = true;
+ }
+ }
+ }
+ if (shouldTaint)
+ {
+ m_tainted = true;
+ }
+ }
+
+ ///
+ /// Sends a copy of the current terrain to the scenes clients
+ ///
+ /// A copy of the terrain as a 1D float array of size w*h
+ /// The patch corner to send
+ /// The patch corner to send
+ private void SendToClients(float[] serialised, int x, int y)
+ {
+ m_scene.ForEachClient(
+ delegate(IClientAPI controller) { controller.SendLayerData(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised); });
+ }
+
+ private void client_OnModifyTerrain(float height, float seconds, byte size, byte action, float north, float west,
+ float south, float east, IClientAPI remoteClient)
+ {
+ // Not a good permissions check, if in area mode, need to check the entire area.
+ if (m_scene.PermissionsMngr.CanTerraform(remoteClient.AgentId, new LLVector3(north, west, 0)))
+ {
+ if (north == south && east == west)
+ {
+ if (m_painteffects.ContainsKey((StandardTerrainEffects) action))
+ {
+ m_painteffects[(StandardTerrainEffects) action].PaintEffect(
+ m_channel, west, south, size, seconds);
+
+ CheckForTerrainUpdates();
+ }
+ else
+ {
+ m_log.Debug("Unknown terrain brush type " + action);
+ }
+ }
+ else
+ {
+ if (m_floodeffects.ContainsKey((StandardTerrainEffects) action))
+ {
+ bool[,] fillArea = new bool[m_channel.Width,m_channel.Height];
+ fillArea.Initialize();
+
+ int x;
+ for (x = 0; x < m_channel.Width; x++)
+ {
+ int y;
+ for (y = 0; y < m_channel.Height; y++)
+ {
+ if (x < east && x > west)
+ {
+ if (y < north && y > south)
+ {
+ fillArea[x, y] = true;
+ }
+ }
+ }
+ }
+
+ m_floodeffects[(StandardTerrainEffects) action].FloodEffect(
+ m_channel, fillArea, size);
+
+ CheckForTerrainUpdates();
+ }
+ else
+ {
+ m_log.Debug("Unknown terrain flood type " + action);
+ }
+ }
+ }
+ }
+
+ #region Console Commands
+
+ private void InterfaceLoadFile(Object[] args)
+ {
+ LoadFromFile((string) args[0]);
+ CheckForTerrainUpdates();
+ }
+
+ private void InterfaceLoadTileFile(Object[] args)
+ {
+ LoadFromFile((string) args[0],
+ (int) args[1],
+ (int) args[2],
+ (int) args[3],
+ (int) args[4]);
+ CheckForTerrainUpdates();
+ }
+
+ private void InterfaceSaveFile(Object[] args)
+ {
+ SaveToFile((string) args[0]);
+ }
+
+ private void InterfaceBakeTerrain(Object[] args)
+ {
+ UpdateRevertMap();
+ }
+
+ private void InterfaceRevertTerrain(Object[] args)
+ {
+ int x, y;
+ for (x = 0; x < m_channel.Width; x++)
+ for (y = 0; y < m_channel.Height; y++)
+ m_channel[x, y] = m_revert[x, y];
+
+ CheckForTerrainUpdates();
+ }
+
+ private void InterfaceElevateTerrain(Object[] args)
+ {
+ int x, y;
+ for (x = 0; x < m_channel.Width; x++)
+ for (y = 0; y < m_channel.Height; y++)
+ m_channel[x, y] += (double) args[0];
+ CheckForTerrainUpdates();
+ }
+
+ private void InterfaceMultiplyTerrain(Object[] args)
+ {
+ int x, y;
+ for (x = 0; x < m_channel.Width; x++)
+ for (y = 0; y < m_channel.Height; y++)
+ m_channel[x, y] *= (double) args[0];
+ CheckForTerrainUpdates();
+ }
+
+ private void InterfaceLowerTerrain(Object[] args)
+ {
+ int x, y;
+ for (x = 0; x < m_channel.Width; x++)
+ for (y = 0; y < m_channel.Height; y++)
+ m_channel[x, y] -= (double) args[0];
+ CheckForTerrainUpdates();
+ }
+
+ private void InterfaceFillTerrain(Object[] args)
+ {
+ int x, y;
+
+ for (x = 0; x < m_channel.Width; x++)
+ for (y = 0; y < m_channel.Height; y++)
+ m_channel[x, y] = (double) args[0];
+ CheckForTerrainUpdates();
+ }
+
+ private void InterfaceShowDebugStats(Object[] args)
+ {
+ double max = Double.MinValue;
+ double min = double.MaxValue;
+ double avg;
+ double sum = 0;
+
+ int x;
+ for (x = 0; x < m_channel.Width; x++)
+ {
+ int y;
+ for (y = 0; y < m_channel.Height; y++)
+ {
+ sum += m_channel[x, y];
+ if (max < m_channel[x, y])
+ max = m_channel[x, y];
+ if (min > m_channel[x, y])
+ min = m_channel[x, y];
+ }
+ }
+
+ avg = sum / (m_channel.Height * m_channel.Width);
+
+ m_log.Info("Channel " + m_channel.Width + "x" + m_channel.Height);
+ m_log.Info("max/min/avg/sum: " + max + "/" + min + "/" + avg + "/" + sum);
+ }
+
+ private void InterfaceEnableExperimentalBrushes(Object[] args)
+ {
+ if ((bool) args[0])
+ {
+ m_painteffects[StandardTerrainEffects.Revert] = new WeatherSphere();
+ m_painteffects[StandardTerrainEffects.Flatten] = new OlsenSphere();
+ m_painteffects[StandardTerrainEffects.Smooth] = new ErodeSphere();
+ }
+ else
+ {
+ InstallDefaultEffects();
+ }
+ }
+
+ private void InterfaceRunPluginEffect(Object[] args)
+ {
+ if ((string) args[0] == "list")
+ {
+ m_log.Info("List of loaded plugins");
+ foreach (KeyValuePair kvp in m_plugineffects)
+ {
+ m_log.Info(kvp.Key);
+ }
+ return;
+ }
+ if ((string) args[0] == "reload")
+ {
+ LoadPlugins();
+ return;
+ }
+ if (m_plugineffects.ContainsKey((string) args[0]))
+ {
+ m_plugineffects[(string) args[0]].RunEffect(m_channel);
+ CheckForTerrainUpdates();
+ }
+ else
+ {
+ m_log.Warn("No such plugin effect loaded.");
+ }
+ }
+
+ private void InstallInterfaces()
+ {
+ // Load / Save
+ string supportedFileExtensions = "";
+ foreach (KeyValuePair loader in m_loaders)
+ supportedFileExtensions += " " + loader.Key + " (" + loader.Value + ")";
+
+ Command loadFromFileCommand =
+ new Command("load", InterfaceLoadFile, "Loads a terrain from a specified file.");
+ loadFromFileCommand.AddArgument("filename",
+ "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " +
+ supportedFileExtensions, "String");
+
+ Command saveToFileCommand =
+ new Command("save", InterfaceSaveFile, "Saves the current heightmap to a specified file.");
+ saveToFileCommand.AddArgument("filename",
+ "The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: " +
+ supportedFileExtensions, "String");
+
+ Command loadFromTileCommand =
+ new Command("load-tile", InterfaceLoadTileFile, "Loads a terrain from a section of a larger file.");
+ loadFromTileCommand.AddArgument("filename",
+ "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " +
+ supportedFileExtensions, "String");
+ loadFromTileCommand.AddArgument("file width", "The width of the file in tiles", "Integer");
+ loadFromTileCommand.AddArgument("file height", "The height of the file in tiles", "Integer");
+ loadFromTileCommand.AddArgument("minimum X tile", "The X region coordinate of the first section on the file",
+ "Integer");
+ loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file",
+ "Integer");
+
+ // Terrain adjustments
+ Command fillRegionCommand =
+ new Command("fill", InterfaceFillTerrain, "Fills the current heightmap with a specified value.");
+ fillRegionCommand.AddArgument("value", "The numeric value of the height you wish to set your region to.",
+ "Double");
+
+ Command elevateCommand =
+ new Command("elevate", InterfaceElevateTerrain, "Raises the current heightmap by the specified amount.");
+ elevateCommand.AddArgument("amount", "The amount of height to add to the terrain in meters.", "Double");
+
+ Command lowerCommand =
+ new Command("lower", InterfaceLowerTerrain, "Lowers the current heightmap by the specified amount.");
+ lowerCommand.AddArgument("amount", "The amount of height to remove from the terrain in meters.", "Double");
+
+ Command multiplyCommand =
+ new Command("multiply", InterfaceMultiplyTerrain, "Multiplies the heightmap by the value specified.");
+ multiplyCommand.AddArgument("value", "The value to multiply the heightmap by.", "Double");
+
+ Command bakeRegionCommand =
+ new Command("bake", InterfaceBakeTerrain, "Saves the current terrain into the regions revert map.");
+ Command revertRegionCommand =
+ new Command("revert", InterfaceRevertTerrain, "Loads the revert map terrain into the regions heightmap.");
+
+ // Debug
+ Command showDebugStatsCommand =
+ new Command("stats", InterfaceShowDebugStats,
+ "Shows some information about the regions heightmap for debugging purposes.");
+
+ Command experimentalBrushesCommand =
+ new Command("newbrushes", InterfaceEnableExperimentalBrushes,
+ "Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.");
+ experimentalBrushesCommand.AddArgument("Enabled?", "true / false - Enable new brushes", "Boolean");
+
+ //Plugins
+ Command pluginRunCommand =
+ new Command("effect", InterfaceRunPluginEffect, "Runs a specified plugin effect");
+ pluginRunCommand.AddArgument("name", "The plugin effect you wish to run, or 'list' to see all plugins", "String");
+
+ m_commander.RegisterCommand("load", loadFromFileCommand);
+ m_commander.RegisterCommand("load-tile", loadFromTileCommand);
+ m_commander.RegisterCommand("save", saveToFileCommand);
+ m_commander.RegisterCommand("fill", fillRegionCommand);
+ m_commander.RegisterCommand("elevate", elevateCommand);
+ m_commander.RegisterCommand("lower", lowerCommand);
+ m_commander.RegisterCommand("multiply", multiplyCommand);
+ m_commander.RegisterCommand("bake", bakeRegionCommand);
+ m_commander.RegisterCommand("revert", revertRegionCommand);
+ m_commander.RegisterCommand("newbrushes", experimentalBrushesCommand);
+ m_commander.RegisterCommand("stats", showDebugStatsCommand);
+ m_commander.RegisterCommand("effect", pluginRunCommand);
+
+ // Add this to our scene so scripts can call these functions
+ m_scene.RegisterModuleCommander("Terrain", m_commander);
+ }
+
+ #endregion
+ }
+}
\ No newline at end of file
--
cgit v1.1