From 180be7de07014aa33bc6066f12a0819b731c1c9d Mon Sep 17 00:00:00 2001 From: Dr Scofield Date: Tue, 10 Feb 2009 13:10:57 +0000 Subject: this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator --- .../Modules/World/Terrain/TerrainModule.cs | 1001 -------------------- 1 file changed, 1001 deletions(-) delete mode 100644 OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs (limited to 'OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs') diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs deleted file mode 100644 index bc601dc..0000000 --- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs +++ /dev/null @@ -1,1001 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSim Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using System.IO; -using System.Reflection; -using OpenMetaverse; -using log4net; -using Nini.Config; -using OpenSim.Framework; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.Framework.Scenes; -using OpenSim.Region.Environment.Modules.Framework.InterfaceCommander; -using OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders; -using OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes; -using OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes; - -namespace OpenSim.Region.Environment.Modules.World.Terrain -{ - public class TerrainModule : IRegionModule, ICommandableModule, ITerrainModule - { - #region StandardTerrainEffects enum - - /// - /// A standard set of terrain brushes and effects recognised by viewers - /// - public enum StandardTerrainEffects : byte - { - Flatten = 0, - Raise = 1, - Lower = 2, - Smooth = 3, - Noise = 4, - Revert = 5, - - // Extended brushes - Erode = 255, - Weather = 254, - Olsen = 253 - } - - #endregion - - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - - private readonly Commander m_commander = new Commander("terrain"); - - private readonly Dictionary m_floodeffects = - new Dictionary(); - - private readonly Dictionary m_loaders = new Dictionary(); - - private readonly Dictionary m_painteffects = - new Dictionary(); - - private ITerrainChannel m_channel; - private Dictionary m_plugineffects; - private ITerrainChannel m_revert; - private Scene m_scene; - private bool m_tainted; - - #region ICommandableModule Members - - public ICommander CommandInterface - { - get { return m_commander; } - } - - #endregion - - #region IRegionModule Members - - /// - /// Creates and initialises a terrain module for a region - /// - /// Region initialising - /// Config for the region - public void Initialise(Scene scene, IConfigSource config) - { - m_scene = scene; - - // Install terrain module in the simulator - if (m_scene.Heightmap == null) - { - lock (m_scene) - { - m_channel = new TerrainChannel(); - m_scene.Heightmap = m_channel; - m_revert = new TerrainChannel(); - UpdateRevertMap(); - } - } - else - { - m_channel = m_scene.Heightmap; - m_revert = new TerrainChannel(); - UpdateRevertMap(); - } - - m_scene.RegisterModuleInterface(this); - m_scene.EventManager.OnNewClient += EventManager_OnNewClient; - m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; - m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick; - } - - /// - /// Enables terrain module when called - /// - public void PostInitialise() - { - InstallDefaultEffects(); - InstallInterfaces(); - LoadPlugins(); - } - - public void Close() - { - } - - public string Name - { - get { return "TerrainModule"; } - } - - public bool IsSharedModule - { - get { return false; } - } - - #endregion - - #region ITerrainModule Members - - /// - /// Loads a terrain file from disk and installs it in the scene. - /// - /// Filename to terrain file. Type is determined by extension. - public void LoadFromFile(string filename) - { - foreach (KeyValuePair loader in m_loaders) - { - if (filename.EndsWith(loader.Key)) - { - lock (m_scene) - { - try - { - ITerrainChannel channel = loader.Value.LoadFile(filename); - if (channel.Width != Constants.RegionSize || channel.Height != Constants.RegionSize) - { - // TerrainChannel expects a RegionSize x RegionSize map, currently - throw new ArgumentException(String.Format("wrong size, use a file with size {0} x {1}", - Constants.RegionSize, Constants.RegionSize)); - } - m_log.DebugFormat("[TERRAIN]: Loaded terrain, wd/ht: {0}/{1}", channel.Width, channel.Height); - m_scene.Heightmap = channel; - m_channel = channel; - UpdateRevertMap(); - } - catch (NotImplementedException) - { - m_log.Error("[TERRAIN]: Unable to load heightmap, the " + loader.Value + - " parser does not support file loading. (May be save only)"); - throw new TerrainException(String.Format("unable to load heightmap: parser {0} does not support loading", loader.Value)); - } - catch (FileNotFoundException) - { - m_log.Error( - "[TERRAIN]: Unable to load heightmap, file not found. (A directory permissions error may also cause this)"); - throw new TerrainException( - String.Format("unable to load heightmap: file {0} not found (or permissions do not allow access", filename)); - } - catch (ArgumentException e) - { - m_log.ErrorFormat("[TERRAIN]: Unable to load heightmap: {0}", e.Message); - throw new TerrainException( - String.Format("Unable to load heightmap: {0}", e.Message)); - } - } - CheckForTerrainUpdates(); - m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully"); - return; - } - } - - m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader available for that format."); - throw new TerrainException(String.Format("unable to load heightmap from file {0}: no loader available for that format", filename)); - } - - /// - /// Saves the current heightmap to a specified file. - /// - /// The destination filename - public void SaveToFile(string filename) - { - try - { - foreach (KeyValuePair loader in m_loaders) - { - if (filename.EndsWith(loader.Key)) - { - loader.Value.SaveFile(filename, m_channel); - return; - } - } - } - catch (NotImplementedException) - { - m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented."); - throw new TerrainException(String.Format("Unable to save heightmap: saving of this file format not implemented")); - } - } - - /// - /// Loads a terrain file from a stream and installs it in the scene. - /// - /// Filename to terrain file. Type is determined by extension. - /// - public void LoadFromStream(string filename, Stream stream) - { - foreach (KeyValuePair loader in m_loaders) - { - if (@filename.EndsWith(loader.Key)) - { - lock (m_scene) - { - try - { - ITerrainChannel channel = loader.Value.LoadStream(stream); - m_scene.Heightmap = channel; - m_channel = channel; - UpdateRevertMap(); - } - catch (NotImplementedException) - { - m_log.Error("[TERRAIN]: Unable to load heightmap, the " + loader.Value + - " parser does not support file loading. (May be save only)"); - throw new TerrainException(String.Format("unable to load heightmap: parser {0} does not support loading", loader.Value)); - } - } - - CheckForTerrainUpdates(); - m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully"); - return; - } - } - m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader available for that format."); - throw new TerrainException(String.Format("unable to load heightmap from file {0}: no loader available for that format", filename)); - } - - /// - /// Modify Land - /// - /// Land-position (X,Y,0) - /// The size of the brush (0=small, 1=medium, 2=large) - /// 0=LAND_LEVEL, 1=LAND_RAISE, 2=LAND_LOWER, 3=LAND_SMOOTH, 4=LAND_NOISE, 5=LAND_REVERT - /// UUID of script-owner - public void ModifyTerrain(UUID user, Vector3 pos, byte size, byte action, UUID agentId) - { - client_OnModifyTerrain(user, (float)pos.Z, (float)0.25, size, action, pos.Y, pos.X, pos.Y, pos.X, agentId); - } - - /// - /// Saves the current heightmap to a specified stream. - /// - /// The destination filename. Used here only to identify the image type - /// - public void SaveToStream(string filename, Stream stream) - { - try - { - foreach (KeyValuePair loader in m_loaders) - { - if (filename.EndsWith(loader.Key)) - { - loader.Value.SaveStream(stream, m_channel); - return; - } - } - } - catch (NotImplementedException) - { - m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented."); - throw new TerrainException(String.Format("Unable to save heightmap: saving of this file format not implemented")); - } - } - - #region Plugin Loading Methods - - private void LoadPlugins() - { - m_plugineffects = new Dictionary(); - // Load the files in the Terrain/ dir - string[] files = Directory.GetFiles("Terrain"); - foreach (string file in files) - { - m_log.Info("Loading effects in " + file); - try - { - Assembly library = Assembly.LoadFrom(file); - foreach (Type pluginType in library.GetTypes()) - { - try - { - if (pluginType.IsAbstract || pluginType.IsNotPublic) - continue; - - string typeName = pluginType.Name; - - if (pluginType.GetInterface("ITerrainEffect", false) != null) - { - ITerrainEffect terEffect = (ITerrainEffect) Activator.CreateInstance(library.GetType(pluginType.ToString())); - - InstallPlugin(typeName, terEffect); - } - else if (pluginType.GetInterface("ITerrainLoader", false) != null) - { - ITerrainLoader terLoader = (ITerrainLoader) Activator.CreateInstance(library.GetType(pluginType.ToString())); - m_loaders[terLoader.FileExtension] = terLoader; - m_log.Info("L ... " + typeName); - } - } - catch (AmbiguousMatchException) - { - } - } - } - catch (BadImageFormatException) - { - } - } - } - - public void InstallPlugin(string pluginName, ITerrainEffect effect) - { - lock (m_plugineffects) - { - if (!m_plugineffects.ContainsKey(pluginName)) - { - m_plugineffects.Add(pluginName, effect); - m_log.Info("E ... " + pluginName); - } - else - { - m_plugineffects[pluginName] = effect; - m_log.Warn("E ... " + pluginName + " (Replaced)"); - } - } - } - - #endregion - - #endregion - - /// - /// Installs into terrain module the standard suite of brushes - /// - private void InstallDefaultEffects() - { - // Draggable Paint Brush Effects - m_painteffects[StandardTerrainEffects.Raise] = new RaiseSphere(); - m_painteffects[StandardTerrainEffects.Lower] = new LowerSphere(); - m_painteffects[StandardTerrainEffects.Smooth] = new SmoothSphere(); - m_painteffects[StandardTerrainEffects.Noise] = new NoiseSphere(); - m_painteffects[StandardTerrainEffects.Flatten] = new FlattenSphere(); - m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_revert); - m_painteffects[StandardTerrainEffects.Erode] = new ErodeSphere(); - m_painteffects[StandardTerrainEffects.Weather] = new WeatherSphere(); - m_painteffects[StandardTerrainEffects.Olsen] = new OlsenSphere(); - - // Area of effect selection effects - m_floodeffects[StandardTerrainEffects.Raise] = new RaiseArea(); - m_floodeffects[StandardTerrainEffects.Lower] = new LowerArea(); - m_floodeffects[StandardTerrainEffects.Smooth] = new SmoothArea(); - m_floodeffects[StandardTerrainEffects.Noise] = new NoiseArea(); - m_floodeffects[StandardTerrainEffects.Flatten] = new FlattenArea(); - m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_revert); - - // Filesystem load/save loaders - m_loaders[".r32"] = new RAW32(); - m_loaders[".f32"] = m_loaders[".r32"]; - m_loaders[".ter"] = new Terragen(); - m_loaders[".raw"] = new LLRAW(); - m_loaders[".jpg"] = new JPEG(); - m_loaders[".jpeg"] = m_loaders[".jpg"]; - m_loaders[".bmp"] = new BMP(); - m_loaders[".png"] = new PNG(); - m_loaders[".gif"] = new GIF(); - m_loaders[".tif"] = new TIFF(); - m_loaders[".tiff"] = m_loaders[".tif"]; - } - - /// - /// Saves the current state of the region into the revert map buffer. - /// - public void UpdateRevertMap() - { - int x; - for (x = 0; x < m_channel.Width; x++) - { - int y; - for (y = 0; y < m_channel.Height; y++) - { - m_revert[x, y] = m_channel[x, y]; - } - } - } - - /// - /// Loads a tile from a larger terrain file and installs it into the region. - /// - /// The terrain file to load - /// The width of the file in units - /// The height of the file in units - /// Where to begin our slice - /// Where to begin our slice - public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY) - { - int offsetX = (int) m_scene.RegionInfo.RegionLocX - fileStartX; - int offsetY = (int) m_scene.RegionInfo.RegionLocY - fileStartY; - - if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight) - { - // this region is included in the tile request - foreach (KeyValuePair loader in m_loaders) - { - if (filename.EndsWith(loader.Key)) - { - lock (m_scene) - { - ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY, - fileWidth, fileHeight, - (int) Constants.RegionSize, - (int) Constants.RegionSize); - m_scene.Heightmap = channel; - m_channel = channel; - UpdateRevertMap(); - } - return; - } - } - } - } - - /// - /// Performs updates to the region periodically, synchronising physics and other heightmap aware sections - /// - private void EventManager_OnTerrainTick() - { - if (m_tainted) - { - m_tainted = false; - m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); - m_scene.SaveTerrain(); - - // Clients who look at the map will never see changes after they looked at the map, so i've commented this out. - //m_scene.CreateTerrainTexture(true); - } - } - - /// - /// Processes commandline input. Do not call directly. - /// - /// Commandline arguments - private void EventManager_OnPluginConsole(string[] args) - { - if (args[0] == "terrain") - { - if (args.Length == 1) - { - m_commander.ProcessConsoleCommand("help", new string[0]); - return; - } - - string[] tmpArgs = new string[args.Length - 2]; - int i; - for (i = 2; i < args.Length; i++) - tmpArgs[i - 2] = args[i]; - - m_commander.ProcessConsoleCommand(args[1], tmpArgs); - } - } - - /// - /// Installs terrain brush hook to IClientAPI - /// - /// - private void EventManager_OnNewClient(IClientAPI client) - { - client.OnModifyTerrain += client_OnModifyTerrain; - client.OnBakeTerrain += client_OnBakeTerrain; - } - - /// - /// Checks to see if the terrain has been modified since last check - /// but won't attempt to limit those changes to the limits specified in the estate settings - /// currently invoked by the command line operations in the region server only - /// - private void CheckForTerrainUpdates() - { - CheckForTerrainUpdates(false); - } - - /// - /// Checks to see if the terrain has been modified since last check. - /// If it has been modified, every all the terrain patches are sent to the client. - /// If the call is asked to respect the estate settings for terrain_raise_limit and - /// terrain_lower_limit, it will clamp terrain updates between these values - /// currently invoked by client_OnModifyTerrain only and not the Commander interfaces - /// should height map deltas be limited to the estate settings limits - /// - private void CheckForTerrainUpdates(bool respectEstateSettings) - { - bool shouldTaint = false; - float[] serialised = m_channel.GetFloatsSerialised(); - int x; - for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize) - { - int y; - for (y = 0; y < m_channel.Height; y += Constants.TerrainPatchSize) - { - if (m_channel.Tainted(x, y)) - { - // if we should respect the estate settings then - // fixup and height deltas that don't respect them - if (respectEstateSettings && LimitChannelChanges(x, y)) - { - // this has been vetoed, so update - // what we are going to send to the client - serialised = m_channel.GetFloatsSerialised(); - } - - SendToClients(serialised, x, y); - shouldTaint = true; - } - } - } - if (shouldTaint) - { - m_tainted = true; - } - } - - /// - /// Checks to see height deltas in the tainted terrain patch at xStart ,yStart - /// are all within the current estate limits - /// true if changes were limited, false otherwise - /// - private bool LimitChannelChanges(int xStart, int yStart) - { - bool changesLimited = false; - double minDelta = m_scene.RegionInfo.RegionSettings.TerrainLowerLimit; - double maxDelta = m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit; - - // loop through the height map for this patch and compare it against - // the revert map - for (int x = xStart; x < xStart + Constants.TerrainPatchSize; x++) - { - for (int y = yStart; y < yStart + Constants.TerrainPatchSize; y++) - { - - double requestedHeight = m_channel[x, y]; - double bakedHeight = m_revert[x, y]; - double requestedDelta = requestedHeight - bakedHeight; - - if (requestedDelta > maxDelta) - { - m_channel[x, y] = bakedHeight + maxDelta; - changesLimited = true; - } - else if (requestedDelta < minDelta) - { - m_channel[x, y] = bakedHeight + minDelta; //as lower is a -ve delta - changesLimited = true; - } - } - } - - return changesLimited; - } - - /// - /// Sends a copy of the current terrain to the scenes clients - /// - /// A copy of the terrain as a 1D float array of size w*h - /// The patch corner to send - /// The patch corner to send - private void SendToClients(float[] serialised, int x, int y) - { - m_scene.ForEachClient( - delegate(IClientAPI controller) - { controller.SendLayerData( - x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised); - } - ); - } - - private void client_OnModifyTerrain(UUID user, float height, float seconds, byte size, byte action, - float north, float west, float south, float east, UUID agentId) - { - bool god = m_scene.Permissions.IsGod(user); - bool allowed = false; - if (north == south && east == west) - { - if (m_painteffects.ContainsKey((StandardTerrainEffects) action)) - { - bool[,] allowMask = new bool[m_channel.Width,m_channel.Height]; - allowMask.Initialize(); - int n = size + 1; - if (n > 2) - n = 4; - - int zx = (int) (west + 0.5); - int zy = (int) (north + 0.5); - - int dx; - for (dx=-n; dx<=n; dx++) - { - int dy; - for (dy=-n; dy<=n; dy++) - { - int x = zx + dx; - int y = zy + dy; - if (x>=0 && y>=0 && x west) - { - if (y < north && y > south) - { - if (m_scene.Permissions.CanTerraformLand(agentId, new Vector3(x,y,0))) - { - fillArea[x, y] = true; - allowed = true; - } - } - } - } - } - - if (allowed) - { - m_floodeffects[(StandardTerrainEffects) action].FloodEffect( - m_channel, fillArea, size); - - CheckForTerrainUpdates(!god); //revert changes outside estate limits - } - } - else - { - m_log.Debug("Unknown terrain flood type " + action); - } - } - } - - private void client_OnBakeTerrain(IClientAPI remoteClient) - { - // Not a good permissions check (see client_OnModifyTerrain above), need to check the entire area. - // for now check a point in the centre of the region - - if (m_scene.Permissions.CanIssueEstateCommand(remoteClient.AgentId, true)) - { - InterfaceBakeTerrain(null); //bake terrain does not use the passed in parameter - } - } - - #region Console Commands - - private void InterfaceLoadFile(Object[] args) - { - LoadFromFile((string) args[0]); - CheckForTerrainUpdates(); - } - - private void InterfaceLoadTileFile(Object[] args) - { - LoadFromFile((string) args[0], - (int) args[1], - (int) args[2], - (int) args[3], - (int) args[4]); - CheckForTerrainUpdates(); - } - - private void InterfaceSaveFile(Object[] args) - { - SaveToFile((string) args[0]); - } - - private void InterfaceBakeTerrain(Object[] args) - { - UpdateRevertMap(); - } - - private void InterfaceRevertTerrain(Object[] args) - { - int x, y; - for (x = 0; x < m_channel.Width; x++) - for (y = 0; y < m_channel.Height; y++) - m_channel[x, y] = m_revert[x, y]; - - CheckForTerrainUpdates(); - } - - private void InterfaceFlipTerrain(Object[] args) - { - String direction = (String)args[0]; - - if (direction.ToLower().StartsWith("y")) - { - for (int x = 0; x < Constants.RegionSize; x++) - { - for (int y = 0; y < Constants.RegionSize / 2; y++) - { - double height = m_channel[x, y]; - double flippedHeight = m_channel[x, (int)Constants.RegionSize - 1 - y]; - m_channel[x, y] = flippedHeight; - m_channel[x, (int)Constants.RegionSize - 1 - y] = height; - - } - } - } - else if (direction.ToLower().StartsWith("x")) - { - for (int y = 0; y < Constants.RegionSize; y++) - { - for (int x = 0; x < Constants.RegionSize / 2; x++) - { - double height = m_channel[x, y]; - double flippedHeight = m_channel[(int)Constants.RegionSize - 1 - x, y]; - m_channel[x, y] = flippedHeight; - m_channel[(int)Constants.RegionSize - 1 - x, y] = height; - - } - } - } - else - { - m_log.Error("Unrecognised direction - need x or y"); - } - - - CheckForTerrainUpdates(); - } - - private void InterfaceElevateTerrain(Object[] args) - { - int x, y; - for (x = 0; x < m_channel.Width; x++) - for (y = 0; y < m_channel.Height; y++) - m_channel[x, y] += (double) args[0]; - CheckForTerrainUpdates(); - } - - private void InterfaceMultiplyTerrain(Object[] args) - { - int x, y; - for (x = 0; x < m_channel.Width; x++) - for (y = 0; y < m_channel.Height; y++) - m_channel[x, y] *= (double) args[0]; - CheckForTerrainUpdates(); - } - - private void InterfaceLowerTerrain(Object[] args) - { - int x, y; - for (x = 0; x < m_channel.Width; x++) - for (y = 0; y < m_channel.Height; y++) - m_channel[x, y] -= (double) args[0]; - CheckForTerrainUpdates(); - } - - private void InterfaceFillTerrain(Object[] args) - { - int x, y; - - for (x = 0; x < m_channel.Width; x++) - for (y = 0; y < m_channel.Height; y++) - m_channel[x, y] = (double) args[0]; - CheckForTerrainUpdates(); - } - - private void InterfaceShowDebugStats(Object[] args) - { - double max = Double.MinValue; - double min = double.MaxValue; - double sum = 0; - - int x; - for (x = 0; x < m_channel.Width; x++) - { - int y; - for (y = 0; y < m_channel.Height; y++) - { - sum += m_channel[x, y]; - if (max < m_channel[x, y]) - max = m_channel[x, y]; - if (min > m_channel[x, y]) - min = m_channel[x, y]; - } - } - - double avg = sum / (m_channel.Height * m_channel.Width); - - m_log.Info("Channel " + m_channel.Width + "x" + m_channel.Height); - m_log.Info("max/min/avg/sum: " + max + "/" + min + "/" + avg + "/" + sum); - } - - private void InterfaceEnableExperimentalBrushes(Object[] args) - { - if ((bool) args[0]) - { - m_painteffects[StandardTerrainEffects.Revert] = new WeatherSphere(); - m_painteffects[StandardTerrainEffects.Flatten] = new OlsenSphere(); - m_painteffects[StandardTerrainEffects.Smooth] = new ErodeSphere(); - } - else - { - InstallDefaultEffects(); - } - } - - private void InterfaceRunPluginEffect(Object[] args) - { - if ((string) args[0] == "list") - { - m_log.Info("List of loaded plugins"); - foreach (KeyValuePair kvp in m_plugineffects) - { - m_log.Info(kvp.Key); - } - return; - } - if ((string) args[0] == "reload") - { - LoadPlugins(); - return; - } - if (m_plugineffects.ContainsKey((string) args[0])) - { - m_plugineffects[(string) args[0]].RunEffect(m_channel); - CheckForTerrainUpdates(); - } - else - { - m_log.Warn("No such plugin effect loaded."); - } - } - - private void InstallInterfaces() - { - // Load / Save - string supportedFileExtensions = ""; - foreach (KeyValuePair loader in m_loaders) - supportedFileExtensions += " " + loader.Key + " (" + loader.Value + ")"; - - Command loadFromFileCommand = - new Command("load", CommandIntentions.COMMAND_HAZARDOUS, InterfaceLoadFile, "Loads a terrain from a specified file."); - loadFromFileCommand.AddArgument("filename", - "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " + - supportedFileExtensions, "String"); - - Command saveToFileCommand = - new Command("save", CommandIntentions.COMMAND_NON_HAZARDOUS, InterfaceSaveFile, "Saves the current heightmap to a specified file."); - saveToFileCommand.AddArgument("filename", - "The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: " + - supportedFileExtensions, "String"); - - Command loadFromTileCommand = - new Command("load-tile", CommandIntentions.COMMAND_HAZARDOUS, InterfaceLoadTileFile, "Loads a terrain from a section of a larger file."); - loadFromTileCommand.AddArgument("filename", - "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " + - supportedFileExtensions, "String"); - loadFromTileCommand.AddArgument("file width", "The width of the file in tiles", "Integer"); - loadFromTileCommand.AddArgument("file height", "The height of the file in tiles", "Integer"); - loadFromTileCommand.AddArgument("minimum X tile", "The X region coordinate of the first section on the file", - "Integer"); - loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file", - "Integer"); - - // Terrain adjustments - Command fillRegionCommand = - new Command("fill", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFillTerrain, "Fills the current heightmap with a specified value."); - fillRegionCommand.AddArgument("value", "The numeric value of the height you wish to set your region to.", - "Double"); - - Command elevateCommand = - new Command("elevate", CommandIntentions.COMMAND_HAZARDOUS, InterfaceElevateTerrain, "Raises the current heightmap by the specified amount."); - elevateCommand.AddArgument("amount", "The amount of height to add to the terrain in meters.", "Double"); - - Command lowerCommand = - new Command("lower", CommandIntentions.COMMAND_HAZARDOUS, InterfaceLowerTerrain, "Lowers the current heightmap by the specified amount."); - lowerCommand.AddArgument("amount", "The amount of height to remove from the terrain in meters.", "Double"); - - Command multiplyCommand = - new Command("multiply", CommandIntentions.COMMAND_HAZARDOUS, InterfaceMultiplyTerrain, "Multiplies the heightmap by the value specified."); - multiplyCommand.AddArgument("value", "The value to multiply the heightmap by.", "Double"); - - Command bakeRegionCommand = - new Command("bake", CommandIntentions.COMMAND_HAZARDOUS, InterfaceBakeTerrain, "Saves the current terrain into the regions revert map."); - Command revertRegionCommand = - new Command("revert", CommandIntentions.COMMAND_HAZARDOUS, InterfaceRevertTerrain, "Loads the revert map terrain into the regions heightmap."); - - Command flipCommand = - new Command("flip", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFlipTerrain, "Flips the current terrain about the X or Y axis"); - flipCommand.AddArgument("direction", "[x|y] the direction to flip the terrain in", "String"); - - // Debug - Command showDebugStatsCommand = - new Command("stats", CommandIntentions.COMMAND_STATISTICAL, InterfaceShowDebugStats, - "Shows some information about the regions heightmap for debugging purposes."); - - Command experimentalBrushesCommand = - new Command("newbrushes", CommandIntentions.COMMAND_HAZARDOUS, InterfaceEnableExperimentalBrushes, - "Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time."); - experimentalBrushesCommand.AddArgument("Enabled?", "true / false - Enable new brushes", "Boolean"); - - //Plugins - Command pluginRunCommand = - new Command("effect", CommandIntentions.COMMAND_HAZARDOUS, InterfaceRunPluginEffect, "Runs a specified plugin effect"); - pluginRunCommand.AddArgument("name", "The plugin effect you wish to run, or 'list' to see all plugins", "String"); - - m_commander.RegisterCommand("load", loadFromFileCommand); - m_commander.RegisterCommand("load-tile", loadFromTileCommand); - m_commander.RegisterCommand("save", saveToFileCommand); - m_commander.RegisterCommand("fill", fillRegionCommand); - m_commander.RegisterCommand("elevate", elevateCommand); - m_commander.RegisterCommand("lower", lowerCommand); - m_commander.RegisterCommand("multiply", multiplyCommand); - m_commander.RegisterCommand("bake", bakeRegionCommand); - m_commander.RegisterCommand("revert", revertRegionCommand); - m_commander.RegisterCommand("newbrushes", experimentalBrushesCommand); - m_commander.RegisterCommand("stats", showDebugStatsCommand); - m_commander.RegisterCommand("effect", pluginRunCommand); - m_commander.RegisterCommand("flip", flipCommand); - - // Add this to our scene so scripts can call these functions - m_scene.RegisterModuleCommander(m_commander); - } - - #endregion - } -} -- cgit v1.1