From 8251508412940b3f584f051a860a1bb4ddbfb62e Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Thu, 3 Jul 2008 23:04:12 +0000 Subject: * On client login, send only one terrain patch at a time (with pauses) instead of 4 at a time * Certain terrains which are fine went patches are sent singly cause a libsecondlife failure when patches are sent in batches * See http://opensimulator.org/mantis/view.php?id=1662 for more details --- OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs') diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs index 53d03fc..24a76f7 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs @@ -45,7 +45,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain public TerrainChannel() { - map = new double[Constants.RegionSize,Constants.RegionSize]; + map = new double[Constants.RegionSize, Constants.RegionSize]; taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16]; int x; -- cgit v1.1