From 74017a4331acd1a246845acdcb1a85376b34dac8 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Thu, 12 Jun 2008 16:54:04 +0000 Subject: * refactor: rename CreatePrimFromXml to CreatePrimFromXml2 --- .../Environment/Modules/World/Serialiser/SceneXmlLoader.cs | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/World/Serialiser') diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs index 5ec8026..0c4887f 100644 --- a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs +++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs @@ -143,7 +143,7 @@ namespace OpenSim.Region.Environment.Scenes rootNode = doc.FirstChild; foreach (XmlNode aPrimNode in rootNode.ChildNodes) { - CreatePrimFromXml(scene, aPrimNode.OuterXml); + CreatePrimFromXml2(scene, aPrimNode.OuterXml); } } @@ -182,13 +182,20 @@ namespace OpenSim.Region.Environment.Scenes foreach (XmlNode aPrimNode in rootNode.ChildNodes) { - CreatePrimFromXml(scene, aPrimNode.OuterXml); + CreatePrimFromXml2(scene, aPrimNode.OuterXml); } } - public static void CreatePrimFromXml(Scene scene, string xmlData) + /// + /// Create a prim from the xml2 representation. + /// + /// + /// + protected static void CreatePrimFromXml2(Scene scene, string xmlData) { SceneObjectGroup obj = new SceneObjectGroup(xmlData); + + LLVector3 receivedVelocity = obj.RootPart.Velocity; //System.Console.WriteLine(obj.RootPart.Velocity.ToString()); scene.AddSceneObjectFromStorage(obj); -- cgit v1.1