From f8721c3c1cd5d4eb2827ea1cfd36e08f3a100345 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 18 Jul 2008 14:42:06 +0000 Subject: * refactor: break out sog loading code into two parts so that post-deserialization changes can be carried out before adding it to a scene --- .../Region/Environment/Modules/World/Serialiser/SerialiserModule.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs') diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs index eb3ab2e..cefd15f 100644 --- a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs @@ -112,9 +112,9 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser SceneXmlLoader.SavePrimsToXml2(scene, fileName); } - public SceneObjectGroup LoadGroupFromXml2(Scene scene, string xmlString) + public SceneObjectGroup DeserializeGroupFromXml2(string xmlString) { - return SceneXmlLoader.LoadGroupFromXml2(scene, xmlString); + return SceneXmlLoader.DeserializeGroupFromXml2(xmlString); } public string SaveGroupToXml2(SceneObjectGroup grp) -- cgit v1.1