From 7d89e122930be39e84a6d174548fa2d12ac0484a Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Sat, 6 Sep 2008 07:52:41 +0000 Subject: * This is the fabled LibOMV update with all of the libOMV types from JHurliman * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke. --- .../Environment/Modules/World/Serialiser/SerialiserModule.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs') diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs index d722d68..e3eb377 100644 --- a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs @@ -28,7 +28,7 @@ using System; using System.Collections.Generic; using System.IO; -using libsecondlife; +using OpenMetaverse; using Nini.Config; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Modules.Framework.InterfaceCommander; @@ -87,7 +87,7 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser #region IRegionSerialiser Members - public void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset) + public void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, Vector3 loadOffset) { SceneXmlLoader.LoadPrimsFromXml(scene, fileName, newIDS, loadOffset); } @@ -112,7 +112,7 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser SceneXmlLoader.SavePrimsToXml2(scene, fileName); } - public void SavePrimsToXml2(Scene scene, TextWriter stream, LLVector3 min, LLVector3 max) + public void SavePrimsToXml2(Scene scene, TextWriter stream, Vector3 min, Vector3 max) { SceneXmlLoader.SavePrimsToXml2(scene, stream, min, max); } @@ -132,7 +132,7 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser SceneXmlLoader.SavePrimListToXml2(entityList, fileName); } - public void SavePrimListToXml2(List entityList, TextWriter stream, LLVector3 min, LLVector3 max) + public void SavePrimListToXml2(List entityList, TextWriter stream, Vector3 min, Vector3 max) { SceneXmlLoader.SavePrimListToXml2(entityList, stream, min, max); } -- cgit v1.1