From 4ec4e16c809cf86a63b736d2b7b6ad7291595a5f Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Wed, 4 Jun 2008 09:59:27 +0000
Subject: Formatting cleanup, minor refactoring, svn properties.
---
.../Modules/World/Serialiser/SceneXmlLoader.cs | 16 ++++++++--------
1 file changed, 8 insertions(+), 8 deletions(-)
(limited to 'OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs')
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
index 2ac0754..5ec8026 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
@@ -56,14 +56,14 @@ namespace OpenSim.Region.Environment.Scenes
foreach (XmlNode aPrimNode in rootNode.ChildNodes)
{
SceneObjectGroup obj = new SceneObjectGroup(scene, scene.RegionInfo.RegionHandle, aPrimNode.OuterXml);
-
+
if (newIDS)
{
obj.ResetIDs();
}
//if we want this to be a import method then we need new uuids for the object to avoid any clashes
//obj.RegenerateFullIDs();
-
+
scene.AddSceneObject(obj);
SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
@@ -156,7 +156,7 @@ namespace OpenSim.Region.Environment.Scenes
{
LoadPrimsFromXml2(scene, new XmlTextReader(fileName));
}
-
+
///
/// Load prims from the xml2 format
///
@@ -173,24 +173,24 @@ namespace OpenSim.Region.Environment.Scenes
///
///
protected static void LoadPrimsFromXml2(Scene scene, XmlTextReader reader)
- {
- XmlDocument doc = new XmlDocument();
+ {
+ XmlDocument doc = new XmlDocument();
reader.WhitespaceHandling = WhitespaceHandling.None;
doc.Load(reader);
reader.Close();
XmlNode rootNode = doc.FirstChild;
-
+
foreach (XmlNode aPrimNode in rootNode.ChildNodes)
{
CreatePrimFromXml(scene, aPrimNode.OuterXml);
- }
+ }
}
public static void CreatePrimFromXml(Scene scene, string xmlData)
{
SceneObjectGroup obj = new SceneObjectGroup(xmlData);
LLVector3 receivedVelocity = obj.RootPart.Velocity;
- //System.Console.WriteLine(obj.RootPart.Velocity.ToString());
+ //System.Console.WriteLine(obj.RootPart.Velocity.ToString());
scene.AddSceneObjectFromStorage(obj);
SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
--
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