From f8721c3c1cd5d4eb2827ea1cfd36e08f3a100345 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 18 Jul 2008 14:42:06 +0000 Subject: * refactor: break out sog loading code into two parts so that post-deserialization changes can be carried out before adding it to a scene --- .../Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs') diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs index 6e48f8e..8a13f2b 100644 --- a/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs +++ b/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs @@ -81,12 +81,11 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser void SavePrimListToXml2(List entityList, string fileName); /// - /// Load an individual scene object from the xml2 format + /// Deserializes a scene object from its xml2 representation. This does not load the object into the scene. /// - /// /// /// The scene object created. null if the scene object already existed - SceneObjectGroup LoadGroupFromXml2(Scene scene, string xmlString); + SceneObjectGroup DeserializeGroupFromXml2(string xmlString); /// /// Serialize an individual scene object into the xml2 format -- cgit v1.1