From 7d89e122930be39e84a6d174548fa2d12ac0484a Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Sat, 6 Sep 2008 07:52:41 +0000 Subject: * This is the fabled LibOMV update with all of the libOMV types from JHurliman * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke. --- .../Modules/World/Serialiser/IRegionSerialiser.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs') diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs index e76d40d..bbc4acf 100644 --- a/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs +++ b/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs @@ -25,7 +25,7 @@ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ -using libsecondlife; +using OpenMetaverse; using System.Collections.Generic; using System.IO; using OpenSim.Region.Environment.Scenes; @@ -43,7 +43,7 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser /// /// /// - void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset); + void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, Vector3 loadOffset); /// /// Save prims in the xml format @@ -76,14 +76,14 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser /// /// Save prims in the xml2 format, optionally specifying a bounding box for which - /// prims should be saved. If both min and max vectors are LLVector3.Zero, then all prims + /// prims should be saved. If both min and max vectors are Vector3.Zero, then all prims /// are exported. /// /// /// /// /// - void SavePrimsToXml2(Scene scene, TextWriter stream, LLVector3 min, LLVector3 max); + void SavePrimsToXml2(Scene scene, TextWriter stream, Vector3 min, Vector3 max); /// /// Save a set of prims in the xml2 format @@ -94,14 +94,14 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser /// /// Save a set of prims in the xml2 format, optionally specifying a bounding box for which - /// prims should be saved. If both min and max vectors are LLVector3.Zero, then all prims + /// prims should be saved. If both min and max vectors are Vector3.Zero, then all prims /// are exported. /// /// /// /// /// - void SavePrimListToXml2(List entityList, TextWriter stream, LLVector3 min, LLVector3 max); + void SavePrimListToXml2(List entityList, TextWriter stream, Vector3 min, Vector3 max); /// /// Deserializes a scene object from its xml2 representation. This does not load the object into the scene. -- cgit v1.1