From 7d89e122930be39e84a6d174548fa2d12ac0484a Mon Sep 17 00:00:00 2001
From: Teravus Ovares
Date: Sat, 6 Sep 2008 07:52:41 +0000
Subject: * This is the fabled LibOMV update with all of the libOMV types from
JHurliman * This is a HUGE OMG update and will definitely have unknown side
effects.. so this is really only for the strong hearted at this point.
Regular people should let the dust settle. * This has been tested to work
with most basic functions. However.. make sure you back up 'everything'
before using this. It's that big! * Essentially we're back at square 1 in
the testing phase.. so lets identify things that broke.
---
.../Modules/World/Serialiser/IRegionSerialiser.cs | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
(limited to 'OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs')
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs
index e76d40d..bbc4acf 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs
@@ -25,7 +25,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
-using libsecondlife;
+using OpenMetaverse;
using System.Collections.Generic;
using System.IO;
using OpenSim.Region.Environment.Scenes;
@@ -43,7 +43,7 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
///
///
///
- void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset);
+ void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, Vector3 loadOffset);
///
/// Save prims in the xml format
@@ -76,14 +76,14 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
///
/// Save prims in the xml2 format, optionally specifying a bounding box for which
- /// prims should be saved. If both min and max vectors are LLVector3.Zero, then all prims
+ /// prims should be saved. If both min and max vectors are Vector3.Zero, then all prims
/// are exported.
///
///
///
///
///
- void SavePrimsToXml2(Scene scene, TextWriter stream, LLVector3 min, LLVector3 max);
+ void SavePrimsToXml2(Scene scene, TextWriter stream, Vector3 min, Vector3 max);
///
/// Save a set of prims in the xml2 format
@@ -94,14 +94,14 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
///
/// Save a set of prims in the xml2 format, optionally specifying a bounding box for which
- /// prims should be saved. If both min and max vectors are LLVector3.Zero, then all prims
+ /// prims should be saved. If both min and max vectors are Vector3.Zero, then all prims
/// are exported.
///
///
///
///
///
- void SavePrimListToXml2(List entityList, TextWriter stream, LLVector3 min, LLVector3 max);
+ void SavePrimListToXml2(List entityList, TextWriter stream, Vector3 min, Vector3 max);
///
/// Deserializes a scene object from its xml2 representation. This does not load the object into the scene.
--
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