From 263633e274082135b21b8183b92280b768d18883 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Fri, 18 Jul 2008 02:40:47 +0000 Subject: Patch #9151 Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans. --- .../Modules/World/Permissions/PermissionsModule.cs | 12 +----------- 1 file changed, 1 insertion(+), 11 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/World/Permissions') diff --git a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs index 41bb610..b0d9a26 100644 --- a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs @@ -246,17 +246,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions protected bool IsEstateManager(LLUUID user) { - if (user != LLUUID.Zero) - { - LLUUID[] estatemanagers = m_scene.RegionInfo.EstateSettings.estateManagers; - foreach (LLUUID estatemanager in estatemanagers) - { - if (estatemanager == user) - return true; - } - } - - return false; + return m_scene.RegionInfo.EstateSettings.IsEstateManager(user); } #endregion -- cgit v1.1