From 090159defc731fca252b2b3520364712760f0f4e Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Wed, 23 Jul 2008 15:50:32 +0000 Subject: refactored LandData to use properties, and cleaned up the naming on the properties a bit to be more consistant with other objects (having things like .Name .Description, etc). --- .../Modules/World/Permissions/PermissionsModule.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/World/Permissions') diff --git a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs index b0d9a26..23db484 100644 --- a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs @@ -331,7 +331,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions // Users should be able to edit what is over their land. ILandObject parcel = m_scene.LandChannel.GetLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y); - if (parcel != null && parcel.landData.ownerID == user) + if (parcel != null && parcel.landData.OwnerID == user) return objectOwnerMask; // Admin objects should not be editable by the above @@ -423,7 +423,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions // Users should be able to edit what is over their land. ILandObject parcel = m_scene.LandChannel.GetLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y); - if ((parcel != null) && (parcel.landData.ownerID == currentUser)) + if ((parcel != null) && (parcel.landData.OwnerID == currentUser)) { permission = true; } @@ -492,12 +492,12 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions { bool permission = false; - if (parcel.landData.ownerID == user) + if (parcel.landData.OwnerID == user) { permission = true; } - if (parcel.landData.isGroupOwned) + if (parcel.landData.IsGroupOwned) { // TODO: Need to do some extra checks here. Requires group code. } @@ -723,7 +723,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions return false; } - if ((land.landData.landFlags & ((int)Parcel.ParcelFlags.AllowAllObjectEntry)) != 0) + if ((land.landData.Flags & ((int)Parcel.ParcelFlags.AllowAllObjectEntry)) != 0) { return true; } @@ -770,7 +770,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions ILandObject land = m_scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y); if (land == null) return false; - if ((land.landData.landFlags & ((int)Parcel.ParcelFlags.CreateObjects)) == + if ((land.landData.Flags & ((int)Parcel.ParcelFlags.CreateObjects)) == (int)Parcel.ParcelFlags.CreateObjects) permission = true; -- cgit v1.1