From 31cd162d34ab03284186484924e434a1187942cf Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Tue, 6 May 2008 04:56:48 +0000 Subject: * Cleaning up code, making it conform to OpenSim standards. --- .../Modules/World/Permissions/PermissionsModule.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs') diff --git a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs index de02702..b613bd0 100644 --- a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs @@ -146,7 +146,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions string reason = "Insufficient permission"; - ILandObject land = m_scene.LandChannel.getLandObject(position.X, position.Y); + ILandObject land = m_scene.LandChannel.GetLandObject(position.X, position.Y); if (land == null) return false; if ((land.landData.landFlags & ((int)Parcel.ParcelFlags.CreateObjects)) == @@ -187,8 +187,8 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions return true; } - ILandObject land1 = m_scene.LandChannel.getLandObject(oldPos.X, oldPos.Y); - ILandObject land2 = m_scene.LandChannel.getLandObject(newPos.X, newPos.Y); + ILandObject land1 = m_scene.LandChannel.GetLandObject(oldPos.X, oldPos.Y); + ILandObject land2 = m_scene.LandChannel.GetLandObject(newPos.X, newPos.Y); if (land1 == null || land2 == null) { @@ -285,7 +285,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions } // Users should be able to edit what is over their land. - ILandObject parcel = m_scene.LandChannel.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y); + ILandObject parcel = m_scene.LandChannel.GetLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y); if (parcel != null && parcel.landData.ownerID == user) return objectOwnerMask; @@ -377,7 +377,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions } // Users should be able to edit what is over their land. - ILandObject parcel = m_scene.LandChannel.getLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y); + ILandObject parcel = m_scene.LandChannel.GetLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y); if ((parcel != null) && (parcel.landData.ownerID == currentUser)) { permission = true; @@ -599,7 +599,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions Y = 0; // Land owner can terraform too - ILandObject parcel = m_scene.LandChannel.getLandObject(X, Y); + ILandObject parcel = m_scene.LandChannel.GetLandObject(X, Y); if (parcel != null && GenericParcelPermission(user, parcel)) permission = true; @@ -673,7 +673,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions protected virtual bool GenericParcelPermission(LLUUID user, LLVector3 pos) { - ILandObject parcel = m_scene.LandChannel.getLandObject(pos.X, pos.Y); + ILandObject parcel = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); if (parcel == null) return false; return GenericParcelPermission(user, parcel); } -- cgit v1.1