From 4004172106d2f736916bd2b3729edfce43699e1e Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Thu, 25 Sep 2008 11:46:05 +0000 Subject: * Adds some Wind * A little wind wouldn't hurt anyone, right? This is the 'slightly breezy' setting.. hopefully you won't notice 'much' of a difference. * It turns out the terrain patch routine is similar enough to the wind version that it can be used to hack together a breeze generator with a few mods. * Not much configuration.. yet. You only get breeze updates in the general vicinity of your camera now to keep bandwidth usage down.. and we're not talking about 'much' movement at the moment. * initial version... could use improvement I'm sure. --- OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs | 3 +++ 1 file changed, 3 insertions(+) (limited to 'OpenSim/Region/Environment/Modules/World/NPC') diff --git a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs index a1d72be..653932c 100644 --- a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs @@ -482,6 +482,9 @@ namespace OpenSim.Region.Environment.Modules.World.NPC { } + public virtual void SendWindData(float[] map) { } + public virtual void SendWindData(int px, int py, float[] map) { } + public virtual void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) { } -- cgit v1.1