From eaf9383b599041c86877cb11a698ae7ad4be8d46 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Mon, 14 Jul 2008 01:32:16 +0000 Subject: Patch #9149 Make all of the toggles go live. Utilizes the new database table for almost everything. Remove lots of now unneeded settings from the EstateSettings class --- OpenSim/Region/Environment/Modules/World/Land/LandObject.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Modules/World/Land') diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs index 4a5948f..e52896a 100644 --- a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs +++ b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs @@ -300,7 +300,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land { if (over.landData.localID == landData.localID) { - if ((over.landData.landFlags & (uint)Parcel.ParcelFlags.AllowDamage) != 0) + if (((over.landData.landFlags & (uint)Parcel.ParcelFlags.AllowDamage) != 0) && m_scene.RegionInfo.RegionSettings.AllowDamage) avatars[i].Invulnerable = false; else avatars[i].Invulnerable = true; -- cgit v1.1