From 6fa26f5b41ab1a455783342c200fe68aeae515aa Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Sat, 16 Aug 2008 17:26:25 +0000 Subject: Update svn properties, minor formatting cleanup. --- .../Region/Environment/Modules/World/Land/LandManagementModule.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs') diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs index d5cb0eb..92eda80 100644 --- a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs @@ -162,7 +162,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land ILandObject fullSimParcel = new LandObject(LLUUID.Zero, false, m_scene); fullSimParcel.setLandBitmap(fullSimParcel.getSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); - if(m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero) + if (m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero) fullSimParcel.landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; else fullSimParcel.landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; @@ -934,7 +934,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land { if (m_scene.ExternalChecks.ExternalChecksCanAbandonParcel(remote_client.AgentId, landList[local_id])) { - if(m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero) + if (m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero) landList[local_id].landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; else landList[local_id].landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; @@ -951,7 +951,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land { if (m_scene.ExternalChecks.ExternalChecksCanReclaimParcel(remote_client.AgentId, landList[local_id])) { - if(m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero) + if (m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero) landList[local_id].landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; else landList[local_id].landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; -- cgit v1.1