From 090159defc731fca252b2b3520364712760f0f4e Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Wed, 23 Jul 2008 15:50:32 +0000 Subject: refactored LandData to use properties, and cleaned up the naming on the properties a bit to be more consistant with other objects (having things like .Name .Description, etc). --- .../Modules/World/Land/LandManagementModule.cs | 80 +++++++++++----------- 1 file changed, 40 insertions(+), 40 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs') diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs index b2456a2..ca03035 100644 --- a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs @@ -162,8 +162,8 @@ namespace OpenSim.Region.Environment.Modules.World.Land ILandObject fullSimParcel = new LandObject(LLUUID.Zero, false, m_scene); fullSimParcel.setLandBitmap(fullSimParcel.getSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); - fullSimParcel.landData.ownerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; - fullSimParcel.landData.claimDate = Util.UnixTimeSinceEpoch(); + fullSimParcel.landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; + fullSimParcel.landData.ClaimDate = Util.UnixTimeSinceEpoch(); AddLandObject(fullSimParcel); } @@ -279,18 +279,18 @@ namespace OpenSim.Region.Environment.Modules.World.Land if (!avatar.IsChildAgent) { over.sendLandUpdateToClient(avatar.ControllingClient); - m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.localID, + m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.LocalID, m_scene.RegionInfo.RegionID); } } - if (avatar.currentParcelUUID != over.landData.globalID) + if (avatar.currentParcelUUID != over.landData.GlobalID) { if (!avatar.IsChildAgent) { over.sendLandUpdateToClient(avatar.ControllingClient); - avatar.currentParcelUUID = over.landData.globalID; - m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.localID, + avatar.currentParcelUUID = over.landData.GlobalID; + m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.LocalID, m_scene.RegionInfo.RegionID); } } @@ -316,7 +316,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT && clientAvatar.sentMessageAboutRestrictedParcelFlyingDown) { - handleAvatarChangingParcel(clientAvatar, parcel.landData.localID, m_scene.RegionInfo.RegionID); + handleAvatarChangingParcel(clientAvatar, parcel.landData.LocalID, m_scene.RegionInfo.RegionID); //They are going below the safety line! if (!parcel.isBannedFromLand(clientAvatar.UUID)) { @@ -362,7 +362,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land { if (landList.ContainsKey(landLocalID)) { - if (agentID == landList[landLocalID].landData.ownerID) + if (agentID == landList[landLocalID].landData.OwnerID) { landList[landLocalID].updateAccessList(flags, entries, remote_client); } @@ -388,7 +388,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land public ILandObject AddLandObject(ILandObject new_land) { lastLandLocalID++; - new_land.landData.localID = lastLandLocalID; + new_land.landData.LocalID = lastLandLocalID; landList.Add(lastLandLocalID, new_land.Copy()); @@ -430,7 +430,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land } } - m_scene.EventManager.TriggerLandObjectRemoved(landList[local_id].landData.globalID); + m_scene.EventManager.TriggerLandObjectRemoved(landList[local_id].landData.GlobalID); landList.Remove(local_id); } @@ -445,13 +445,13 @@ namespace OpenSim.Region.Environment.Modules.World.Land { if (landBitmapSlave[x, y]) { - landIDList[x, y] = master.landData.localID; + landIDList[x, y] = master.landData.LocalID; } } } - removeLandObject(slave.landData.localID); - UpdateLandObject(master.landData.localID, master.landData); + removeLandObject(slave.landData.LocalID); + UpdateLandObject(master.landData.LocalID, master.landData); } public ILandObject GetLandObject(int parcelLocalID) @@ -550,15 +550,15 @@ namespace OpenSim.Region.Environment.Modules.World.Land Dictionary> landOwnersAndParcels = new Dictionary>(); foreach (LandObject p in landList.Values) { - if (!landOwnersAndParcels.ContainsKey(p.landData.ownerID)) + if (!landOwnersAndParcels.ContainsKey(p.landData.OwnerID)) { List tempList = new List(); tempList.Add(p); - landOwnersAndParcels.Add(p.landData.ownerID, tempList); + landOwnersAndParcels.Add(p.landData.OwnerID, tempList); } else { - landOwnersAndParcels[p.landData.ownerID].Add(p); + landOwnersAndParcels[p.landData.OwnerID].Add(p); } } @@ -568,15 +568,15 @@ namespace OpenSim.Region.Environment.Modules.World.Land int simPrims = 0; foreach (LandObject p in landOwnersAndParcels[owner]) { - simArea += p.landData.area; - simPrims += p.landData.ownerPrims + p.landData.otherPrims + p.landData.groupPrims + - p.landData.selectedPrims; + simArea += p.landData.Area; + simPrims += p.landData.OwnerPrims + p.landData.OtherPrims + p.landData.GroupPrims + + p.landData.SelectedPrims; } foreach (LandObject p in landOwnersAndParcels[owner]) { - p.landData.simwideArea = simArea; - p.landData.simwidePrims = simPrims; + p.landData.SimwideArea = simArea; + p.landData.SimwidePrims = simPrims; } } } @@ -658,13 +658,13 @@ namespace OpenSim.Region.Environment.Modules.World.Land //Lets create a new land object with bitmap activated at that point (keeping the old land objects info) ILandObject newLand = startLandObject.Copy(); - newLand.landData.landName = "Subdivision of " + newLand.landData.landName; - newLand.landData.globalID = LLUUID.Random(); + newLand.landData.Name = "Subdivision of " + newLand.landData.Name; + newLand.landData.GlobalID = LLUUID.Random(); newLand.setLandBitmap(newLand.getSquareLandBitmap(start_x, start_y, end_x, end_y)); //Now, lets set the subdivision area of the original to false - int startLandObjectIndex = startLandObject.landData.localID; + int startLandObjectIndex = startLandObject.landData.LocalID; landList[startLandObjectIndex].setLandBitmap( newLand.modifyLandBitmapSquare(startLandObject.getLandBitmap(), start_x, start_y, end_x, end_y, false)); landList[startLandObjectIndex].forceUpdateLandInfo(); @@ -673,7 +673,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land //Now add the new land object ILandObject result = AddLandObject(newLand); - UpdateLandObject(startLandObject.landData.localID, startLandObject.landData); + UpdateLandObject(startLandObject.landData.LocalID, startLandObject.landData); result.sendLandUpdateToAvatarsOverMe(); @@ -726,14 +726,14 @@ namespace OpenSim.Region.Environment.Modules.World.Land } foreach (ILandObject p in selectedLandObjects) { - if (p.landData.ownerID != masterLandObject.landData.ownerID) + if (p.landData.OwnerID != masterLandObject.landData.OwnerID) { return; } } foreach (ILandObject slaveLandObject in selectedLandObjects) { - landList[masterLandObject.landData.localID].setLandBitmap( + landList[masterLandObject.landData.LocalID].setLandBitmap( slaveLandObject.mergeLandBitmaps(masterLandObject.getLandBitmap(), slaveLandObject.getLandBitmap())); performFinalLandJoin(masterLandObject, slaveLandObject); } @@ -775,19 +775,19 @@ namespace OpenSim.Region.Environment.Modules.World.Land if (currentParcelBlock != null) { - if (currentParcelBlock.landData.ownerID == remote_client.AgentId) + if (currentParcelBlock.landData.OwnerID == remote_client.AgentId) { //Owner Flag tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER); } - else if (currentParcelBlock.landData.salePrice > 0 && - (currentParcelBlock.landData.authBuyerID == LLUUID.Zero || - currentParcelBlock.landData.authBuyerID == remote_client.AgentId)) + else if (currentParcelBlock.landData.SalePrice > 0 && + (currentParcelBlock.landData.AuthBuyerID == LLUUID.Zero || + currentParcelBlock.landData.AuthBuyerID == remote_client.AgentId)) { //Sale Flag tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_IS_FOR_SALE); } - else if (currentParcelBlock.landData.ownerID == LLUUID.Zero) + else if (currentParcelBlock.landData.OwnerID == LLUUID.Zero) { //Public Flag tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_PUBLIC); @@ -931,7 +931,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land { if (m_scene.ExternalChecks.ExternalChecksCanAbandonParcel(remote_client.AgentId, landList[local_id])) { - landList[local_id].landData.ownerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; + landList[local_id].landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; m_scene.Broadcast(SendParcelOverlay); landList[local_id].sendLandUpdateToClient(remote_client); } @@ -945,8 +945,8 @@ namespace OpenSim.Region.Environment.Modules.World.Land { if (m_scene.ExternalChecks.ExternalChecksCanReclaimParcel(remote_client.AgentId, landList[local_id])) { - landList[local_id].landData.ownerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; - landList[local_id].landData.claimDate = Util.UnixTimeSinceEpoch(); + landList[local_id].landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; + landList[local_id].landData.ClaimDate = Util.UnixTimeSinceEpoch(); m_scene.Broadcast(SendParcelOverlay); landList[local_id].sendLandUpdateToClient(remote_client); } @@ -992,11 +992,11 @@ namespace OpenSim.Region.Environment.Modules.World.Land } if (lob != null) { - LLUUID AuthorizedID = lob.landData.authBuyerID; - int saleprice = lob.landData.salePrice; - LLUUID pOwnerID = lob.landData.ownerID; + LLUUID AuthorizedID = lob.landData.AuthBuyerID; + int saleprice = lob.landData.SalePrice; + LLUUID pOwnerID = lob.landData.OwnerID; - bool landforsale = ((lob.landData.landFlags & + bool landforsale = ((lob.landData.Flags & (uint)(Parcel.ParcelFlags.ForSale | Parcel.ParcelFlags.ForSaleObjects | Parcel.ParcelFlags.SellParcelObjects)) != 0); if ((AuthorizedID == LLUUID.Zero || AuthorizedID == e.agentId) && e.parcelPrice >= saleprice && landforsale) { @@ -1034,7 +1034,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land public void IncomingLandObjectFromStorage(LandData data) { - ILandObject new_land = new LandObject(data.ownerID, data.isGroupOwned, m_scene); + ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); new_land.landData = data.Copy(); new_land.setLandBitmapFromByteArray(); AddLandObject(new_land); -- cgit v1.1