From 31cd162d34ab03284186484924e434a1187942cf Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Tue, 6 May 2008 04:56:48 +0000 Subject: * Cleaning up code, making it conform to OpenSim standards. --- .../Environment/Modules/World/Land/LandChannel.cs | 334 ++++++++++----------- 1 file changed, 153 insertions(+), 181 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs') diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs b/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs index 4454c38..02558a9 100644 --- a/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs +++ b/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs @@ -44,8 +44,8 @@ namespace OpenSim.Region.Environment.Modules.World.Land //Land types set with flags in ParcelOverlay. //Only one of these can be used. public const float BAN_LINE_SAFETY_HIEGHT = 100; - public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = (byte) 128; //Equals 10000000 - public const byte LAND_FLAG_PROPERTY_BORDER_WEST = (byte) 64; //Equals 01000000 + public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = 128; //Equals 10000000 + public const byte LAND_FLAG_PROPERTY_BORDER_WEST = 64; //Equals 01000000 //RequestResults (I think these are right, they seem to work): public const int LAND_RESULT_MULTIPLE = 1; // The request they made contained more than a single peice of land @@ -55,31 +55,41 @@ namespace OpenSim.Region.Environment.Modules.World.Land public const int LAND_SELECT_OBJECTS_GROUP = 4; public const int LAND_SELECT_OBJECTS_OTHER = 8; public const int LAND_SELECT_OBJECTS_OWNER = 2; - public const byte LAND_TYPE_IS_BEING_AUCTIONED = (byte) 5; //Equals 00000101 - public const byte LAND_TYPE_IS_FOR_SALE = (byte) 4; //Equals 00000100 - public const byte LAND_TYPE_OWNED_BY_GROUP = (byte) 2; //Equals 00000010 - public const byte LAND_TYPE_OWNED_BY_OTHER = (byte) 1; //Equals 00000001 - public const byte LAND_TYPE_OWNED_BY_REQUESTER = (byte) 3; //Equals 00000011 - public const byte LAND_TYPE_PUBLIC = (byte) 0; //Equals 00000000 + public const byte LAND_TYPE_IS_BEING_AUCTIONED = 5; //Equals 00000101 + public const byte LAND_TYPE_IS_FOR_SALE = 4; //Equals 00000100 + public const byte LAND_TYPE_OWNED_BY_GROUP = 2; //Equals 00000010 + public const byte LAND_TYPE_OWNED_BY_OTHER = 1; //Equals 00000001 + public const byte LAND_TYPE_OWNED_BY_REQUESTER = 3; //Equals 00000011 + public const byte LAND_TYPE_PUBLIC = 0; //Equals 00000000 //These are other constants. Yay! public const int START_LAND_LOCAL_ID = 1; #endregion - private int[,] landIDList = new int[64,64]; - private Dictionary landList = new Dictionary(); + private readonly int[,] landIDList = new int[64,64]; + private readonly Dictionary landList = new Dictionary(); - private bool landPrimCountTainted = false; + private bool landPrimCountTainted; private int lastLandLocalID = START_LAND_LOCAL_ID - 1; private bool m_allowedForcefulBans = true; - private Scene m_scene; + private readonly Scene m_scene; public LandChannel(Scene scene) { m_scene = scene; landIDList.Initialize(); + + m_scene.EventManager.OnNewPresence += handleNewPresence; + } + + private void handleNewPresence(ScenePresence avatar) + { + if (avatar.IsChildAgent) + { + avatar.OnSignificantClientMovement += handleSignificantClientMovement; + } } #region Land Object From Storage Functions @@ -109,19 +119,19 @@ namespace OpenSim.Region.Environment.Modules.World.Land ILandObject new_land = new LandObject(data.ownerID, data.isGroupOwned, m_scene); new_land.landData = data.Copy(); new_land.setLandBitmapFromByteArray(); - addLandObject(new_land); + AddLandObject(new_land); } public void NoLandDataFromStorage() { - resetSimLandObjects(); + ResetSimLandObjects(); } #endregion #region Parcel Add/Remove/Get/Create - public void updateLandObject(int local_id, LandData newData) + public void UpdateLandObject(int local_id, LandData newData) { if (landList.ContainsKey(local_id)) { @@ -133,10 +143,10 @@ namespace OpenSim.Region.Environment.Modules.World.Land /// /// Get the land object at the specified point /// - /// Value between 0 - 256 on the x axis of the point - /// Value between 0 - 256 on the y axis of the point + /// Value between 0 - 256 on the x axis of the point + /// Value between 0 - 256 on the y axis of the point /// Land object at the point supplied - public ILandObject getLandObject(float x_float, float y_float) + public ILandObject GetLandObject(float x_float, float y_float) { int x; int y; @@ -155,13 +165,10 @@ namespace OpenSim.Region.Environment.Modules.World.Land { return null; } - else - { - return landList[landIDList[x, y]]; - } + return landList[landIDList[x, y]]; } - public ILandObject getLandObject(int x, int y) + public ILandObject GetLandObject(int x, int y) { if (x >= Convert.ToInt32(Constants.RegionSize) || y >= Convert.ToInt32(Constants.RegionSize) || x < 0 || y < 0) { @@ -169,17 +176,14 @@ namespace OpenSim.Region.Environment.Modules.World.Land // they happen every time at border crossings throw new Exception("Error: Parcel not found at point " + x + ", " + y); } - else - { - return landList[landIDList[x / 4, y / 4]]; - } + return landList[landIDList[x / 4, y / 4]]; } /// /// Creates a basic Parcel object without an owner (a zeroed key) /// /// - public ILandObject createBaseLand() + public ILandObject CreateBaseLand() { return new LandObject(LLUUID.Zero, false, m_scene); } @@ -188,17 +192,18 @@ namespace OpenSim.Region.Environment.Modules.World.Land /// Adds a land object to the stored list and adds them to the landIDList to what they own /// /// The land object being added - public ILandObject addLandObject(ILandObject new_land) + public ILandObject AddLandObject(ILandObject new_land) { lastLandLocalID++; new_land.landData.localID = lastLandLocalID; - landList.Add(lastLandLocalID, (LandObject) new_land.Copy()); + landList.Add(lastLandLocalID, new_land.Copy()); bool[,] landBitmap = new_land.getLandBitmap(); - int x, y; + int x; for (x = 0; x < 64; x++) { + int y; for (y = 0; y < 64; y++) { if (landBitmap[x, y]) @@ -218,9 +223,10 @@ namespace OpenSim.Region.Environment.Modules.World.Land /// Land.localID of the peice of land to remove. public void removeLandObject(int local_id) { - int x, y; + int x; for (x = 0; x < 64; x++) { + int y; for (y = 0; y < 64; y++) { if (landIDList[x, y] == local_id) @@ -237,10 +243,11 @@ namespace OpenSim.Region.Environment.Modules.World.Land private void performFinalLandJoin(ILandObject master, ILandObject slave) { - int x, y; + int x; bool[,] landBitmapSlave = slave.getLandBitmap(); for (x = 0; x < 64; x++) { + int y; for (y = 0; y < 64; y++) { if (landBitmapSlave[x, y]) @@ -251,10 +258,10 @@ namespace OpenSim.Region.Environment.Modules.World.Land } removeLandObject(slave.landData.localID); - updateLandObject(master.landData.localID, master.landData); + UpdateLandObject(master.landData.localID, master.landData); } - public ILandObject getLandObject(int parcelLocalID) + public ILandObject GetLandObject(int parcelLocalID) { lock (landList) { @@ -270,7 +277,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land #region Parcel Modification - public void resetAllLandPrimCounts() + public void ResetAllLandPrimCounts() { foreach (LandObject p in landList.Values) { @@ -278,27 +285,27 @@ namespace OpenSim.Region.Environment.Modules.World.Land } } - public void setPrimsTainted() + public void SetPrimsTainted() { landPrimCountTainted = true; } - public bool isLandPrimCountTainted() + public bool IsLandPrimCountTainted() { return landPrimCountTainted; } - public void addPrimToLandPrimCounts(SceneObjectGroup obj) + public void AddPrimToLandPrimCounts(SceneObjectGroup obj) { LLVector3 position = obj.AbsolutePosition; - ILandObject landUnderPrim = getLandObject(position.X, position.Y); + ILandObject landUnderPrim = GetLandObject(position.X, position.Y); if (landUnderPrim != null) { landUnderPrim.addPrimToCount(obj); } } - public void removePrimFromLandPrimCounts(SceneObjectGroup obj) + public void RemovePrimFromLandPrimCounts(SceneObjectGroup obj) { foreach (LandObject p in landList.Values) { @@ -306,7 +313,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land } } - public void finalizeLandPrimCountUpdate() + public void FinalizeLandPrimCountUpdate() { //Get Simwide prim count for owner Dictionary> landOwnersAndParcels = new Dictionary>(); @@ -343,7 +350,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land } } - public void updateLandPrimCounts() + public void UpdateLandPrimCounts() { foreach (EntityBase obj in m_scene.Entities.Values) { @@ -354,11 +361,11 @@ namespace OpenSim.Region.Environment.Modules.World.Land } } - public void performParcelPrimCountUpdate() + public void PerformParcelPrimCountUpdate() { - resetAllLandPrimCounts(); + ResetAllLandPrimCounts(); m_scene.EventManager.TriggerParcelPrimCountUpdate(); - finalizeLandPrimCountUpdate(); + FinalizeLandPrimCountUpdate(); landPrimCountTainted = false; } @@ -371,47 +378,42 @@ namespace OpenSim.Region.Environment.Modules.World.Land /// North Point /// LLUUID of user who is trying to subdivide /// Returns true if successful - private bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) + private void subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) { //First, lets loop through the points and make sure they are all in the same peice of land //Get the land object at start - ILandObject startLandObject = null; - try - { - startLandObject = getLandObject(start_x, start_y); - } - catch (Exception) - { - //m_log.Error("[LAND]: " + "Unable to get land object for subdivision at x: " + start_x + " y:" + start_y); - } - if (startLandObject == null) return false; //No such land object at the beginning + + ILandObject startLandObject = GetLandObject(start_x, start_y); + + if (startLandObject == null) return; //Loop through the points try { int totalX = end_x - start_x; int totalY = end_y - start_y; - int x, y; + int y; for (y = 0; y < totalY; y++) { + int x; for (x = 0; x < totalX; x++) { - ILandObject tempLandObject = getLandObject(start_x + x, start_y + y); - if (tempLandObject == null) return false; //No such land object at that point - if (tempLandObject != startLandObject) return false; //Subdividing over 2 land objects; no-no + ILandObject tempLandObject = GetLandObject(start_x + x, start_y + y); + if (tempLandObject == null) return; + if (tempLandObject != startLandObject) return; } } } catch (Exception) { - return false; //Exception. For now, lets skip subdivision + return; } //If we are still here, then they are subdividing within one piece of land //Check owner if (startLandObject.landData.ownerID != attempting_user_id) { - return false; //They cant do this! + return; } //Lets create a new land object with bitmap activated at that point (keeping the old land objects info) @@ -427,15 +429,15 @@ namespace OpenSim.Region.Environment.Modules.World.Land newLand.modifyLandBitmapSquare(startLandObject.getLandBitmap(), start_x, start_y, end_x, end_y, false)); landList[startLandObjectIndex].forceUpdateLandInfo(); - setPrimsTainted(); + SetPrimsTainted(); //Now add the new land object - ILandObject result = addLandObject(newLand); - updateLandObject(startLandObject.landData.localID, startLandObject.landData); + ILandObject result = AddLandObject(newLand); + UpdateLandObject(startLandObject.landData.localID, startLandObject.landData); result.sendLandUpdateToAvatarsOverMe(); - return true; + return; } /// @@ -447,27 +449,20 @@ namespace OpenSim.Region.Environment.Modules.World.Land /// y value in second peice of land /// LLUUID of the avatar trying to join the land objects /// Returns true if successful - private bool join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) + private void join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) { end_x -= 4; end_y -= 4; List selectedLandObjects = new List(); - int stepXSelected = 0; - int stepYSelected = 0; + int stepYSelected; for (stepYSelected = start_y; stepYSelected <= end_y; stepYSelected += 4) { + int stepXSelected; for (stepXSelected = start_x; stepXSelected <= end_x; stepXSelected += 4) { - ILandObject p = null; - try - { - p = getLandObject(stepXSelected, stepYSelected); - } - catch (Exception) - { - //m_log.Error("[LAND]: " + "Unable to get land object for subdivision at x: " + stepXSelected + " y:" + stepYSelected); - } + ILandObject p = GetLandObject(stepXSelected, stepYSelected); + if (p != null) { if (!selectedLandObjects.Contains(p)) @@ -483,17 +478,17 @@ namespace OpenSim.Region.Environment.Modules.World.Land if (selectedLandObjects.Count < 1) { - return false; //Only one piece of land selected + return; } if (masterLandObject.landData.ownerID != attempting_user_id) { - return false; //Not the same owner + return; } foreach (ILandObject p in selectedLandObjects) { if (p.landData.ownerID != masterLandObject.landData.ownerID) { - return false; //Over multiple users. TODO: make this just ignore this piece of land? + return; } } foreach (ILandObject slaveLandObject in selectedLandObjects) @@ -504,11 +499,11 @@ namespace OpenSim.Region.Environment.Modules.World.Land } - setPrimsTainted(); + SetPrimsTainted(); masterLandObject.sendLandUpdateToAvatarsOverMe(); - return true; + return; } #endregion @@ -519,30 +514,24 @@ namespace OpenSim.Region.Environment.Modules.World.Land /// Where we send the ParcelOverlay packet to the client /// /// The object representing the client - public void sendParcelOverlay(IClientAPI remote_client) + public void SendParcelOverlay(IClientAPI remote_client) { const int LAND_BLOCKS_PER_PACKET = 1024; - int x, y = 0; + byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET]; int byteArrayCount = 0; int sequenceID = 0; ParcelOverlayPacket packet; + int y; for (y = 0; y < 64; y++) { + int x; for (x = 0; x < 64; x++) { - byte tempByte = (byte) 0; //This represents the byte for the current 4x4 - ILandObject currentParcelBlock = null; + byte tempByte = 0; //This represents the byte for the current 4x4 - try - { - currentParcelBlock = getLandObject(x * 4, y * 4); - } - catch (Exception) - { - //m_log.Warn("[LAND]: " + "unable to get land at x: " + (x * 4) + " y: " + (y * 4)); - } + ILandObject currentParcelBlock = GetLandObject(x * 4, y * 4); if (currentParcelBlock != null) @@ -572,53 +561,47 @@ namespace OpenSim.Region.Environment.Modules.World.Land //Now for border control - try + + ILandObject westParcel = null; + ILandObject southParcel = null; + if (x > 0) + { + westParcel = GetLandObject((x - 1) * 4, y * 4); + } + if (y > 0) + { + southParcel = GetLandObject(x * 4, (y - 1) * 4); + } + + if (x == 0) + { + tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST); + } + else if (westParcel != null && westParcel != currentParcelBlock) + { + tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST); + } + + if (y == 0) { - ILandObject westParcel = null; - ILandObject southParcel = null; - if (x > 0) - { - westParcel = getLandObject((x - 1) * 4, y * 4); - } - if (y > 0) - { - southParcel = getLandObject(x * 4, (y - 1) * 4); - } - - if (x == 0) - { - tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST); - } - else if (westParcel != null && westParcel != currentParcelBlock) - { - tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST); - } - - if (y == 0) - { - tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH); - } - else if (southParcel != null && southParcel != currentParcelBlock) - { - tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH); - } - - byteArray[byteArrayCount] = tempByte; - byteArrayCount++; - if (byteArrayCount >= LAND_BLOCKS_PER_PACKET) - { - byteArrayCount = 0; - packet = (ParcelOverlayPacket) PacketPool.Instance.GetPacket(PacketType.ParcelOverlay); - packet.ParcelData.Data = byteArray; - packet.ParcelData.SequenceID = sequenceID; - remote_client.OutPacket((Packet) packet, ThrottleOutPacketType.Task); - sequenceID++; - byteArray = new byte[LAND_BLOCKS_PER_PACKET]; - } + tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH); } - catch (Exception) + else if (southParcel != null && southParcel != currentParcelBlock) { - //m_log.Debug("[LAND]: Skipped Land checks because avatar is out of bounds: " + e.Message); + tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH); + } + + byteArray[byteArrayCount] = tempByte; + byteArrayCount++; + if (byteArrayCount >= LAND_BLOCKS_PER_PACKET) + { + byteArrayCount = 0; + packet = (ParcelOverlayPacket) PacketPool.Instance.GetPacket(PacketType.ParcelOverlay); + packet.ParcelData.Data = byteArray; + packet.ParcelData.SequenceID = sequenceID; + remote_client.OutPacket(packet, ThrottleOutPacketType.Task); + sequenceID++; + byteArray = new byte[LAND_BLOCKS_PER_PACKET]; } } } @@ -630,22 +613,17 @@ namespace OpenSim.Region.Environment.Modules.World.Land { //Get the land objects within the bounds List temp = new List(); - int x, y, i; + int x; + int i; int inc_x = end_x - start_x; int inc_y = end_y - start_y; for (x = 0; x < inc_x; x++) { + int y; for (y = 0; y < inc_y; y++) { - ILandObject currentParcel = null; - try - { - currentParcel = getLandObject(start_x + x, start_y + y); - } - catch (Exception) - { - //m_log.Warn("[LAND]: " + "unable to get land at x: " + (start_x + x) + " y: " + (start_y + y)); - } + ILandObject currentParcel = GetLandObject(start_x + x, start_y + y); + if (currentParcel != null) { if (!temp.Contains(currentParcel)) @@ -669,7 +647,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land } - sendParcelOverlay(remote_client); + SendParcelOverlay(remote_client); } public void handleParcelPropertiesUpdateRequest(LandUpdateArgs args, int localID, IClientAPI remote_client) @@ -704,7 +682,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land #region ILandChannel Members - public bool allowedForcefulBans + public bool AllowedForcefulBans { get { return m_allowedForcefulBans; } set { m_allowedForcefulBans = value; } @@ -713,7 +691,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land /// /// Resets the sim to the default land object (full sim piece of land owned by the default user) /// - public void resetSimLandObjects() + public void ResetSimLandObjects() { //Remove all the land objects in the sim and add a blank, full sim land object set to public landList.Clear(); @@ -725,18 +703,19 @@ namespace OpenSim.Region.Environment.Modules.World.Land fullSimParcel.setLandBitmap(fullSimParcel.getSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize)); fullSimParcel.landData.ownerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; - addLandObject(fullSimParcel); + AddLandObject(fullSimParcel); } - public List parcelsNearPoint(LLVector3 position) + public List ParcelsNearPoint(LLVector3 position) { List parcelsNear = new List(); - int x, y; + int x; for (x = -4; x <= 4; x += 4) { + int y; for (y = -4; y <= 4; y += 4) { - ILandObject check = getLandObject(position.X + x, position.Y + y); + ILandObject check = GetLandObject(position.X + x, position.Y + y); if (check != null) { if (!parcelsNear.Contains(check)) @@ -750,9 +729,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land return parcelsNear; } - public void sendYouAreBannedNotice(ScenePresence avatar) + public void SendYouAreBannedNotice(ScenePresence avatar) { - if (allowedForcefulBans) + if (AllowedForcefulBans) { avatar.ControllingClient.SendAlertMessage( "You are not allowed on this parcel because you are banned. Please go away. <3 OpenSim Developers"); @@ -780,7 +759,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land { if (parcelAvatarIsEntering.isBannedFromLand(avatar.UUID)) { - sendYouAreBannedNotice(avatar); + SendYouAreBannedNotice(avatar); } else if (parcelAvatarIsEntering.isRestrictedFromLand(avatar.UUID)) { @@ -800,14 +779,14 @@ namespace OpenSim.Region.Environment.Modules.World.Land } } - public void sendOutNearestBanLine(IClientAPI avatar) + public void SendOutNearestBanLine(IClientAPI avatar) { List avatars = m_scene.GetAvatars(); foreach (ScenePresence presence in avatars) { if (presence.UUID == avatar.AgentId) { - List checkLandParcels = parcelsNearPoint(presence.AbsolutePosition); + List checkLandParcels = ParcelsNearPoint(presence.AbsolutePosition); foreach (ILandObject checkBan in checkLandParcels) { if (checkBan.isBannedFromLand(avatar.AgentId)) @@ -815,7 +794,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land checkBan.sendLandProperties(-30000, false, (int) ParcelManager.ParcelResult.Single, avatar); return; //Only send one } - else if (checkBan.isRestrictedFromLand(avatar.AgentId)) + if (checkBan.isRestrictedFromLand(avatar.AgentId)) { checkBan.sendLandProperties(-40000, false, (int) ParcelManager.ParcelResult.Single, avatar); return; //Only send one @@ -826,18 +805,11 @@ namespace OpenSim.Region.Environment.Modules.World.Land } } - public void sendLandUpdate(ScenePresence avatar, bool force) + public void SendLandUpdate(ScenePresence avatar, bool force) { - ILandObject over = null; - try - { - over = getLandObject((int) Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), - (int) Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); - } - catch (Exception) - { - //m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatar.AbsolutePosition.X) + " y: " + Math.Round(avatar.AbsolutePosition.Y)); - } + ILandObject over = GetLandObject((int) Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), + (int) Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); + if (over != null) { @@ -864,9 +836,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land } } - public void sendLandUpdate(ScenePresence avatar) + public void SendLandUpdate(ScenePresence avatar) { - sendLandUpdate(avatar, false); + SendLandUpdate(avatar, false); } public void handleSignificantClientMovement(IClientAPI remote_client) @@ -875,9 +847,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land if (clientAvatar != null) { - sendLandUpdate(clientAvatar); - sendOutNearestBanLine(remote_client); - ILandObject parcel = getLandObject(clientAvatar.AbsolutePosition.X, clientAvatar.AbsolutePosition.Y); + SendLandUpdate(clientAvatar); + SendOutNearestBanLine(remote_client); + ILandObject parcel = GetLandObject(clientAvatar.AbsolutePosition.X, clientAvatar.AbsolutePosition.Y); if (parcel != null) { if (clientAvatar.AbsolutePosition.Z < BAN_LINE_SAFETY_HIEGHT && @@ -893,7 +865,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land else if (clientAvatar.AbsolutePosition.Z < BAN_LINE_SAFETY_HIEGHT && parcel.isBannedFromLand(clientAvatar.UUID)) { - sendYouAreBannedNotice(clientAvatar); + SendYouAreBannedNotice(clientAvatar); } } } @@ -902,7 +874,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land public void handleAnyClientMovement(ScenePresence avatar) //Like handleSignificantClientMovement, but called with an AgentUpdate regardless of distance. { - ILandObject over = getLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); + ILandObject over = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); if (over != null) { if (!over.isBannedFromLand(avatar.UUID) || avatar.AbsolutePosition.Z >= BAN_LINE_SAFETY_HIEGHT) -- cgit v1.1