From f0ea8eb53463fe7e228537779f3f700bc6ecb74d Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Tue, 30 Dec 2008 19:00:19 +0000 Subject: * Implement saving of region settings in OAR files * This means that you can now save terrain textures, water height, etc. * Estate settings are not supported * Older OAR files without these settings can still be loaded --- .../Environment/Modules/World/Estate/EstateManagementModule.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/World/Estate') diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs index 7945815..14450ae 100644 --- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs @@ -562,7 +562,6 @@ namespace OpenSim.Region.Environment.Modules.World.Estate private void HandleRegionInfoRequest(IClientAPI remote_client) { - RegionInfoForEstateMenuArgs args = new RegionInfoForEstateMenuArgs(); args.billableFactor = m_scene.RegionInfo.EstateSettings.BillableFactor; args.estateID = m_scene.RegionInfo.EstateSettings.EstateID; @@ -754,9 +753,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate public void sendRegionHandshakeToAll() { - m_scene.Broadcast( - sendRegionHandshake - ); + m_scene.Broadcast(sendRegionHandshake); } public void handleEstateChangeInfo(IClientAPI remoteClient, UUID invoice, UUID senderID, UInt32 parms1, UInt32 parms2) -- cgit v1.1